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Dungeon Finder Needed Badly


Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 12:08 AM | #151
Quote: Originally Posted by subrosian View Post
This is one of the fundamental issues that SWTOR faces though. We have players who are coming for the Old Republic and expect this to play like Mass Effect + KOTOR. They think that they should be able to become massively powerful, and that their time investment should translate into them being "the hero".

Except there are other players, and they all want to be a hero as well. You see this big time in the PVP forums, especially at launch, there were so many "but I'm a Sith Lord how on earth could that republic soldier have even hurt me! I can deflect blaster shots with my light saber!" In fact, most of the whining in the PVP forums comes down to something similar, the stark problem of going from "I'm the man" single player, to "that man just killed me" multiplayer.

It's a big slap in the ego for a lot of people to find out they're not the best, invincible or even competitive when the game opens up and suddenly becomes massively multiplayer.

-

Guilds are vital, they really are, because people hit 50 and suddenly they realize *the game just started*, it's not over, it didn't end with my class quest, oh man, I'm basically level 1 all over again! The guild is there to help them get into what an MMO is about for the long run, without one, I don't know how someone can honestly play the game.

I guess they can push for it becoming a "push button daily to receive loot", but frankly, even the proponents of such a system have to admit that's an unsatisfying end-game, and just basically trying to turn the multiplayer experience into a single player experience at a slower rate.

Mass Effect 3 is going to make you happier than SWTOR ever will if that's the experience you want... but SWTOR will make you happier than any single player game ever can if you get into the social experience. "But it shouldn't be mandatory" is a bad excuse, it should, it's a multiplayer game, and it can't shuck off being an MMo just because you wanted KOTOR3 with trade chat.

subrosian I completely agree with you. People that have not played MMOs prior too LFD tool that had huge friends list and was well known in a community really do not understand how Vital guilds and community really are. It goes way back to the roots of MMOs, which was built with guilds and Social interaction and communities in mind.

I do Agree now though that A Server ONLY LFD tool can be helpful. Also a Looking for Guild tool in game with a LFD tool would be even better.

BlueSkittles's Avatar


BlueSkittles
01.29.2012 , 12:14 AM | #152
Quote: Originally Posted by subrosian View Post
Guilds are vital, they really are, because people hit 50 and suddenly they realize *the game just started*, it's not over, it didn't end with my class quest, oh man, I'm basically level 1 all over again! The guild is there to help them get into what an MMO is about for the long run, without one, I don't know how someone can honestly play the game.

I guess they can push for it becoming a "push button daily to receive loot", but frankly, even the proponents of such a system have to admit that's an unsatisfying end-game, and just basically trying to turn the multiplayer experience into a single player experience at a slower rate.
The problem is that guilds aren't immediately visible to the average player. If, say everyone was put into a guild from the start "newbie guild 01", "newbie guild 02", "newbie guild 03", each with 1000 player max, to see the benefits of such a pseudo-mass group of people, then I would be more ok with "requiring" people to have guilds in order to make the queues faster. (I understand auto-guilding people is a HORRIBLE idea, but I'm just throwing darts on the board)

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 12:15 AM | #153
Quote: Originally Posted by MalignX View Post
At this point I couldn't care less what Subwhatever types about anything.

But to YOU I'll chit chat. At this point I'm do not have my heart set on a X-Server tool. Then again, I have no interest in being forced to join a guild to run content, so if Guilds main functions aren't running Flashpoints, I can't say that I care. But if a Guild is that important to you, cool, I'll absolutely concede X-server in favor of Server only. A Guild should be a resource you pull from, not a vehicle for play-style. I hope I'm explaining myself right. I may edit this.


Well I think a guild is BOTH a Resource with you pull from as well as a vehicle for play style. For Example myself, I work 50+ hours as a Database Admin, I take online classes, I also have a kid on the way. Its a resource for me to get people for raids, and/or flashpoints a head of time. This way I do not waste my time with my thumb up my ***. Its also a vehicle of play style for me because a group of these members are my friends. They been playing with me for years and know me personally even if we have not met in real life. So if I need a sounding board they are there and vice versa.

Now about your interested in finding the try type of guild. This is becoming harder and harder by the day really. I have a post http://www.swtor.com/community/showthread.php?t=247059 Its about getting a LF guild tool that Limits what guilds can put up for recruitment so players like yourself can do TARGETED searches. The LFguild tool in WoW everyone blankets their recruitment so there is no point to it. And too few of people do the forum search/web site search.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 12:20 AM | #154
Quote: Originally Posted by BlueSkittles View Post
The problem is that guilds aren't immediately visible to the average player. If, say everyone was put into a guild from the start "newbie guild 01", "newbie guild 02", "newbie guild 03", each with 1000 player max, to see the benefits of such a pseudo-mass group of people, then I would be more ok with "requiring" people to have guilds in order to make the queues faster. (I understand auto-guilding people is a HORRIBLE idea, but I'm just throwing darts on the board)
I have a post for a looking for Guild tool

http://www.swtor.com/community/showthread.php?t=247059

Its a bit long however I had to cover several bases. It also has to be Guild Restrictive because we dont want blanket WE ARE AN EVERYTHING GUILD, and they only have 15 people. Because they are not an everything guild. A guild that is a Community really is not a true guild in the sense of 10 to 100 members. They are guilds inside of guilds. By restricting how they post who they are it allows players in game to do guild searches. It should go as far as saying to a guild if you are a Social Leveling guild you are not a raiding guild and can not post that you are. Not saying they cant become one later, its just they have to pick one or the other. Because truthfully You can not be both unless you are large. I would rather see Sister leveling guilds being allied with Raiding guilds.

