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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

Kuari's Avatar


Kuari
01.29.2012 , 03:30 PM | #81
Quote: Originally Posted by Bosseking View Post
You have been playing against pretty horrible or horribly geared players if you can somehow dps down a powertech or juggernaut with that combo.
If i have to I drop orbital strike and Plasma Probe on myself... DoTs ignore all their mitigations pretty much and then when you add in those two abilities? I'm sorry, not even a tank is surviving. Not even if they are tank spec. Plus I pop shield probe, and EMP if I need another shield probe. There's a lot of various things I can do to deal with them.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Doxxs's Avatar


Doxxs
01.29.2012 , 03:33 PM | #82
Posted this in another thread from my (sniper) perspective:



1. Cover is a hindrance with little benefit to outweigh how much of an obstacle it is.

2. Long cast times and restrictive cover mechanic required on biggest attacks, the damage dealt is in no way commensurate with the hassle to set up said attacks.

3. What little benefit cover provides is conical so a side step and an attack negates it

4. long cast times allow attackees to simply run out of range when the tell tale giant ambush symbol appears on them. Or they can simply step behind a wall and save themselves any damage at all.

5. Sniper damage does not scale well against player defensive progression

6. While snipers may say they have little trouble staying alive (though snipers are easy to kill) it is very very easy to negate a sniper's attacks and render his offensive measures much less effective.

7. Range is similar to pistol wielding players...

I'm sure there is more.

Though I have said before I like playing an underpowered class...so I'm cool with it.

Add to it I am not a hyper competitive PvPer...I leave a WZ with comms and credits every time..so not complaining.

Also I got knocked back yesterday while in cover with entrench up...don't know how but I guess the "no knockback" thing is not real reliable.
I really enjoy being able to refer to individual players as "a Republic" or "an Empire" respectively

Evuke's Avatar


Evuke
01.29.2012 , 03:40 PM | #83
Why play a sniper/gunslinger when you can play a:

Sorc/Sage
- heals
- bubble
- cc's
- more damage
- no stupid cover mechanic

BH
- heals or tank
- bubbles
- heavy armor
- tracer spamming option
- cc's
- more damage
- no stupid cover mechanic


There is no trade off for the snipers for how squishy they are, how little damage they do, how immobile they are (due to cover) and their complete lack of utility.......their damage could use a 40%-50% buff imo

And no i don't play one.

Bosseking's Avatar


Bosseking
01.29.2012 , 03:43 PM | #84
Quote: Originally Posted by Kuari View Post
If i have to I drop orbital strike and Plasma Probe on myself... DoTs ignore all their mitigations pretty much and then when you add in those two abilities? I'm sorry, not even a tank is surviving. Not even if they are tank spec. Plus I pop shield probe, and EMP if I need another shield probe. There's a lot of various things I can do to deal with them.
Oh yeah sorry, I was talking from sharpshooter / markmanship's point of view, which is pretty sad when it comes to tanks. I honestly haven't tried the aoe spec, but maybe I just have to take your word on how well it does against good geared tank classes...

Out of curiosity, you must get facerolled by commando's and sages with that spec though? Being able to beat sorcs is one of the perks of the sharpshooter build.

PlagaNerezza's Avatar


PlagaNerezza
01.29.2012 , 04:19 PM | #85
Quote: Originally Posted by ihateyouall View Post
Fixed part of what you said for you

Entrench every 45 seconds keeps you immune from all CC... you get some serious burst, especially with cooldowns...

I don't think you've ever played this class, or you're just terrible
Stationary to fire our most effective damage specials. To the person whose said they do 200k dmg at lvl 39. You must be using aoe bleed dots and not markmanship. I've never done 200k dmg even in warzones where we've won and I didn't die and was dishing out max dps I could possibly dish out and I know how to play the class.

I'd like to know your build that did 300k dmg constantly in warzones, because I play a slinger as my main and never was able to apply that damage. I do get my kills in the 20's in every warzone I play. Typically I don't lay down sweeping fire, which might increase my kill counts since I don't have those great AOE attacks.

Anyways, Cover mechanics stink. It should not be required to fire our high damage specials. It makes us very stationary. It should only be defensive bonuses and possibly damage bonuses, but to make it required?

