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Should successful interrupts be a flat 4 second silence/lockout of some sort?

STAR WARS: The Old Republic > English > PvP
Should successful interrupts be a flat 4 second silence/lockout of some sort?

Zarthorn's Avatar


Zarthorn
01.29.2012 , 06:32 AM | #171
Quote: Originally Posted by OsirisZoran View Post
lol 3k force lighting crits? really? because with 660 force dmg and relic + 15% expertise buff my force lightning ticks crit for 1100-1300 on a 500+ expertise geared player.

as for the other comments. Yeah keep dreaming and stop playing with terrible players in terrible gear trying to kill BM sorcs..
You answered without even realising it =p

Can any of my abilities do that every single second that it's running for without heavily depleting my energy pool?

Back blast? No wait it requires positioning and has a 6 sec cooldown

How about quick shot? No wait it depletes my energy pool stupidly fast to spam and is a 1.5 sec GCD

Maybe Sucker punch? Nope it requires upper hand and is tied to GCD which triggers AFTER the damage portion hits

Maybe my auto attack? Nope no chance and again, tied to GCD.

What about I dunno my Guardian?

Hrm lets see Blade storm? Nope 9 sec cooldown
Maybe Master strike? Nope 45 sec cooldown
What about Sweep? 9 sec cooldown


So lightning which can be made no cooldown, can be triggered 3 times from 30m when your CD buff is up and the GCD is finished so it can be used again before the channel is completed and does 1.1-1.3k each SECOND it is running vs BM geared players...means it is doing crap damage now?

You really are in your own little world aren't you?

OsirisZoran's Avatar


OsirisZoran
01.29.2012 , 06:37 AM | #172
Quote: Originally Posted by Zarthorn View Post
You answered without even realising it =p

Can any of my abilities do that every single second that it's running for without heavily depleting my energy pool?

Back blast? No wait it requires positioning and has a 6 sec cooldown

How about quick shot? No wait it depletes my energy pool stupidly fast to spam and is a 1.5 sec GCD

Maybe Sucker punch? Nope it requires upper hand and is tied to GCD which triggers AFTER the damage portion hits

Maybe my auto attack? Nope no chance and again, tied to GCD.

What about I dunno my Guardian?

Hrm lets see Blade storm? Nope 9 sec cooldown
Maybe Master strike? Nope 45 sec cooldown
What about Sweep? 9 sec cooldown


So lightning which can be made no cooldown, can be triggered 3 times from 30m when your CD buff is up and the GCD is finished so it can be used again before the channel is completed and does 1.1-1.3k each SECOND it is running vs BM geared players...means it is doing crap damage now?

You really are in your own little world aren't you?
You relaize i have to push 3 buttons and then force lightning just to activate the power to get that much dmg behind it. Then guess how much dmg it does when it gets interupted or LOS? Here s a hint. ZERO.

and yes, 3k dmg is pretty small time compared to every other class easily clearing 4-7k for their dmg crits.
whats that? none of the abilities you listed above are affected by interupts or are channeled or cast? Pretty sure they're all instant cast.
Lord Osilia Zoran
Level 50 Sith Sorcerer
World Terror Federation <FED>
Helm of Graush server

Zarthorn's Avatar


Zarthorn
01.29.2012 , 06:47 AM | #173
Quote: Originally Posted by OsirisZoran View Post
You relaize i have to push 3 buttons and then force lightning just to activate the power to get that much dmg behind it. Then guess how much dmg it does when it gets interupted or LOS? Here s a hint. ZERO.

whats that? none of the abilities you listed above are affected by interupts.
Master strike, which you can simply walk out of range of (10m) and can be interupted, all skills require melee range or 10m at the very most.

Let me guess, trinket, range boost and lightning....yes because no other class uses trinkets for there crits either

Guess what a Scoundrel has to do to do those big Shoot firsts!

-Load Flechette round
-Position behind target in melee range
-Pop Trinket
-Pop Adrenal
-Shoot First

What do you have to do?

