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How could SWTOR feel more like a MMO?

STAR WARS: The Old Republic > English > General Discussion
How could SWTOR feel more like a MMO?

emeraldhill's Avatar


emeraldhill
01.29.2012 , 09:52 AM | #1
I currently like the game although it feels more like a co-op RPG than a MMORPG.

It's not a terrible thing personally since I play with a friend and we do all the quests together, it's not until he logs off that I notice how secluded we are.

What could Bioware do to keep the great story-telling aspects and set-pieces while making the world feel more alive and dynamic? About the only thing I liked about Rift was the rifts themselves. I think SWTOR could do with making some zone-wide story event happen every now and then. Like maybe Dromund Kaas gets overrun with rampant beasts.

I didn't see this addressed in the coming up video and was wondering if Bioware had anything planned. I know this is their first MMO so I'm willing to give them some slack as they adjust to this new beast.

Does anyone else have any ideas on how to make it feel more like a MMO?

Kamiosoup's Avatar


Kamiosoup
01.29.2012 , 09:54 AM | #2
Get rid of 90% of the unnecessary phasing/instancing.

Add more ambient zone music, or even a loop music button.

Give us a reason to leave the fleet once 50, other than Ilum for daily.

Add in a bunch of extremely basic missing features that other MMOs have.

Manxus's Avatar


Manxus
01.29.2012 , 10:00 AM | #3
I think it could be as simple as creating some sort of place that would be enticing for players of all levels to congregate. As is there are so many different planets and so many different places to do missions, shop etc. and the countless cantinas...
I think Nar Shaddaa would be the perfect place, it's neutral, has a galactic trade market and most of the vendors anyone would need. Just create some server-wide events in the promenade where the giant gold Hutt statue is, I mean hell the NPCs are already partying there.
Ceveron Arcadax-lvl 43 Bounty Hunter-Lord Calypho

emeraldhill's Avatar


emeraldhill
01.29.2012 , 10:19 AM | #4
Quote: Originally Posted by Manxus View Post
I think it could be as simple as creating some sort of place that would be enticing for players of all levels to congregate. As is there are so many different planets and so many different places to do missions, shop etc. and the countless cantinas...
I think Nar Shaddaa would be the perfect place, it's neutral, has a galactic trade market and most of the vendors anyone would need. Just create some server-wide events in the promenade where the giant gold Hutt statue is, I mean hell the NPCs are already partying there.
We could TP the statue!

Electroflux's Avatar


Electroflux
01.29.2012 , 10:20 AM | #5
This game is no MMO. You're paying monthly for some garbage to waste your day with with no absolute goal or accomplishments and all of this is based solely on yourself. This game is nothing but single-player and it is not worth the fee.

justamemory's Avatar


justamemory
01.29.2012 , 10:39 AM | #6
I guess they figured if they put the game on enough rails and made the game based on rolling alts that it would be a more sure-fire way to entail longer subscriptions.




O W8!

Cbaoth's Avatar


Cbaoth
04.24.2012 , 02:48 AM | #7
IMO..one of the things the game really needs, is to feel more like a real world and less like a game. LOTR felt alot more like a real world and just looked more alive, the same with SWG. You had NPC acting more like real people, children running around in the streets playing, the ability to enter every bulding you see, and every room inside it, you have weather changes and day/night cyckles, imo it just needs to be there. But in SWTOR you dont have this.
These may seem like small things..but whitout it I dont think it will never feel like a real MMO.
And then offcourse, there is the whole "you cant go where you want" thing. It really should have been more open, but I accept the fact that SWTOR will never bee that kind of game.

The point is..BW should focus a bit more on making the worlds more "alive", among many things:-).
“Pain is weakness leaving the body”

Cerion's Avatar


Cerion
04.24.2012 , 02:53 AM | #8
I disagree with the premise of your statement. SWTOR already IS an MMO. Perhaps what you meant to ask is: "How could SWTOR expand on it's MMO foundations?"
Good will always triumph because Evil is lazy.

Massimoto's Avatar


Massimoto
04.24.2012 , 02:58 AM | #9
Quote: Originally Posted by Cerion View Post
I disagree with the premise of your statement. SWTOR already IS an MMO.
On paper it is, but it just does not feel like it. It feels like a bunch of mini-games connected with chat function, so your guild can pretend they are in the same game.
But you are entitled to any opinion you might have of course.

jgelling's Avatar


jgelling
04.24.2012 , 03:00 AM | #10
Shouldn't the game have an organized LFG system? Maybe with better transport to Heroic sites?