Anyways... Yes we could use some tweaks.

Rank 26 level 43 Gunslinger. So I am not a 50. I will say that I think you see less in warzones because cover makes us less potent than bh/trooper as dps. I'd rather play one of those. We have a lot to manage specials wise to be effective. It's not just spamming lightning or tracer missile. We have to work our toolbars to dish out dmg.

One on One gear being equal. I do fine. I don't think its awful from that prospective.

My list
Specials usable outside cover
Hunkerdown/Entrench Replaces Cover. (No cooldown)
Speed Burst
Range pre Beta Nerf (so we can actually kite)
Judust Jax
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OfflineSys's Avatar


OfflineSys
01.29.2012 , 04:26 PM | #86
Class might become half decent when new wzs are implemented and they stop putting los options every other yard.

You canot win against anyone that has l2p and know how to abuse your 1000's of flaws, left alone doing any damage that isn't rifle shot/overload shot.

I used to enjoy pvp alot, went to valor 48 pretty fast but i wouldn't touch the wz button with a ten foot pole since a good 3 weeks. (that's about when people started to l2p against me)

Before that sure, i was tearing stuff apart.

Kaptain_Kabul's Avatar


Kaptain_Kabul
01.29.2012 , 05:07 PM | #87
Quote: Originally Posted by Beelzebubs View Post
Stealth detection would be nice though.
/this

I'am happy in PvP. I play against all those BM premades and still manage to survive and strife in the matches.

But:

root shouldn't prevent cover
fix instant charged burst
give me stealth detection

And i will be a happy hunter.

If they boost more, i think we will get nerf gunslinger threads followed by a nerf which will ultimatly kill the class. So just do those little things and we are happy.

Yes i had a different opinion before, but after reworking my rotation i'am happy.
Maybe the delay problem fix solved many issues i had before,too.

silentsurfer's Avatar


silentsurfer
01.29.2012 , 05:14 PM | #88
It's refreshing to see actual discussion on issues rather than just useless L2P comments. The only way to improve the game since it's so new is to discuss and hope someone reads, having real discussions is the only chance for that. Let's face it, Warzones are already bland by the fact that they are mostly casters with a smattering of melee. If they don't make some changes, that's all they will ever be, which isn't very interesting especially for someone who is looking for a sci-fi game. Warzones at the moment look just like any dragon and sword mmo with all of the lightning wizards and swordsman.

Bosseking's Avatar


Bosseking
01.29.2012 , 05:15 PM | #89
Quote: Originally Posted by PlagaNerezza View Post
Stationary to fire our most effective damage specials. To the person whose said they do 200k dmg at lvl 39. You must be using aoe bleed dots and not markmanship. I've never done 200k dmg even in warzones where we've won and I didn't die and was dishing out max dps I could possibly dish out and I know how to play the class.
I always felt this class was the highest dps in the game, and I still do. I don't really understand what makes people think sages and commandos could dish out more? Without combat log it's impossible to say, but I think we are the best dps in pve (single target, no movement), but just lack defense and mobility in pvp and have problems with white damage that most other classes do not.

I have come to this conclusion because I always top the damage boards in warzones, ALWAYS. In zergstar I usually put over 400k dmg done if the game lasts near full time, best rounds being near 500k. Even when I was leveling I was always the best dps. It's the one thing we can do really well.

PlagaNerezza's Avatar


PlagaNerezza
01.29.2012 , 05:22 PM | #90
Quote: Originally Posted by Bosseking View Post
I always felt this class was the highest dps in the game, and I still do. I don't really understand what makes people think sages and commandos could dish out more? Without combat log it's impossible to say, but I think we are the best dps in pve (single target, no movement), but just lack defense and mobility in pvp and have problems with white damage that most other classes do not.

I have come to this conclusion because I always top the damage boards in warzones, ALWAYS. In zergstar I usually put over 400k dmg done if the game lasts near full time, best rounds being near 500k. Even when I was leveling I was always the best dps. It's the one thing we can do really well.
First, post a screenshot of the dmg total in wz. Second show us your build, because I am always under 200k in damage with marksmanship. I just don't believe you having played this class. Maybe your leet sauce and I am a newb, but I have never seen any slinger get close to 400k damage.
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