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STOP copying WoW and start copying DAoC

STAR WARS: The Old Republic > English > PvP
STOP copying WoW and start copying DAoC

Sabbathius's Avatar


Sabbathius
01.29.2012 , 02:10 PM | #131
Quote: Originally Posted by Fearo View Post
Fact 1: WOW PvP Sucked from day 1 till now....
Bull. WoW PvP was a blast until Summer 2005.

bantros's Avatar


bantros
01.29.2012 , 02:11 PM | #132
Never played the DAoC but from watching videos it is more of a "proper" PVP than WoW or TOR, both of which are pretty poor.

If you want PVP in an MMO go try EvE, better than WoW and TOR put together and doubled, takes actual skill to pilot the ship around, use decent fittings and coordinate with your Corp/Alliance. Huge battles, small skirmishes, taking and losing territories, wormholes and each of the 4 factions are pretty distinct and use different weapons.

But it's still a hotkey basher and dependant on skills trained and that's the major problem with PVP in any MMO although it isn't quite as obvious with EvE. Most of the time it isn't down to player skill, just gear and level and I suppose that's why people including me like it. Nothing better than beating bad players with better gear than you

Ashanor's Avatar


Ashanor
01.29.2012 , 02:13 PM | #133
Quote: Originally Posted by Cowflab View Post
WoW PvP during The Burning Crusade was and is still the pinnacle of MMO PvP. Anyone who thinks otherwise has got some coke bottle sized rose tinted glasses on. As far as PvP is concerned, it was that era of WoW that made it the juggernaught it has become. It has steadily went downhill since, but I cannot begin to remember the last time I had so much fun in an MMO.

1. Easy to get slightly lower teir gear to keep everyone competitive.

2. Random world PvP(although purposeless) for faction pride.

3. Rated arenas for the "skilled" players to show their stuff and get slightly better gear.

4. Team battles and 1v1s that took longer than 4-5 seconds to win or lose(read: strategy)

That era did have its faults, but by and large was the golden age of MMO PvP.
Umm, no. You think this because you never experienced a good RvR system. WoW PvP was decent during TBC, but it can't possibly be perfect without a meaningful RvR system.

Proppa's Avatar


Proppa
01.29.2012 , 02:14 PM | #134
DAOC made PvP less of a grind, being good / competative was far more exciting. PvE to be honest, amazes me that people enjoy it and I don't mean that to be disrespectful or pretentious. But they always react exactly the same. Every "boss" in this game, can be explained in about 3 sentences on what to do, how to do it and when to do it. Predictability turns into repetition, repetition can be one of the conditions of insanity.

PvP, especially in DAOC was forever changing and evolving. New players/classes appeared, new abilities were gained (not based on gear). The focus was never about who had the best gear (well to a degree, but you could "gear out" within a couple of hours, so that you were ready for PvP). It was much more about tactics, how well you knew the abilities you had and how you applied them.

The excitement I got from DAOC, much like when I got Tactical Nukes in Call of Duty with only my gun. Knowing that few have done it, made it feel more exciting and rewarding.

Giving the uniqueness of the classes, the variety every group could be different. Knowing that at anytime the hole situation could change if another group came over the hill, or you messed up and ran into the zerg.

SWTOR, doesn't have any of that feeling. Huttball, just can't take it "seriously". Warzones in general aren't exciting. Ilum is just a joke.

The biggest problem, is that with only 2 factions, if 1 is greatly outnumbered that can pretty much spell the end of PvP. Whereas 3 factions, if 1 had a large popularity, the other 2 could work together etc.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

russellcsf's Avatar


russellcsf
01.29.2012 , 02:17 PM | #135
Could not agree more. It's puzzling, beyond imagination why these companies keep trying to clone WoW. WoW is unique in its own limited sense. So please, no more WoW clones!!! Everyone who tried that, failed miserably, including Mythic with WAR, or what was left of that genius team. Another failed attempt was Rift, horrible, laughable endgame, with pretty leveling system and good graphics.

