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Dungeon Finder Needed Badly


navarh's Avatar


navarh
01.29.2012 , 04:16 AM | #171
Quote: Originally Posted by subrosian View Post
write down all of the people you know.
done
Quote: Originally Posted by subrosian View Post
to more invested relationships.
any space left for that on my list

and by "any left" i mean NOTHING, in game i need players to play with, not "more invested relationship" is this so hard to grasp? understand?

i'll tell you why it so hard to you
your list "of the people you know" is empty
blank
did not exist, that's why

Touchbass's Avatar


Touchbass
01.29.2012 , 05:08 AM | #172
EDIT: Didn't mean to go on a tirade down below lol. We can agree to disagree on the guild issue it's fine but we need to agree on auto porting. There needs to be auto-porting in whatever system gets implemented.

1) It saves time

2) If the group loses a member, without an auto port it runs the dangerous chance of disbanding. I'm seeing this all the time now and it's an issue

Really good discussion going on here,Gavin_Darkl, thanks for joining us. I thought I'd chime in on the whole "guild" discussion as our talks appear to be drifting that way. Yes, guilds are a resource pool that you can draw from to accomplish almost anything in an MMORPG. In a tight spot at off peak hours and desperately need a tank a guild can be a great solution.

Lets be honest here, gaming demographics have changed and people who play the most hours a week or on a schedule benefit from a guild while others don't. I log in for a few hours here or there and like to do some stuff, i'm increasingly becoming the majority of the playerbase in MMORPG's. I highly doubt players in this playtime cohort are reaping the benefits of guilds. I've had to leave my guild already because whenever I log in I get an officer asking me about my leveling and my schedule when I hit 50. I don't plan on ever having a set schedule to play a video game every again and will probably never raid because of it, I'm ok with that.

I also can't be only one who had non-guild hidden alts from back in the day when I played more serious. You log in to have fun and you get X amount of tells asking for run throughs and favours that take up hours of your time. I love the social aspects of guilds but I don't like being coerced into running people through stuff (which is happening with low level content), I don't expect people to be a charity case on me and I expect it vice versa.

Guilds don't solve the core problem, if people are available to group with online then nothing can be done except an X-LFD server queue. Once you factor in guild drama, loot drama, raid or die mentalities, guild poaching and endlessly regearing new members, mandatory schedules that last months and my personal favourite having your Main Tank not show up and having to call off the night .... makes me think guilds are an archaic function towards fun.

Touchbass's Avatar


Touchbass
01.29.2012 , 07:10 AM | #173
I am thinking I may have been a bit harsh on guilds in the aforementioned post so allow me to clarify a couple things. I want guilds to exist in this game and server a purpose, I just don't like the notion of be left in the dark because I can't find a guild that suits my interests for non-raiding content.

What about X-LFD for leveling content and regular/heroic dungeons but add an additional tier that is too difficult to pug or make it server side only?

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 07:55 AM | #174
Quote: Originally Posted by BlueSkittles View Post
Crap. So close. Low population and off-peak times are still going to be a problem. Wait....only allow the x-server option if server has low population and/or it's a time of the day when there is no one else on. Maybe...maybe...so close.

Edit to add: Bioware/EA are NOT going to merge servers anytime soon. Bad sign to the world/stock-holders your game is suffering.
No. If you allow X-Server you again add in people not taking responsibility for their actions. for example a PST player going on an EST server and complaining at 8pm his time the server is off Peak hours. This is true however it was his own fault and own cause.

Another logical argument is for the people that are causing major problems on their server now only have to wait til lets say 11pm their server time. Now its Cross server and guess what the precautions that we put into place to keep this people from being problematic they are freed again. If it was server only they may still be sitting in queue all night because 75% of their server ignored them for being a problem. The 25% is rarely ever in Queue.

Sorry Cross server is a non starter for me. It should never be Cross server. Server's shutting down are likely coming because enough people are asking for them and population is moving off them already. The business augment for keeping them up barely exists and is only due to the "I WANT MY NAME" more then any Logical argument like if we shut down 25% of the servers the other 75% will be queuing again.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 08:04 AM | #175
Quote: Originally Posted by Nitewolfe View Post

What all this boils down to me is people insisting they live in a gated housing area, Where most of us would prefer the life and the excitement of the metroplex!
I get excited about meeting new people playing with them. Even if its one time and for only 1 hour or even less. I do not live in fear of the bad player or the ninja looter.
I almost feel like asking some of yall to tell me where the bad player touched you.
Since some of you seem to be scared for life from the bad experience.


I can only hope that these anti cross server lfd people do not apply the same requirements to your real life social actions!
Sorry Nitewolfe but the Minute its Cross server the minute Guilds become Obsolete. Look at WoW you dont need a guild at all anymore in WoW, you can Raid, you can run Instances, you can run Battlegrounds all with out ever playing the game the way it was meant to be played. Sorry Non Starter again, and this will cause people that have come so far to tell you to stick it up your *** because you are not willing to compromise. If you were to suggest 1 Large server for the entire game like EVE that would be something NEW and would be a valid Argument.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 08:09 AM | #176
Quote: Originally Posted by navarh View Post
yeah you right here

and "they" (anti-LFG crowd) now want to turn massive multiplayer into multiplayer with what? 20-30 people in your guild?… and erase others
Navarh,

I can say the same opposite. All LFD crowd want to turn a MMO into a Single Player game where you just pay a month fee and never acutely play with other people.

