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Both sides of the AC respec debate have legitimate points. So what's the answer?

STAR WARS: The Old Republic > English > General Discussion
Both sides of the AC respec debate have legitimate points. So what's the answer?

songofprecept's Avatar


songofprecept
01.29.2012 , 06:44 AM | #51
Quote: Originally Posted by DarthSeidhr View Post
But one could argue that the ability to spacebar through voiced NPC interactions is a way to circumnavigate content that far and away was the most expensive part of the game. Now let's imagine that this feature wasn't added at launch. Would you be for or against adding it? Being able to spacebar through content certainly shortens the game play experience, and I'd say that's a flawed model for longevity too.
The people who do that though are more than likely not their target audience, and bearing in mind they are still recording future patches worth of content you can assume it'll never be.

If it wasnt there at launch is a totally separate argument, it is what it is, we get to decide with our subscription...or not..
.: Xenobia :.
www.precept.cc | gaming & stuff

illgot's Avatar


illgot
01.29.2012 , 06:47 AM | #52
Quote: Originally Posted by songofprecept View Post
You really have no idea about game development let alone the business end of it. WoW was very successful at doing what it did which, in the main, was appealing and appeasing a whole new demographic to the genre.

Its now 8 years in and the games up, it will still appeal to a particular type of gamer, but there is a big chunk of playerbase lout there who want something more, different, storybased, fps based whatever. That appears to be what BW are after not the 'i want to cliuck button and get instant gratification' crowd.

Just my opinion.
You are absolutely right! I mean look at TOR, it's nothing like World of Warcraft! There is absolutely nothing about TOR that says Bioware is trying to copy the success of World of Warcraft...

dyves's Avatar


dyves
01.29.2012 , 06:51 AM | #53
This is so stupid. Aion has the same mechanic, you start with the general class and then specialise into the advanced class at L10. Yet you don't see the amount of whining and complaining there about it like people here seem to do about the AC's.

All the time I played Aion, I haven't seen any threads demanding an AC respec or people complaining 'I want to be able to switch from Templar to Gladiator' or 'we should be able to respec from chanter to cleric!'

Exact same mechanic, yet zero complaining about it on Aion forum boards. People here are so odd.

dyves's Avatar


dyves
01.29.2012 , 06:54 AM | #54
Quote: Originally Posted by illgot View Post
You are absolutely right! I mean look at TOR, it's nothing like World of Warcraft! There is absolutely nothing about TOR that says Bioware is trying to copy the success of World of Warcraft...
BW is using the themepark design model, but with their own interpretations and distinctions added to it, like VO/cutscene deliver of quests incl dialogue choices, Companions, Crew Skill crafting, cover mechanics, etc.
It is ironic how some people complain that it's too much like WoW, and others (sometimes the same ppl??) complain that it does things too differently from WoW. Can't please some people, apparently.

owenthorn's Avatar


owenthorn
01.29.2012 , 07:03 AM | #55
simple answer is,

put it in the game, if you want to have dual specs, tank/heals, tank/dps, dps/heals dps/dps

then you do it and ENJOY your game, if you do not want it, DO NOT DUAL SPEC your OWN toon,

problem solved

illgot's Avatar


illgot
01.29.2012 , 07:04 AM | #56
Quote: Originally Posted by dyves View Post
This is so stupid. Aion has the same mechanic, you start with the general class and then specialise into the advanced class at L10. Yet you don't see the amount of whining and complaining there about it like people here seem to do about the AC's.

All the time I played Aion, I haven't seen any threads demanding an AC respec or people complaining 'I want to be able to switch from Templar to Gladiator' or 'we should be able to respec from chanter to cleric!'

Exact same mechanic, yet zero complaining about it on Aion forum boards. People here are so odd.
There was a huge demand for AC respec in Aion during beta and right after it was released. One of the issues is that the the different ACs in Aion required vastly different gear with different stats. Not the case for 6 of 8 of the ACs in TOR.

Another issue was that it was a Korean game and people found out quickly that the Korean Devs couldn't give a crap about what anyone outside of Korea thought. And the non Korean devs had absolutely no power to change the games core aspects.

I still support Bioware creating the option and having it as a Micro-transaction. Let them create revenue for the people unwilling to reroll.

