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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

Kelticfury's Avatar


Kelticfury
01.29.2012 , 02:59 PM | #71
Quote: Originally Posted by Lady_Alyria View Post
They are underpowered. In a game where EVERY class is dps, then the pure dps class needs to have ZOMG! NERF THIS CRAP! dps. And do you ever hear anyone crying about nerfing Snipers and Slingers? Nope. Which means they do "good" dps in a game where everyone does "good" dps. But they don't get the defense, heals and utility of other classes. If done right every third post on the pvp forum should be entitled "Aimed Shot".
Hmm this sounds supiciously like "balance".

Kuari's Avatar


Kuari
01.29.2012 , 03:02 PM | #72
Quote: Originally Posted by Kelticfury View Post
Hmm this sounds supiciously like "balance".
They are probably pretty close to that for sure, just the big issue is that they are the hardest to play. If you're not making use of all your tools, you're missing out on a lot of potential.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Kelticfury's Avatar


Kelticfury
01.29.2012 , 03:08 PM | #73
Quote: Originally Posted by Kuari View Post
They are probably pretty close to that for sure, just the big issue is that they are the hardest to play. If you're not making use of all your tools, you're missing out on a lot of potential.
I hear that marauders have to have ~30 keys bound for pvp and they use them all. I think they might beg to differ about most difficult class to play.

I find that NEARLY all the classes in this game are harder to play than the similar classes in that other mmo.

Aowar's Avatar


Aowar
01.29.2012 , 03:08 PM | #74
Quote: Originally Posted by Choppinrockz View Post
Seen any lately? They are almost non existent on my server... I have 2 alts 1 is a 41 Guardian and the other is a 40 gunslinger... I'm not sure which to take to 50. I struggle to find any real top quality pvp footage on them, and rarely see them in Warzones...

Are Gunslingers/Snipers Underpowered? or people just hate to play this class in general over the other options?

If anyone could find 50vs50 footage of gunslinger/sniper it would be appreciated.
I'm also wondering if BioWare is going to maybe buff this AC since its barely played in Warzones?


I still play my sniper off and on but frankly they aren't that fun. No self healing, very squishy, most attacks mitigated (unless you are letahlity but then you have very little burst), gear itemization was done by a drunk monkey and half your abilities use Bioware's RNG system when deciding whether or not to work.

Kelticfury's Avatar


Kelticfury
01.29.2012 , 03:09 PM | #75
Quote: Originally Posted by Aowar View Post
I still play my sniper off and on but frankly they aren't that fun. No self healing, very squishy, most attacks mitigated (unless you are letahlity but then you have very little burst), gear itemization was done by a drunk monkey and half your abilities use Bioware's RNG system when deciding whether or not to work.
can't be charged/pulled/pushed while in cover. yeah life is rough.

Kuari's Avatar


Kuari
01.29.2012 , 03:10 PM | #76
Quote: Originally Posted by Kelticfury View Post
can't be charged/pulled/pushed while in cover. yeah life is rough.
They can be pushed unless they entrench.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Bosseking's Avatar


Bosseking
01.29.2012 , 03:13 PM | #77
Quote: Originally Posted by AramakEffect View Post
I forget the name,but Armor breaker shot, Flashbang/Legshot, Explosive Probe, Ambush, Followthrough (Most classes ar under half health, if not more, after this), Snipe if needed, Followthrough/Killshot if < 30%(Most of the time), if not, Knockback, repeat Ambush. 90% of players are dead at this point.
Are the 10% who stay alive all the tank classes? I'd love to see how you kill a shadow who knows how to play with that kind of a combo. He just lols at you with his deflection. Also as a gunslinger I can't rely on sabotage charge (the equivalent of explosive probe) because half of the times it doesn't even *********** work.

We have a lot cc, yeah, but we can't use them all because of resolve. Heck, our stun alone nearly fills out the bar. This is really bad in 1v1's because we are the squishiest class in the game for a melee. Even with dodge, which only works for 3 seconds and against white damage, our ridicilous 1-2k shield, and the 20% less damage bubble, you are just not going to outdamage your melee opponent. The gas grenade that reduces the target's accuracy for 45% doesn't seem to work against majority of the abilities.

