Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Torleen's Avatar


Torleen
01.27.2012 , 09:59 PM | #311
Quote: Originally Posted by Drokisannath View Post
Yup, the problem with the sorc is not the lightning damage as most point at, it's the number of short CD escaping / survival mechanics they have. With a correct build they have :

-Force sprint 30 sec CD
- Shield
-Uncancellable (even by the CCbreaking ability) Blind after shield fades
- Bump 20 sec CD
- Uncancellable (even by the CCbreaking ability)root after bump after shield fades
- Force lift instant
- Permasnare with damage dealing ability

A good sorc will simply deny any melee trying to damage him, so his only concern is ranged, where he shines.
I am sure all of this is just some strange coincidence. It could not be that the class is too powerful.

I still remember full beta on the Revan server I was on and how the Sorceror/Sage class was doing really high damage. And the same kind of people who are hammering on this OP now were raging and insulting and trolling anyone who pointed out that there was clearly something wrong. Eventually a developer revealed in one of the threads that there was a bug that was causing only classes who's damage was not based on weapons (Therefore Sorceror/Sages only) were doing the proper damage in WZs due to a bug with the bolster system. And that there was in fact a huge gap in the damage achievable by that class then any other class.

So even in the face of an obvious bug, the Sorceror community was viciously trolling anyone who dared to point out that their class was clearly OP. And kept repeating the mantra of "My class is fine, you just need to learn to play...."

And even after the developer revealed the truth, some of them STILL argued that they should be doing that much more damage then everyone else.

Come on, this is like suggesting you are super leet because you win with Eddie Gordo on Tekken.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Sathid's Avatar


Sathid
01.27.2012 , 10:01 PM | #312
The Sorcs are now double bubbling,protected lol or whatever it is i cannot even dent one with my opener plus more attacks,this is becoming crazy.

Basicly they are saying you cannot touch Sorcs.

Im a full Cent geared Scoundrel.

BobaFurz's Avatar


BobaFurz
01.27.2012 , 10:13 PM | #313
You can put a 2nd bubble from another sorc/sage on the first one ? nah ?
STAR WARS
RETURN OF TEH HUTTBALL

Sathid's Avatar


Sathid
01.27.2012 , 10:18 PM | #314
Quote: Originally Posted by BobaFurz View Post
You can put a 2nd bubble from another sorc/sage on the first one ? nah ?
I made a seperate post,could be a number of things but three of us could not break it,i did my opener that does normally around 3.4 k plus a multitude of other attacks,,nothing zip zero,nada.

Fidasaind's Avatar


Fidasaind
01.27.2012 , 10:18 PM | #315
Quote: Originally Posted by jcyrus View Post
What I was discussing (had you bothered to read the post) was the sheer number of them you're seeing lately. That it is becoming like what we were seeing in Warhammer Online at launch with Bright Wizards.
This what happens in a game where leveling is easy and developers are tossing around rather large nerfs. People will keep going to the next FoTM class after one gets nerfed (hence why you see many merc/commandos in the 1-49 WZs now).

The main reason why sorc/sage puts up such high numbers in WZs is that they make the best hybrids. We can stay alive long due to CC, bubble, and heals. But our burst is (usually) a joke. I think that sorcs and sages are easier to play well than some classes. I also think that because of that they are getting popular and will be nerfed. Hopefully BW is just smart enough to focus on our high utility and not reduce our already low burst damage.

EternalFinality's Avatar


EternalFinality
01.28.2012 , 01:38 AM | #316
Quote:
Fine, I'll let you in on a secret, granted, I spec creeping terror (31 pt madness) just so I have a controllable snare to try and catch ball carriers/attackers in fire for Huttball which I end up in the most. For all of you who think I have unlimited cc, and argue that I can keep you stunned forever, creeping terror has a 2 second snare. Snares do not affect resolve currently in the game. Because of this spec, I do not have a blind on break shield, nor do I have an overload that roots.