DirtyDozen's Avatar


DirtyDozen
01.29.2012 , 07:28 AM | #57
During a Q&A at Comic-con last year they said they had decided they were going to allow changing your AC but it wouldn't be in at launch. Obviously that means it will be added after launch.

But I had also read that they hadn't decided how to implement it, like whether to make it one time only vs. escalating cost like respecs except more rapid escalation to discourage it from being done frequently.

There are videos and transcripts out there for that Q&A session but I'm on my phone so it's a PITA right now.

Anyway, I haven't heard anything different or more official since then. I wish they would address this in an Official statement on the website somewhere.
Squadron 238
.

Speedtorch's Avatar


Speedtorch
01.29.2012 , 07:34 AM | #58
I understand both sides of the issue and I would like to see a compromise. As previously stated, I would like to see a trial period to level 15 or until you complete your final class mission of the capital world. Just a small taste of what's to come before you make a final decision would be a great benefit.

For those of you who don't want to feel they have wasted their time playing both AC's, well, I also don't want to feel like I have wasted my time leveling up an AC that I'm not enjoying. In most MMOs, I can try a different class and get a basic feel for it in the first few levels. here, I must level to 10 before I can get a feel for the class. My main toon, I recreated a few times because I was flip flopping between ACs. I finally decided on Sith Sorcerer (on a side note I'm absolutely SICK of Korriban). What I have found myself doing for alts now is, playing 2 toons up to level 10 on a different server to test out each AC. Then, on my main server, I can choose the AC I enjoy most. To me, this is an absolute waste of my time, but I'd rather spend a few hours now then feel like my entire time to 50 is a waste. I absolutely agree an AC switch at 50 is bad idea. Having a trial period available to try out each AC I think would satisfy the player base enough, without causing too much turmoil among those who don't want it.

Everyone compares this to WoW, but this is not WoW. And this is not EverQuest 2 either, but I'm going to compare it to that as it's a bit more relative. EQ2 tried this tiered class structure at first too. To start, you had 4 archetypes: Fighter, Scout, Priest, Mage. At level 10 you then choose your class, (3 choices) and at level 20 you then chose your sub-class (2 choices) resulting in 24 different class possibilities. Just like SWTOR, the class structuring caused people to request the ability to change their class/subclass. And just like SWOTR, there was the argument among the players as to why or why not changes should be allowed. Eventually, the class tree structure was removed from the game, and EQ2 now has you choose your primary class at character creation.

Due to the way SWTOR is designed, I think starting at level 1 isn't the right idea, but I do feel that a trial period would be a nice compromise so that NO ONE feels that they have wasted time playing.

Speedtorch's Avatar


Speedtorch
01.29.2012 , 07:54 AM | #59
Quote: Originally Posted by ElevenBGrunt View Post
my stance is that i'm against the ac respec however.....

i would be happy if you could respec but with one or more of the following terms:

1. long quest chain to respec ac
2. cost lots of credits or some commendations
3. required to pay real $ to respec ac
4. can only be done every so often like once in a 6 month period or something like that
5. you lose a level every time you respec and have to earn it back like lvl 50 goes to lvl 45 has to earn levels back.
6. lose affection with your companions

also i believe that after you respec any abilities that is unique to your new ac you do have to pay credits to train for so you dont just get them free.
I could live with the above as well.

1. Absolutely acceptable
2. Acceptable if planned properly. I can see issues with people spending all their credits on the respec, then having none for gear changes (if required) making them useless.
3. Acceptable.
4. Acceptable, but maybe limit it to every 2-3 months, especially if charging real cash.
5. Interesting. This would at least force people to play their new AC a bit to get used to it and collect some new gear (if changes required it).
6. I don't agree with this one. You get the same companions regardless of AC, so I don't see why their affection should go down if you were to change AC.

LeonBraun's Avatar


LeonBraun
01.29.2012 , 11:19 AM | #60
Quote: Originally Posted by DarthSeidhr View Post
My intention is to address concerns from both sides. I see that your concern is that work you've already invested in characters subject to the current system would be wasted. Thank you.
This is not your intention in this thread.

Your intention in this thread is to take a personal gripe that you want to be able to change your own AC because you made a poor decision, and try to stir up the community to back you in asking for a bad change that was not intended for the way the game works.