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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

ispanolfw's Avatar


ispanolfw
01.28.2012 , 11:32 PM | #201
Quote: Originally Posted by gurugeorge View Post
If BioWare had intended everyone to have the same chance for gear and roll for what they wanted, they would not have implemented a Need/Greed system, they would have implemented a straight roll.

In the system, "Need" pertains to the class of the character you play in the instance, i.e. what that class, objectively "needs".

From the game manual:

When the group picks up a unique item, by default, all members have the opportunity to roll for the item. When an item is put up for a roll, a window appears displaying the item. A green meter counts down how much time you have to roll for the item. Select NEED or GREED to roll for the item, and a random number is generated for every group member. The player with the highest number is awarded the item. If you want a good chance at securing the item, select NEED. Otherwise, choose GREED if you want to give the other members a better chance at obtaining the item.
That quote didn't support your point at all... Everyone has the same chance because everyone CAN hit need, or you CAN hit greed, it is the player's choice. They say nothing about one person's desire for the item automatically being less worthy than another player's. They also say nothing about the class of the player determining his "need" worthiness.

gurugeorge's Avatar


gurugeorge
01.28.2012 , 11:43 PM | #202
Quote: Originally Posted by ispanolfw View Post
That quote didn't support your point at all... Everyone has the same chance because everyone CAN hit need, or you CAN hit greed, it is the player's choice. They say nothing about one person's desire for the item automatically being less worthy than another player's. They also say nothing about the class of the player determining his "need" worthiness.
It has nothing to do with "need worthiness".

Under what circumstances would you want to let another player get a better chance than you at a roll?

Think hard about this, think about what objective basis you could possibly make such a decision on, given the terms "Need" and "Greed".

There you are in an instance, all you know about your fellow players is the class they are.

Do you know whether they have a companion, or an alt, that they would like to have the item? No. Do you know whether they are already fully geared up and would just sell the item? No. Do you know any of a thousand reasons why they might WANT the item? No.

All you know is the class they are playing - THEREFORE ALL YOU KNOW OBJECTIVELY ABOUT THE SITUATION IS WHAT THE CLASSES OF THE PLAYERS YOU ARE PLAYING WITH "NEED". You know that the Smuggler class needs End and Cunning. You know that a trooper will need Aim and End, you know that a Jedi Knight will need Strength and End, you know that a Jedi Consular will need End and Willpower.

Those are objective facts about the classes, and they are the only thing you know about those players - i.e. that those players are playing a class that objectively needs gear with those stats to maximize their character.

This has been the function of Need/Greed since it was invented: to give players whose classes objectively need a given item's stats more than yours, a better chance of winning the roll. You have a chance at the roll, but any other reason than your class needing the stats counts as Greed, and gives you less chance to win the item.

It is a matter of courtesy and gentlemanly play.

That's all there is to it, objectively, factually and incontrovertibly. It has nothing to do with anything else that you are trying to insinuate into the discussion.

Eternalnight's Avatar


Eternalnight
01.28.2012 , 11:43 PM | #203
Quote:
If you want a good chance at securing the item, select NEED. Otherwise, choose GREED if you want to give the other members a better chance at obtaining the item.
That is just nonsense.
Better chance implies that if you select greed you still have chance, but it is only smaller.

The truth of course is, that greed rolls will only be rolled if nobody had selected need.
The manual is very misleading in these things.

It should say, that if you need it, you select need and if you want it, but only if nobody needs it, then you select greed, and if you dont want it in any case, you pass.

gurugeorge's Avatar


gurugeorge
01.28.2012 , 11:48 PM | #204
Quote: Originally Posted by Eternalnight View Post
That is just nonsense.
You're disagreeing with BW on BW's game?

Quote:
Better chance implies that if you select greed you still have chance, but it is only smaller.

The truth of course is, that greed rolls will only be rolled if nobody had selected need.
The manual is very misleading in these things.

It should say, that if you need it, you select need and if you want it, but only if nobody needs it, then you select greed, and if you dont want it in any case, you pass.
On most Need/Greed systems I'm aware of, you do still have a chance with a Greed roll. As the manual says, everyone has a roll: "a random number is generated for EVERY GROUP MEMBER".

ispanolfw's Avatar


ispanolfw
01.28.2012 , 11:50 PM | #205
Quote: Originally Posted by gurugeorge View Post
It has nothing to do with "need worthiness".

Under what circumstances would you want to let another player get a better chance than you at a roll?

Think hard about this, think about what objective basis you could possibly make such a decision on, given the terms "Need" and "Greed".

There you are in an instance, all you know about your fellow players is the class they are.

Do you know whether they have a companion, or an alt, that they would like to have the item? No. Do you know whether they are already fully geared up and would just sell the item? No. Do you know any of a thousand reasons why they might WANT the item? No.

All you know is the class they are playing - THEREFORE ALL YOU KNOW OBJECTIVELY ABOUT THE SITUATION IS WHAT THE CLASSES OF THE PLAYERS YOU ARE PLAYING WITH "NEED". You know that the Smuggler class needs End and Cunning. You know that a trooper will need Aim and End, you know that a Jedi Knight will need Strength and End, you know that a Jedi Consular will need End and Willpower.

Those are objective facts about the classes, and they are the only thing you know about those players - i.e. that those players are playing a class that objectively needs gear with those stats to maximize their character.

This has been the function of Need/Greed since it was invented: to give players whose classes objectively need a given item's stats more than yours, a better chance of winning the roll. You have a chance at the roll, but any other reason than your class needing the stats counts as Greed, and gives you less chance to win the item.

