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Both sides of the AC respec debate have legitimate points. So what's the answer?

STAR WARS: The Old Republic > English > General Discussion
Both sides of the AC respec debate have legitimate points. So what's the answer?

ElevenBGrunt's Avatar


ElevenBGrunt
01.29.2012 , 06:09 AM | #41
my stance is that i'm against the ac respec however.....

i would be happy if you could respec but with one or more of the following terms:

1. long quest chain to respec ac
2. cost lots of credits or some commendations
3. required to pay real $ to respec ac
4. can only be done every so often like once in a 6 month period or something like that
5. you lose a level every time you respec and have to earn it back like lvl 50 goes to lvl 45 has to earn levels back.
6. lose affection with your companions

also i believe that after you respec any abilities that is unique to your new ac you do have to pay credits to train for so you dont just get them free.
CE - Living Legend / Imperial Diehard / Republic Diehard

illgot's Avatar


illgot
01.29.2012 , 06:11 AM | #42
Quote: Originally Posted by ElevenBGrunt View Post
my stance is that i'm against the ac respec however.....

i would be happy if you could respec but with one or more of the following terms:

1. long quest chain to respec ac
2. cost lots of credits or some commendations
3. required to pay real $ to respec ac
4. can only be done every so often like once in a 6 month period or something like that
5. you lose a level every time you respec and have to earn it back like lvl 50 goes to lvl 45 has to earn levels back.
6. lose affection with your companions

also i believe that after you respec any abilities that is unique to your new ac you do have to pay credits to train for so you dont just get them free.
making it a micro-transaction helps everyone. It's quicker to program and helps support Bioware and future development. Every MMO should plan for micro-transactions be it fluff or actual gear.

songofprecept's Avatar


songofprecept
01.29.2012 , 06:11 AM | #43
Quote: Originally Posted by illgot View Post
same thing was said about skill respecs when MMOs first came out.

and again in WoW during it's first 5 years...

It will come around if Bioware has any sense and starts up micro-transactions like Blizzard did.
No it wont, skill respecs are totally different. What next? Pay $5 and be max level? Login and select from amenu the epic lewtz you want?

I know blizzard has done everything possible to take thegame out of the game but that really isnt a great solution for a lot of playerbase out there who want to play a game and experience it not queue up ina lobby for the next bunch of random strangers to experience it with.
.: Xenobia :.
www.precept.cc | gaming & stuff

DarthSeidhr's Avatar


DarthSeidhr
01.29.2012 , 06:11 AM | #44
Quote: Originally Posted by songofprecept View Post
Nothing concerns me at all, you'll find that no matter how clever or effusive arguments you collate or put forward, pro or anti, you'll meet the same response.

It just won't happen, its really that simple.

The one and only difference in this game vs any other is that you have to spend three odd hours playing the game before you finalize your class choice. Whereas most other games you choose a class and off you go.

In either system though you are locked in. The only way that that model changes is with the psuedo classless systems a la skyrim et al.

So no matter how eloquent you present your for and against you are simply goin to have to accept that as aplayer there are somethings you just will not be able to change.

Even the great 'we'll do everything we can to coddle you delicate snowflakes' dev team at blizzard havent done that het but kf they are reading this then expect it in some patch notes soon!
You seem awfully certain of the future, when in fact the future isn't certain at all. There are standard features in MMO's today that would have been unthinkable in MMO's years ago. Those features came about because reasonable arguments were made for their implementation.

Jalden's Avatar


Jalden
01.29.2012 , 06:12 AM | #45
Quote: Originally Posted by DarthSeidhr View Post
This is simply an issue that I've seen brought up numerous times in threads that invariably degenerate into back and forth arguments about the same few points
If your really have no investment yourself, you have chosen a bad area to investigate. Compared to other features, there are very few who want a class respec. Or at least few who voice their wish for it.

DarthSeidhr's Avatar


DarthSeidhr
01.29.2012 , 06:19 AM | #46
Quote: Originally Posted by Jalden View Post
If your really have no investment yourself, you have chosen a bad area to investigate. Compared to other features, there are very few who want a class respec. Or at least few who voice their wish for it.
I think I find it interesting because of the vitriol of the opposition. I'm certainly not tackling this issue because it's the most popular or most pressing. However, I do think the number of people interested in an AC respec feature is underestimated.

illgot's Avatar


illgot
01.29.2012 , 06:20 AM | #47
Quote: Originally Posted by songofprecept View Post
No it wont, skill respecs are totally different. What next? Pay $5 and be max level? Login and select from amenu the epic lewtz you want?

I know blizzard has done everything possible to take thegame out of the game but that really isnt a great solution for a lot of playerbase out there who want to play a game and experience it not queue up ina lobby for the next bunch of random strangers to experience it with.
you really don't understand why companies publish MMOs do you?

songofprecept's Avatar


songofprecept
01.29.2012 , 06:25 AM | #48
Quote: Originally Posted by DarthSeidhr View Post
You seem awfully certain of the future, when in fact the future isn't certain at all. There are standard features in MMO's today that would have been unthinkable in MMO's years ago. Those features came about because reasonable arguments were made for their implementation.
Its not about predicting the future, its just practicality. Spend millions developing a game to then provide tools, paid for or otherwise, which circumnavigate it all. That is a flawed model for longevity especially so young in agames lifespan.

Making things easier or more convenient isnt a,ways a good decision I could name countless games which have failed because of it and only one which thrives in spiteof it primarily due to the amount of casual players (as in I only have an hour I want max reward for min effort types) they enjoy.
.: Xenobia :.
www.precept.cc | gaming & stuff

songofprecept's Avatar


songofprecept
01.29.2012 , 06:35 AM | #49
Quote: Originally Posted by illgot View Post
you really don't understand why companies publish MMOs do you?
You really have no idea about game development let alone the business end of it. WoW was very successful at doing what it did which, in the main, was appealing and appeasing a whole new demographic to the genre.

Its now 8 years in and the games up, it will still appeal to a particular type of gamer, but there is a big chunk of playerbase lout there who want something more, different, storybased, fps based whatever. That appears to be what BW are after not the 'i want to cliuck button and get instant gratification' crowd.

Just my opinion.
.: Xenobia :.
www.precept.cc | gaming & stuff

DarthSeidhr's Avatar


DarthSeidhr
01.29.2012 , 06:38 AM | #50
Quote: Originally Posted by songofprecept View Post
Its not about predicting the future, its just practicality. Spend millions developing a game to then provide tools, paid for or otherwise, which circumnavigate it all. That is a flawed model for longevity especially so young in agames lifespan.

Making things easier or more convenient isnt a,ways a good decision I could name countless games which have failed because of it and only one which thrives in spiteof it primarily due to the amount of casual players (as in I only have an hour I want max reward for min effort types) they enjoy.
But one could argue that the ability to spacebar through voiced NPC interactions is a way to circumnavigate content that far and away was the most expensive part of the game. Now let's imagine that this feature wasn't added at launch. Would you be for or against adding it? Being able to spacebar through content certainly shortens the game play experience, and I'd say that's a flawed model for longevity too.