MalignX's Avatar


MalignX
01.29.2012 , 12:23 AM | #155
Quote: Originally Posted by Gavin_Darkl View Post
Well I think a guild is BOTH a Resource with you pull from as well as a vehicle for play style. For Example myself, I work 50+ hours as a Database Admin, I take online classes, I also have a kid on the way. Its a resource for me to get people for raids, and/or flashpoints a head of time. This way I do not waste my time with my thumb up my ***. Its also a vehicle of play style for me because a group of these members are my friends. They been playing with me for years and know me personally even if we have not met in real life. So if I need a sounding board they are there and vice versa.

Now about your interested in finding the try type of guild. This is becoming harder and harder by the day really. I have a post http://www.swtor.com/community/showthread.php?t=247059 Its about getting a LF guild tool that Limits what guilds can put up for recruitment so players like yourself can do TARGETED searches. The LFguild tool in WoW everyone blankets their recruitment so there is no point to it. And too few of people do the forum search/web site search.
I see where you are coming from.
Just because I do not care, does not mean I do not understand.

BlueSkittles's Avatar


BlueSkittles
01.29.2012 , 12:28 AM | #156
Quote: Originally Posted by Gavin_Darkl View Post
I have a post for a looking for Guild tool

http://www.swtor.com/community/showthread.php?t=247059

Its a bit long however I had to cover several bases. It also has to be Guild Restrictive because we dont want blanket WE ARE AN EVERYTHING GUILD, and they only have 15 people. Because they are not an everything guild. A guild that is a Community really is not a true guild in the sense of 10 to 100 members. They are guilds inside of guilds. By restricting how they post who they are it allows players in game to do guild searches. It should go as far as saying to a guild if you are a Social Leveling guild you are not a raiding guild and can not post that you are. Not saying they cant become one later, its just they have to pick one or the other. Because truthfully You can not be both unless you are large. I would rather see Sister leveling guilds being allied with Raiding guilds.
So funny because just after I made my post I saw your link (I just posted there to +1 it). Great minds and all that.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 12:32 AM | #157
Well I am calling it a night. I think there is some Middle Ground for having a LFD tool. It has to really be a middle ground because as I stated too accessible it breaks guild and community play. Done right it works out for everyone even. Just like too much of a good think can be bad for you.

Gavin_Darkl's Avatar


Gavin_Darkl
01.29.2012 , 12:40 AM | #158
O 1 more fast thing. Yes Very low pop servers will have problems with stuff. Simple Solution without making a X server LFD tool. Shut them down move people to another server. Yea blah blah blah about your name, Sorry but you might loose it. I really am; however a name can not account for a server with only 1 or 2 thousand people on it to keep it running when you can cap out at 20k. If later on the server is needed they can re-open it and you move back, its just foolish to have under populated servers running.

It hurts the community to have a low pop server that is stagnate or dieing, it also cost money to keep running even if its a Virtual machine. Might as well Save money by people not quieting because they are on a dead server, as well as saving money by not having the server running at this time.

BlueSkittles's Avatar


BlueSkittles
01.29.2012 , 12:51 AM | #159
Quote: Originally Posted by Gavin_Darkl View Post
O 1 more fast thing. Yes Very low pop servers will have problems with stuff. Simple Solution without making a X server LFD tool. Shut them down move people to another server. Yea blah blah blah about your name, Sorry but you might loose it. I really am; however a name can not account for a server with only 1 or 2 thousand people on it to keep it running when you can cap out at 20k. If later on the server is needed they can re-open it and you move back, its just foolish to have under populated servers running.

It hurts the community to have a low pop server that is stagnate or dieing, it also cost money to keep running even if its a Virtual machine. Might as well Save money by people not quieting because they are on a dead server, as well as saving money by not having the server running at this time.
Crap. So close. Low population and off-peak times are still going to be a problem. Wait....only allow the x-server option if server has low population and/or it's a time of the day when there is no one else on. Maybe...maybe...so close.

Edit to add: Bioware/EA are NOT going to merge servers anytime soon. Bad sign to the world/stock-holders your game is suffering.

Manathayria's Avatar


Manathayria
01.29.2012 , 01:00 AM | #160
Quote: Originally Posted by subrosian View Post
This is one of the fundamental issues that SWTOR faces though. We have players who are coming for the Old Republic and expect this to play like Mass Effect + KOTOR. They think that they should be able to become massively powerful, and that their time investment should translate into them being "the hero".
What's funny is then you also have people that came from games like FFXI and SWG that're on the opposite side of the fence. Which is also likely why we have so many that are hard line 'no' to anything that touches breaking the server barrier.

FFXI you did not level without a group (Unless you were Beastmaster or Puppetmaster type).

SWG you needed a group for accepting the higher missions, and, if I remember right, you technically wanted to stay in group to increase quality of anything that dropped.

I miss FFXI (yes, I had a massive friends list on there) and I miss some of the other more social games. WoW kinda introduced/reintroduced the idea that being a full lone wolf was fine for leveling, then made the mistake of introducing the concept to raids and end game.

The shock for some of us when wow came out was 'holy ****, you can do content in a good game without a group?!?!'

I'm wondering, if some of the low/standard pop servers never break being 'heavy' and still have people complaining about finding groups - will they give server merges.

Mind you, some of the issue I see with merges at the moment is, that may be how we're controlling some of the lag and issues that're bug/server related till things actually get fixed. Error 9000 seems more common at peak times than others for my partner when he's playing.