Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

nikmate's Avatar


nikmate
01.28.2012 , 08:05 AM | #971
Eve Online
Nikmate

Angaurath's Avatar


Angaurath
01.28.2012 , 08:44 AM | #972
UO but only when in a guild and when (rare) the PVPer population was decent. PVP was intense, and when everything came together, amazing. But getting ganked on the way to the grocery store was just stupid.

- WAR is a lot like SWTOR. I enjoy both themes, and the mechanics are basically wow. One HUGE bonus to WAR: You can jump into GOOD pvp immediately, without doing all the class quests for 10 meaningless levels and then 4 more before getting Sprint.

- RvR is WAR was fun in the short run, but got stale very quickly after T1. Capturing the fortresses felt anticlimactic and meaningless.

- I very, very much enjoyed playing PVP Neverwinter Nights on an arena server. Not an MMO, but the combat was the same. In NWN, it was always about designing the best build, and due to the multi-class mechanic of DnD, had a great deal of scope for different play styles and creativity.

- Sandbox games like EVE and UO are _awesome_ but only if you really have the time to devote to them in order to build resources and maintain the social presence. If I had nothing to do but play MMOs I'd probably be in EVE. However, I have to play casually because of my job (and my other more valuable hobbies.) "Easy mode" games like WAR, WOW, and SWTor definitely fill a niche.

- Planetside had the potential to be great but I joined when a) The game was in decline and b) I had crappy hardware.

Goldskye's Avatar


Goldskye
01.28.2012 , 08:57 AM | #973
DAoC, nothing else even comes close... Why these mmo companies won't copy the template from DAoC I'll never know.

Egow's Avatar


Egow
01.28.2012 , 09:38 AM | #974
1) Pre CU-SWG
2) EVE Online (ive heard grown men cry in TS)






SWTOR ranks at the bottom of PVP games


DC Universe and Star Trek Online had Better PVP

Laoi's Avatar


Laoi
01.28.2012 , 10:04 AM | #975
Quote: Originally Posted by Lazyllama View Post
Making this thread to find out what the player base thinks is the best MMO PvP they have played and why. I know I personally have played MMORPGs for a long time and the appeal for me specifically has always been the PvP aspect of it. Include this game if you like aspects of it but I am looking at a perspective of ALL MMORPGs. Ill try to be as specific and objective as I can in my descriptions.

Ill start with the World PvP and who wins in my opinion. Hands down in my book was Ultima Online, we are going OLD school here. You could mark runes to the popular areas where you were sure to find a fight that was safe from any guards and when a guildie called for help, you recall there and help him out. One guy gets jumped by 2 from an enemy guild so you call your guildies and 2 of them show up and you kill them so they call their guildies and 4 more show up and before you know it there was an all out war. Why was this possible? Because traveling from one point to another did not take 20 minutes and you could feasibly help your teammates out within 30 seconds or a significant amount of time to put yourself in the fight.

Other part of UO World PvP that was awesome, the fight for scrolls. Scrolls would increase your stats to higher levels ala data crons here. But in order to get scrolls you had to down bosses that had them on their corpse as loot, these bosses were located in neutral zones with no guards or safety available and would only spawn at specific times. This meant you would sometimes have 4 groups or more all competing for this loot at the same time, massive wars and people pushing in to get to the boss and then once they got there they had to hold off the other groups long enough to kill the boss AND loot it, because loot was open to anyone, and then get away because if you died with the loot on you, it dropped too. Massively fun world PvP and I have not played a game since that has done it better yet.

How did they do it? Easy travel to zones where PvP will be happening, something for the sides to battle over that they could hold in their hand and walk off with, or use right there on the spot if they needed to that EVERYONE had incentive to possess and would fight over. After all if you didn't need it you could sell it.

Competitive group PvP 2v2 or greater I would go with WoW not only did you have the option of arena if your group was low but your larger battlegrounds were/are more fluid. I think this game is currently very close to it but there are still obvious tweaks to it. However for me specifically I like having a rating system in place, that being said I do not believe that the guys that are the better players and can get the ratings to get the better gear should have very significant gains in the gear they can get. Make it minor, after all the guys who can get higher level gear in PvP are already solid players, there should be a gain to their efforts be in visually by showing off their e-peen or minor adjustments to stats or maybe even the ability to make or sell something of value that will give them a benefit or more credits.