DAOC is the true MMO school. It's the old school of MMO's. WoW cloned almost every aspect of itself from DAOC but surprisingly enough, not the freakin PvP!!!!!!!!!!!!

For those who do not know about DAOC, plain and simple:

-3 rival realms instead of the failed and boring 2. This adds great great dynamics, beyond what anyone who didnt play it can entertain.

- Tons of incredibly balanced classes for each of the realms, and more importantly, NO FRIGGING MIRRORS besides just one class (mauler) which is the same in all realms!!! Each class is unique , has its 3 different paths (sounds familiar huh?) , and requires unique styles of gameplay, way more than every other mmo.

- and now the most important thing. Endless lasting appeal!!!! That's what makes a mmo great. When you hit lvl 50 you have that rewarding realization that you barely started playing the game. 13 realm ranks which are gradually tougher to reach, that really makes your character way tougher, but yet, you have to rely on your skill as not to be killed by low RR's. That said, low RR chars can have the same ammount of fun that a veteran realm rank 13 can.

I could list what is awesome about daoc all day long. All in all , its a real shame no one understands that the money is on DAOC's pvp system. A perfect game would have SWTOR pve with DAOC pvp. Oh well, lets keep waiting for a good pvp, maybe GW2?!?!?!

sry, english is not my main language!

Proppa's Avatar


Proppa
01.29.2012 , 02:20 PM | #136
Yeah, that was always what amazed me about DAOC. 45 Classes, all with ATLEAST 3 specs each. That's ATLEAST 150 different combinations. Then you have things like the Tri-Spec Healer which just shows how diverse the game was.

150 different spec choices, with potentially many more spec possiblities. How they managed to balance that (granted, class changes are forever occuring with DAOC).
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

zefalcon's Avatar


zefalcon
01.29.2012 , 02:20 PM | #137
daoc has the best pvp system ever designed, from beta i was playing it, and i still have 2 active accounts.

10 years and rolling, and daoc still pulls me back to it, this game needs the same pvp system, a massive open world to do what you want.

illum is total crap compared to The Frontiers in daoc.

nuf said.
Life is Eternal, Till you see me...

Proppa's Avatar


Proppa
01.29.2012 , 02:23 PM | #138
Zefalcon who and what do you play? We should get a sticky with "DAOC who I am/was". I'm the former Paladin Team Lead, but I play all 3 realms. Proppa the Paladin, Seershear the Shaman, Prophesy etc! lol.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

Cowflab's Avatar


Cowflab
01.29.2012 , 02:23 PM | #139
Quote: Originally Posted by Ashanor View Post
Umm, no. You think this because you never experienced a good RvR system. WoW PvP was decent during TBC, but it can't possibly be perfect without a meaningful RvR system.
Who said perfect? You prefer rvr, enter rose tinted glasses. Tbc PvP remains the pinnacle of MMO PvP. No other single aspect of an MMO has ever brought in more subscribers. The thing that ruined wow PvP was gear rat races, win trading/carry teams because of flaws in the rating system resets, and BURST. Emphasis on the last part.

Objective based rvr will always be flawed and an extremely small niche because of time investments and faction imbalances. I personally loved WAR until the death squads came about due in large part to laxidazical class balancing. DAoC was a niche, and not a very successful one at that. It doesn't get any more simple than that.

Proppa's Avatar


Proppa
01.29.2012 , 02:26 PM | #140
It wasn't just about "RvR", the Agramon island played for great 8v8 fights. You could run solo, duo, small scale, grouped, zergs etc.

Best action was when each realm had a "port" to one of the other realms. So you would get ALL soloers, duo's, small scale, groups and zergs roaming around that realm generally. So as 8 you could fight 16 and if you were good you could win. It wasn't about entering an Arena, knowing that your up against exactly the same number of players. That takes the fun out of it. The uncertainty, of wether you engaged in a fight that you MAY have to pull off and run if things started to get too heated. Or you picked the back of the zerg off as they approcached a keep.

I RARELY took part in "Siege" in daoc, unless on my Wizard to farm rps. I would spend alot of time doing 8 man groups.....
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner