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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

ihateyouall's Avatar


ihateyouall
01.29.2012 , 11:57 AM | #41
There's definitely things that could be improved. The sniper's survivability isn't great. I don't understand why our absorption shield is significantly worse than a sorcerers absorption shield (so much so that the armor difference does not make up for it).

Our range stun is interrupted upon damage, but bounty hunters get a range stun that does not break on damage.

Ability delay is a huge issue for snipers. It's not as big issue with cover itself, which people have said in this thread, but a lot of abilities are affected (series of shots, ambush, cover pulse, Shield Probe, Evasion etc).

Our snare (leg shot) is really annoying because it's instant, but you have to wait for the animation to reach the enemy. This often leads to the enemy getting around a corner by the time they are snared. Also, there is an animation issue where it appears the enemy is snared in LOS, but when you try to attack them, it states they are not in LOS. Once the snare effect wears off, the enemy bugs out and appears around a wall or corner (so the snare animation is not matching where the enemy is actually snared. Very annoying).

We have very few abilities that are really useful when we are not in cover. This makes for things like roots, snares, and effects such as diversion that knock you out of cover to be very severe (which was mentioned in this thread, kudos).

It's also very frustrating that as a pure dps class, I can not get alot of medals that other classes, spec'd in full dps, can still obtain just because of a tree (which they have little to no points in). Hopefully something can be done to balance this a bit.

Yes, the sniper / gunslinger sacrifices alot of mobility, but their damage is quite good. I don't think snipers need a huge buff. They simply need to fix the ability delay issues, and maybe improve our shield or defensive abilities just a little bit.

I put together an album of a few SS's I have of warzones I've done. Take a look through the album. It's pretty easy to consistently put up good damage and have a good k/d ratio with good positioning, and smart play.

http://imgur.com/a/mgSzY#1

It also shows that yes, I am a sniper.
I HATE YOU

AramakEffect's Avatar


AramakEffect
01.29.2012 , 12:12 PM | #42
50 Sniper nearing 60 BM now. MM spec.

I love the job. And the fact that so few people play it/ can figure out how to play it just makes it that much more special to me. There are ALOT of ****** Snipers. Good ones stand out. At 50, I'm usually one of, if not consistently top dmg in WZ's. And PvE obviously there are no meters but most people I run with seem to think my Sniper is the highest DPS we bring. "Spamming Snipe" is probably a good contribution to why some Snipers suck so much. I'm probably better geared then most, but still, this job, IMO, is not as broken as people seem to think. I think people just want an "Easy button" job, and this isn't necessarily it.

It's not for everyone, either. I'm leveling an Assassin right now, (Darkness), and while I don't get ANYWHERE near the damage my Sniper does in WZ's (Huttball mainly), I have alot more fun, and... I can actually runt he ball well. Sniper, can not.

Also, there are alot of incorrect statements in this thread. Play the job before you post utter ********.

If you don't want to put the time in to not suck, don't play it. If you will take the time, keep at it. Show everyone how good the job *can* be. It's really not that hard.

I've actually had about 3 or 4 guildmates start leveling Sniper now after seeing mine in WZ and our Operations.

AramakEffect's Avatar


AramakEffect
01.29.2012 , 12:19 PM | #43
I should clarify that I'm not saying the job doesn't have issues. Cover can be INCREDIBLY frustrating. Alot of the other things peoplecomplain about, though, I just don't have issues with. (At least myself.) In fact, survivability is actually rather impressive at times. I've been able to hold 3-4 people off in Voidstar while someone get's a door, or hold them back. With 3 people wailing on you, Evasion, Shield Probe, knockbacks, legshot, Flashbang, GIANT SHIELD BUBBLE OF EPIC PROPORTIONS, you can actually hold out quite awhile. If not for a healer to come to your aid, longenough as a solid distraction for a teammate to score, planta bomb,get a headstart in a hallway, take a turrent, anything.

ihateyouall's Avatar


ihateyouall
01.29.2012 , 12:26 PM | #44
Quote: Originally Posted by AramakEffect View Post
I should clarify that I'm not saying the job doesn't have issues. Cover can be INCREDIBLY frustrating. Alot of the other things peoplecomplain about, though, I just don't have issues with. (At least myself.) In fact, survivability is actually rather impressive at times. I've been able to hold 3-4 people off in Voidstar while someone get's a door, or hold them back. With 3 people wailing on you, Evasion, Shield Probe, knockbacks, legshot, Flashbang, GIANT SHIELD BUBBLE OF EPIC PROPORTIONS, you can actually hold out quite awhile. If not for a healer to come to your aid, longenough as a solid distraction for a teammate to score, planta bomb,get a headstart in a hallway, take a turrent, anything.
I'm not saying I can't survive well at some times. I can take a beating, but I think my expertise helps alot, although evasion then shield probe is solid. Same with an ambush knock back then a cover pulse if they aren't fully resolved yet...

I just don't understand why it absorbs so much less than the sorcerer shield. I understand they have light armor, but the difference in armor does not make the gap any better in terms of the difference in absorption.