I got 500 expertise so I'm rather good geared already. Getting my centurion gun tomorrow, making me have full pvp gear. The difference of well geared opponent and badly geared one is HUGE. Sometimes I feel like a god when I just pound through enemies, killing them left and right like a boss, only to be dropped back to reality in a harsh way when I meet an opponent that is equally, or better, geared than me. Suddenly all that epic damage disappears and all that is left is nonexistent defense.

Fix the incredibly awkward combat system for starters. Half of the abilities are bugging most of the time, and you just better hope some of the spells activate within the first 5 presses or within 3 global cooldowns. Fixing the combat system to work as it should would be enough of a buff for me right now.

Kuari's Avatar


Kuari
01.29.2012 , 03:16 PM | #78
Quote: Originally Posted by Bosseking View Post
Are the 10% who stay alive all the tank classes? I'd love to see how you kill a shadow who knows how to play with that kind of a combo. He just lols at you with his deflection. Also as a gunslinger I can't rely on sabotage charge (the equivalent of explosive probe) because half of the times it doesn't even *********** work.

We have a lot cc, yeah, but we can't use them all because of resolve. Heck, our stun alone nearly fills out the bar. This is really bad in 1v1's because we are the squishiest class in the game for a melee. Even with dodge, which only works for 3 seconds and against white damage, our ridicilous 1-2k shield, and the 20% less damage bubble, you are just not going to outdamage your melee opponent. The gas grenade that reduces the target's accuracy for 45% doesn't seem to work against majority of the abilities.

I got 500 expertise so I'm rather good geared already. Getting my centurion gun tomorrow, making me have full pvp gear. The difference of well geared opponent and badly geared one is HUGE. Sometimes I feel like a god when I just pound through enemies, killing them left and right like a boss, only to be dropped back to reality in a harsh way when I meet an opponent that is equally, or better, geared than me. Suddenly all that epic damage disappears and all that is left is nonexistent defense.

Fix the incredibly awkward combat system at starters. Half of the abilities are bugging most of the time, and you just better hope some of the spells activate within the first 5 presses or within 3 global cooldowns. Fixing the combat system to work as it should would be enough of a buff for me right now.
Tanks I DoT them up and then do that combo... the only ones that survive are the ones with a couple healers on them... admittingly though, Shadows/Assassins give me tough fights. I have to pop my cooldowns for those so they don't kill me first. The tank ones I think would screw me, but I have yet to see one tank stance rather than DPS stance in a WZ unless they are focusing on huttball carrying and not killing.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Marrio's Avatar


Marrio
01.29.2012 , 03:22 PM | #79
In response to the original poster:

Guardian is probably the 3rd worst class for pvp, only ahead of Sentinel/Marauder and Gunslinger/Sniper

The tanking classes, especially Vanguard and Shadow can do similar dps to Sentinels and Gunslingers while protecting healers to the extent they can't be killed (55% reduction while being guarded)

Sentinels and Gunslingers are the two squishiest classes and still don't do as much damage as Commandos and Sages.. its pretty sad.

Take Guardian so you can at least be useful and save your healers.

Bosseking's Avatar


Bosseking
01.29.2012 , 03:25 PM | #80
Quote: Originally Posted by Kuari View Post
Tanks I DoT them up and then do that combo... the only ones that survive are the ones with a couple healers on them... admittingly though, Shadows/Assassins give me tough fights. I have to pop my cooldowns for those so they don't kill me first. The tank ones I think would screw me, but I have yet to see one tank stance rather than DPS stance in a WZ unless they are focusing on huttball carrying and not killing.
You have been playing against pretty horrible or horribly geared players if you can somehow dps down a powertech or juggernaut with that combo. Sure, I can kill them with ease aswell, just as long as they are not geared. That's nothing to do with how good my class is but a lot to do how many levels above my gear is to his. When they are at full champion gear, good luck killing them.

Same with mercenaries. How on earth are we going to kill a ranged class that can ignore our cover bonuses completely (everyone but other snipers / gunslingers can) and that wears heavy armor and can heal? The only possible thing is to interrupt the tracer missle as much as you can, because it locks him down for a while. You know what's fun though, ability delay. I cannot use my flash grenade for that because there's like half a second delay because of the throwing animation. Same problem with all the grenades. Also because they are ranged I cannot knockback or stun them at all.

As I said, fix the combat system and this class already gets better.