So Take your Pick Navarh. You could either come off that pedestal that makes you think you are better and smarter than anyone else and compromise or you can just go play a single player game. Like KOTOR. You will never need to worry about getting a group there.


Guilds Matter in MMOS not in Single Player games. SWTOR is an MMO not a Single player game.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 08:10 AM | #177
Quote: Originally Posted by subrosian View Post
I know people like to play the "BUT IT WILL MEAN THE GAME IS DYING" on server merges... but they have to happen. Literally HAVE to happen. And not because the game is dying, but because *the game is doing well*. People keep joining SWTOR all the time, and because they are just picking whatever server their friend is on, or picking a server out of the hat "oh that one is Standard pop, sounds good"... we are winding up with server balance issues.

The admins stepping in and consolidating the imbalanced servers together to form a couple of higher pop, balanced servers would be ideal. Yeah, it means some players are going to wind up losing their name, but frankly that's a small price to pay for a healthy game.

-

The alternative is to wind up like WoW. You have a game that had probably twice as many US subscribers at its peak as it does now (talking active players, not subscriber numbers), which means that there are a lot of servers with just no players on one faction or the other... and what do they do? They introduced cross-realm dungeons and raiding.

That's NOT a solution, it doesn't change that there are no guilds, no one to level with, a poor AH, and deserted cities on their side of the fence. It doesn't change that if they go to do the much touted world PVP in Mists, that they're going to be outnumbered 50 to 1.

-

It's a poor business model, as has been pointed out, that so many of the modern day MMOs are scared to mess with server pops. Merges are fine, we need to stop viewing them as the dark herald of "OMG THE GAME MUST BE DYING" - I would *far* rather we stop playing the marketing game of padded subscriber numbers, and focus on the player experience.


This is LOGIC.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 08:12 AM | #178
Quote: Originally Posted by subrosian View Post
Sit down with a piece of paper (no phone, facebook, etc) and write down all of the people you know. List every person you can fully name and picture a face for. Count it. I can guarantee your list will not be longer than 200 names. Our brains are not built for a social structure encompassing millions of people, and in fact we do not think of numbers larger than about 200 as actual people.

The expression "one is a tragedy, a million is a statistic" is frank, but it's true.

Your social interaction at the "metro level" is based on shared cultural norms. Thanks to westernization and the internet, we're all fairly alike in our memes, norms, standards and culture.

The idea that having millions of people in a X-LFG is going to be "better" is dubious at best, it's a claim that random social interaction is superior to more invested relationships. You can't possibly tell me that someone has been enriched by having 1000 random people on their friends list - they're going to get far more out of having a single real friend to count on.

I don't see the world of earlier MMOs with rose-tinted glasses, they had some significant problems, not the least of which was the required to play the game insane amounts of time just to be able to do anything... but I do view a healthy community as something that was a guarantee of the early days of not having the mass populous dictate the direction of gameplay.

I don't see there ever being another "serious MMO" that gets as many people playing as WoW, not in the days of Free-to-Play and Farmville. I want SWTOR to be a success in the long term, and I don't see appealing purely to the populist "quick button is shiny" crowd as being the way to do that. There are tools that I'm sure will go into place, and server consolidations that need to happen... but going too far in that direction is just as bad as going back to 100 days played to level cap.

Some more LOGIC.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 08:16 AM | #179
Quote: Originally Posted by navarh View Post

in game i need players to play with, not "more invested relationship" is this so hard to grasp? understand?
Then you are playing the WRONG genre of game. MMOs are met for you to have "VESTED RELATIONSHIPS." Multiplayer games like Diablo, Never Winter Nights, DO NOT. Single Player games DO NOT. You are playing the wrong type of game if you are not looking to socially interact with people and develop relationships. Mutliplayer games were you can play with other people IF you want or SOLO IF you want. Or a Fully Single Player game will be for you. NOT AN MMO

Touchbass's Avatar


Touchbass
01.29.2012 , 08:16 AM | #180
Quote: Originally Posted by Gavin_Darkl View Post

Another logical argument is for the people that are causing major problems on their server now only have to wait til lets say 11pm their server time.
.
I hate to break this to you but server reputation doesn't hold much salt anymore. Look at the forums, people are complaining about jerks in game and people stealing loot. The solution to this just group with your friends, why not apply the same logic to X-LFD to avoid these problem people?

You can't enforce reputation on servers this big when there is no significant time penatly in re-rolling if you did something really extreme. Look at the amount of players tackling raids, it's a drop in the bucket in the new MMORPG markets, what are you doing to do to stop players from being a jerk? Taddle on them in trade or make a post, either way it's going to be ignored.