-Use range extention
-Pop trinket
-Force Lightning

Guess what a Guardian has to do for the big Force Sweep Crits (Focus spec)!

-Force leap/Zealous leap
-Force exhaustion/stasis
-Pop Trinket
-Pop Adrenal
-Force Sweep
-Be in melee range the whole time praying they don't get CC'ed which would break the chain

What do you have to do?

-Use range extention
-Pop trinket
-Force Lightning


Obviously you are unaware of a little thing called risk vs reward.

unicornfive's Avatar


unicornfive
01.29.2012 , 06:51 AM | #174
Quote: Originally Posted by Zarthorn View Post
This works in a one on one when you can easily manage the resolve bar and they are not actively CC'ing you back.

If it isn't one on one (95% of the time) or they try to CC you back....good luck with stopping them from healing.
Then it becomes much more interesting....
Aoe taunt and aoe SMASH works like a charm

Soazak's Avatar


Soazak
01.29.2012 , 07:21 AM | #175
Fine as it is.

If such a change were implemented, interutps would have to be reduced in number and increased in cooldown.

If it were a total lockout, if arena were implemented for example, two sorcs would render a healer unable to heal indefinately.
Legions of Lettow (EU PvP)

Sorc, Marauder
Guardian, Scoundrel

AMKSED's Avatar


AMKSED
01.29.2012 , 07:55 AM | #176
People really need to just learn to interrupt.

I think the problem is too many people are used to and wanting WoW's PvP.

Pwnzie's Avatar


Pwnzie
01.29.2012 , 07:57 AM | #177
Should successful interrupts be a flat 4 second silence/lockout of some sort?

Yes, otherwise they simply re-cast the ability while you have lost a useful GCD of damage! FAIL!

Ofc it's a bit different when there's another guy doing the kill for you while you interrupt...

edit:

just forgot to add, due to very long cast heals and the relative ease of interrupting those, 4 seconds lockout is probably too long, a 2 seconds, maybe 3 seconds lockout should be enough.

Sithtraller's Avatar


Sithtraller
01.29.2012 , 08:02 AM | #178
Heal is in compèarison to dmg already a bit too weak and i am not talking of up but srsly every nap spamming force ligthning only vs me healing only (yyeah i know i can los and so on just theoretical ) will outdmg me !

Nearly every halfkilled dd will outdmg a healer, only merc can tank dmg as a sorc you dont even have defensiv cds like a 50% less dmg for 6 sek or so...

if spellschool gets locked with counter healers need some defensiv cds at leat op and sorc HEALERS !!!

and yeah beeing sorc i think force lightning needs a nerv

Anthiel's Avatar


Anthiel
01.29.2012 , 08:27 AM | #179
Quote: Originally Posted by Zarthorn View Post
Instead of trolling, try facing a team with stacked healers (3 or more), come back and tell us your experiences.

I bet instead of making sensible suggestions like the OP made, you'll be screaming for nerfs.
no trolling melee fine. i LOVE how people defend bad ideas with words like sensible. this is a sensible idea like my slow should lockout melee's gap closers for the duration of the slow.

Aidank's Avatar


Aidank
01.29.2012 , 02:43 PM | #180
Quote: Originally Posted by AMKSED View Post
People really need to just learn to interrupt.

I think the problem is too many people are used to and wanting WoW's PvP.
The point I'm trying to make here is that getting interrupted hardly penalizes casters.


My most played character right now is my sorcerer, I only really have one move that people can interrupt, force lightning, however If my FL is interrupted I can always death field, shock, reapply my dots, overload(knockback), slow, reapply my bubble, cylone someone, electrocute someone, or crushing darkness if wrath had procced (or hardcast it if it hadn't)



Basically interrupting a sorcerer does very little if anything to slow it down. There really isn't any penalty for being interrupted, hell if you're interrupted after the first 2 ticks of FL you don't even lose a gcd.


I've never bothered to fakecast on my sorcerer because fakecasting is a bigger hindrance than just getting interrupted.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?