It is a matter of courtesy and gentlemanly play.

That's all there is to it, objectively, factually and incontrovertibly. It has nothing to do with anything else that you are trying to insinuate into the discussion.
And yet you keep tripping over the same thing. You keep assuming or thinking that Need only applies to gear that gives you an upgrade in stats useful to your class. You think that someone needing the item for looks, because they prioritize that sort of thing, they are wrong and should not roll need. Why do you get to choose that? You can say what you want about the manual, BioWare, whatever. If it does not specifically say what need or greed is, which it does not, it is open to interpretation. And again, telling someone they cannot roll because you think that looks should come secondary makes YOU the jerk. They want to look awesome, some want to BE awesome, some want both but prioritize one over the other. And yet others want to both look and be awesome equally.

So, sorry, what you are saying is an opinion, not fact. 1+1=2 using base10 math is fact. 1+1=2 by itself is not, now it's not an opinion, but for example, in binary the answer is 10, not 2. Humans need food to survive is fact. Humans need prunes to survive is an opinion.

ispanolfw's Avatar


ispanolfw
01.28.2012 , 11:51 PM | #206
Quote: Originally Posted by gurugeorge View Post
You're disagreeing with BW on BW's game?



On most Need/Greed systems I'm aware of, you do still have a chance with a Greed roll. As the manual says, everyone has a roll: "a random number is generated for EVERY GROUP MEMBER".
On every single need/greed system i've seen, any need will cause greed rolls not to happen.

gurugeorge's Avatar


gurugeorge
01.28.2012 , 11:54 PM | #207
Quote: Originally Posted by ispanolfw View Post
On every single need/greed system i've seen, any need will cause greed rolls not to happen.
The games I'm aware of it's not so (CoX, Rift, CO, Vanguard). And as the SWTOR manual states, in SWTOR everyone has a roll, whether they select Need or Greed, it's just that they have more chance of winning the item with Need.

Think about it: there would be no point in calling a Greed roll a roll otherwise, would there?

ispanolfw's Avatar


ispanolfw
01.28.2012 , 11:58 PM | #208
Actually there would be. You choose greed if you want it, but not enough to possibly win it over someone else who does. So if everyone greeds, it rolls, winner gets it. But if even one person hits need, it rolls the needs and the greeds don't get a chance. And you might want to look at it this way. It's not a literal chance. You hitting greed lowers your chances because someone else may hit need. You hitting need too doesn't guarantee it, but it DOES raise your chance because if there IS a roll, you are still included in that roll.

gurugeorge's Avatar


gurugeorge
01.29.2012 , 12:04 AM | #209
Quote: Originally Posted by ispanolfw View Post
And yet you keep tripping over the same thing. You keep assuming or thinking that Need only applies to gear that gives you an upgrade in stats useful to your class. You think that someone needing the item for looks, because they prioritize that sort of thing, they are wrong and should not roll need. Why do you get to choose that? You can say what you want about the manual, BioWare, whatever. If it does not specifically say what need or greed is, which it does not, it is open to interpretation. And again, telling someone they cannot roll because you think that looks should come secondary makes YOU the jerk. They want to look awesome, some want to BE awesome, some want both but prioritize one over the other. And yet others want to both look and be awesome equally.

So, sorry, what you are saying is an opinion, not fact. 1+1=2 using base10 math is fact. 1+1=2 by itself is not, now it's not an opinion, but for example, in binary the answer is 10, not 2. Humans need food to survive is fact. Humans need prunes to survive is an opinion.
You are bringing in total irrelevancies into this issue. Please try and think about this:-

These are the facts:-

1) Everyone gets a roll.

2) "Need" rolls have a better chance of winning the item than "Greed" rolls.

Now, if BW had intended everyone to have the SAME chance, why would they have implemented such a system?

Here are some more facts:-

3) You have no telepathic ability to discern what your fellow player WANTS (i.e. their estimate of what they need), therefore

4) You cannot use YOUR estimate of what another player WANTS as a basis for giving them the courtesy of a higher chance to win the roll

Therefore what a player WANTS cannot, logically, be the basis of the meaning of "Need" as BW intends it.

Here is another fact:-

4) All you can objectively be aware of wrt another player, is the class they are playing, and the fact that they contributed towards downing the boss, or whatever.

Therefore, your only objective basis for giving another player the courtesy of having a higher chance at winning the roll, is what class they are visibly playing, the class they are playing that helped win the instance, down the boss, etc.

But apart from pure logic, you seem to be totally unaware of the history and tradition of this. The whole point of Need/Greed rolls, historically, the reason they were implemented, was to give the player who is playing the class they played to win the instance, a higher chance of winning an item that is useful to their class.

Garravesh's Avatar


Garravesh
01.29.2012 , 12:18 AM | #210
Why make it more difficult then it has to be...allow one roll.....pass if you do not want it those who roll want it.....

no need no greed........no ambiguity of the manual or what people think it means.


Personally i always roll my eyes when a jedi rolls need for heavy armor and commando should be wearing it.....does he have a pet that can wear it..no idea but most likely...but the established rules are need for yourself only......dont try to delude yourself or others by saying anything less than that. In my history of MMO's from eq1 to TOR (13 mmo's) Never have I seen a debate that says your alts or your pets deserve the armor over a flesh and blood player......and we all remember that your pets in eq1 coud equip some of your weapons...can you imagine the outcry that would have happened if a mage rolled need on a fighter weapon because his pet caqn use it.