1 on 1 PvP, I have to go with UO again but I have to add a very specific caveat to it. When I played UO there was a specific class that was sculpted out to play as a PvP class. So when I cast one thing an intelligent opponent would cast a counter if he was quick enough, and the fight became either outplaying your opponent entirely and beating them quick or being able to dwindle them down until you could finally score a kill. The top players were ALWAYS the top players and it was very tough to take them down because the 1 on 1 PvP was purely about timing and not class ability. I understand how this kind of thing is not possible with current MMOs because there are so many classes. Only way I could see this working is if there was always a counter to something any class had to do. Besides I think a game should be built around group PvP experience and not 1 on 1.

So there you have it my take on the best MMO PvP. I know I have seen plenty of people suggest games I have not even played. Have you guys had the same experience as me or were they completely different and the things I said were so far off base of what you enjoy I am a noob for even suggesting it?
daoc (no questions asked)

everything else isnt even remotely close, except UO maybe.

Jezzikah's Avatar


Jezzikah
01.28.2012 , 10:23 AM | #976
I have done PvP in Aion, AoC, Rift, WoW and even some of the user made PvP in Second Life.Sad to say the PvP/PvP system in SW:TOR is at the bottom of the list, and that's saying a lot if you have ever done PvP is Second Life.

Narcolepsy's Avatar


Narcolepsy
01.30.2012 , 01:52 PM | #977
Quote: Originally Posted by Goldskye View Post
DAoC, nothing else even comes close... Why these mmo companies won't copy the template from DAoC I'll never know.
Having never played DAOC I don't know if it was open loot when you killed another player but I'm going off the assumption that it is.

This generation of gamers seems more drawn towards "amusement park" games as opposed to sandbox style gameplay. Also there seems to be a huge misconception amongst these players that open loot = I die then I lose all my gear that I've spent weeks or months grinding the same instance(s) for in a few seconds.

In Darkfall (again assuming it's similar in other sandbox style PvP) most of the weapons and armor are crafted and are fairly easy to obtain so you constantly have spare sets and if you lose your gear it doesn't take much for a guildie to craft you more, or craft it yourself.

That desire/excitement over actual loss/reward be it being killed and losing your stuff/keep/castle is balanced out by the excitement of killing someone finding an amazing piece of gear or winning a new castle for your guild to set up shop in. Almost every fight gets the blood pumping because the outcome is never guaranteed.

These games do tend to let people be asses but not entirely unchecked due to the political nature and being able to kill anone. i.e. Some guy is running his mouth off boom axe to the head. Same guy is griefing another guild's members well maybe that guild is larger than he realizes or has enough allies that they destroy everything his guild has. Now that guy's guild knows it's cause of him misbehaving that put them in that situation. These games imo probably have people at least having a little more restraint because there are some consequences that can happen as opposed to just mindless flaming in General chat. Granted that doesn't carry over in to the wanton slaughter of new players by bored people.

And while there is enjoyment in games such as TOR, WOW, etc most of the PvP is just another gear grind. The most common thing I've seen is once someone has full battlemaster/warlord/arena gear, is unless they just PvP for the heck of it a lot of them tend to make alts and just PvP on the lower tiers. There's nothing for them to protect or to accomplish until the next "season".

Bellorofon's Avatar


Bellorofon
01.30.2012 , 02:09 PM | #978
Anarchy Online baby!! Probably one of the greatest mmo´s ever made. So before its time and i think ToR has taken some inspiration from AO! First post wop wop!
ITS T-SHIRT TIME!

aceventura's Avatar


aceventura
01.30.2012 , 02:16 PM | #979
Eve Online has by far the best pvp I have ever played.

Torothin's Avatar


Torothin
01.30.2012 , 02:22 PM | #980
Swtor
Level 50 Powertech -The Teen Girl Squad