And the giant shield bubble is usually only worthwhile when entrenched (which to be fair is a 45 sec cooldown for me, so it's often up, since it lasts a good while as well) as most people attempt to knock you out / cc you.

I guess it's hard to complain too much about survivability when I'm only dying 2-5 times per warzone, sometimes less, but I can't help but feel we could use a small bump when compared to other classes. Especially when compared to some of these hybrid classes.

Edit: Also, just re-read the last part of your post, and I will say, my favourite part about voidstar is when we are trying to cap and the other team is all dead waiting to come out. Throwing flashbang and stunning 5 of them is very satisfying. I try to save my stuns for doing that and single stunning anyone who might get through when I can.
I HATE YOU

silentsurfer's Avatar


silentsurfer
01.29.2012 , 12:33 PM | #45
The real problem is gunslingers and snipers are basically a regular person who is a good shot with a gun. It pretty much ends there, they don't have any sort of heroic abilities like other classes and they move the slowest on the battlefield, both in speed and attacks. Melee classes have so much CC and gap closing abilities that they aren't true melee at all. About the only thing that would bring more gunslingers/snipers into pvp would be if they allowed them to fly around OR, they designed warzones that were actually strategic and didn't favor melee. All of the warzones are flat, sure some of them have raised areas, but nothing significant. If defense areas were not so flat and easy to run/force jump/force run into then perhaps gunslingers and snipers would be allow to be more strategic. As it stands though, it's mostly zerg with melee, hit with incredible power on anyone who isn't melee.

ihateyouall's Avatar


ihateyouall
01.29.2012 , 12:36 PM | #46
Quote: Originally Posted by silentsurfer View Post
The real problem is gunslingers and snipers are basically a regular person who is a good shot with a gun. It pretty much ends there, they don't have any sort of heroic abilities like other classes and they move the slowest on the battlefield, both in speed and attacks. Melee classes have so much CC and gap closing abilities that they aren't true melee at all. About the only thing that would bring more gunslingers/snipers into pvp would be if they allowed them to fly around OR, they designed warzones that were actually strategic and didn't favor melee. All of the warzones are flat, sure some of them have raised areas, but nothing significant. If defense areas were not so flat and easy to run/force jump/force run into then perhaps gunslingers and snipers would be allow to be more strategic. As it stands though, it's mostly zerg with melee, hit with incredible power on anyone who isn't melee.
I don't know if I agree with that entirely. We can position ourselves pretty well, and melee classes cannot charge us when we are in cover (although many seem to not realize this ).

Alot of times, if somebody wants to come kill me, they'd have to go through my entire team. By the time they would get to me, they'd either be dead or close to it. Obviously this isn't the case all the time, and those stealth classes can **** your day up if you are not entrenched / cc cooldown is down etc...
I HATE YOU

Desgarden's Avatar


Desgarden
01.29.2012 , 12:41 PM | #47
Quote: Originally Posted by SwordoftheStars View Post
there is simply no reason why you should choose gunslinger/sniper.

Other classes just offer the better packages. Options to Heal/Tank . Doing insane amounts of damage while still having heals. Mercs can easily hit 450 k damage (tracer spam)
same with sorc ...

not saying class is bad, but we just have nothing from being the pure dps class
That sums up the class issues if you add all the bugs and the mitigation problems
Sith happens!

metaman's Avatar


metaman
01.29.2012 , 12:45 PM | #48
Sniper play is completely different from other dps class u need to know how to play it not complain about it.

Dronp's Avatar


Dronp
01.29.2012 , 12:48 PM | #49
As far as PvE goes I think the class is more than fine...wouldn't be suprised to see them as top damage if meters were released. As for PvP they're the worst class by far...I don't know how anyone can even argue this. They're a pure dps class with no heals and no mobility that doesn't even do more dps than any other class specced for dps. That's all you need to know really.

Celebrus's Avatar


Celebrus
01.29.2012 , 12:49 PM | #50
Quote: Originally Posted by AramakEffect View Post
50 Sniper nearing 60 BM now. MM spec.

I love the job. And the fact that so few people play it/ can figure out how to play it just makes it that much more special to me. There are ALOT of ****** Snipers. Good ones stand out. At 50, I'm usually one of, if not consistently top dmg in WZ's. And PvE obviously there are no meters but most people I run with seem to think my Sniper is the highest DPS we bring. "Spamming Snipe" is probably a good contribution to why some Snipers suck so much. I'm probably better geared then most, but still, this job, IMO, is not as broken as people seem to think. I think people just want an "Easy button" job, and this isn't necessarily it.

It's not for everyone, either. I'm leveling an Assassin right now, (Darkness), and while I don't get ANYWHERE near the damage my Sniper does in WZ's (Huttball mainly), I have alot more fun, and... I can actually runt he ball well. Sniper, can not.

Also, there are alot of incorrect statements in this thread. Play the job before you post utter ********.

If you don't want to put the time in to not suck, don't play it. If you will take the time, keep at it. Show everyone how good the job *can* be. It's really not that hard.

I've actually had about 3 or 4 guildmates start leveling Sniper now after seeing mine in WZ and our Operations.
This.