<Bunch of stuff>
You obviously didn't pick the right spec. All the best Sorcerers that I have faced run the hybrid spec. (Unless they are healers, in which case it's the *other* hybrid spec)

You're arguing Sorcs can't CC you forever, but you didn't even pick the talents that make it possible.

Ewgal's Avatar


Ewgal
01.28.2012 , 07:34 AM | #317
The operative changes are clearly needed. I mean we are talking Imperial Agents just stealthing around behind say the healer Sage and doing insane amounts of damage with Hidden Strike. That just wasn't fair and takes no skill in PvP to pull off.

Sorcerer just needs its dos taken down a notch (say 5-10%) as it isn't fair on the pure DPS classes to have a class that can heal well and cc with the DPS. It is part of the reason so many Imperials play Sorc in PvP. It is just ranged static nuking and cc/heal my way out of trouble if it comes and resume. Again the CC and the heals can remain, but the damage should be dampened to be fair.
May the farce be with you

Gokki's Avatar


Gokki
01.28.2012 , 08:48 AM | #318
Quote: Originally Posted by XxCRAFTYxX View Post
It's funny to me, if you ask A Sorc how hard it was to level they are all like...." I can solo Heroic quests and it is brainlessly easy...I face rolled on the keyboard to 50...LTP melee noob, leveling and class quests are soooo easy...."

You ask the same Sorc if he is OP in PVP he is like...."Every class has their strength and weeknesses and can be OP.... but obviously WE are not OP and a nerf would be stupid ...I mean look over there (points).... Marauders come on....now thats OP"

Healing ? Check.....

Rediculous amounts of DPS ? (I have seen 500k damage and 200k healing from the same guy in one match) Check...

A Ton of Instant CC, slows, shields and escape mechanics ? Check ....

One of the longest attack ranges in the game? Check...

Special unique utility in PVP ( yank a ballhandler up to goal in huttball or sprint ball accross goal line)Check...

Over Powered in PVP ?...NOOOO!....It's time to have a loooong phylisophical discussion because there is noooo imperical evidence to support the railroading of such a storied, skill based, class...that is obviously missunderstood by the masses not rolled as a Sorc that need to LTP...


....Thats prety much every sorc thread in a nutshell......

...A ton of QQ?... Check...
Stupid is what stupid does!

aritha's Avatar


aritha
01.28.2012 , 09:46 AM | #319
To me its only about their nearly infinite energy pool.

I play a sage myself(lvl50 valor50). You start the game with 100 force and 10m max range. Before the advanced class selection its a pain in the butt. Fights not give you any idea about the future gameplay. It's much like a shadow/sin rather than sage/sorc. But when you hit lvl10 and get the basic passives for the class, the rest of the game is bread and butter.

I never had any issues about my energy pool. You get 500 force at lvl 10 and +100 from the tier1 talent tree that every spec uses it. Now thats a really big pool for a dps speced sage/sorc. I also have lots of talents that lowers the force cost of skills. In a nutshell i have nearly infinite force to cast spells.

I also play a vanguard and a guardian(powertech/juggernaut). If I had that kind pool with those I would faceroll everyone in PvP like I do with my sage. Energy works like another cooldown for other classes except dps sages/sorcs. They can pop up any skill without thinking of energy. Thats what seems op to me about the class.

Malstryx's Avatar


Malstryx
01.28.2012 , 10:10 AM | #320
Quote: Originally Posted by EternalFinality View Post
You obviously didn't pick the right spec. All the best Sorcerers that I have faced run the hybrid spec. (Unless they are healers, in which case it's the *other* hybrid spec)

You're arguing Sorcs can't CC you forever, but you didn't even pick the talents that make it possible.
Alright, so I played last night with the other spec with one more cc (I lose creeping terror snare) but I gain the blind on shield going off and overload snare).

If you can't be me one on one with this, I'm sad for you. Both of those break on damage, so once the fight has started, with my dots ticking, the extra cc is pretty much gone.

The spec does play very good in void start and alderaan, as instant chain lightning procs can put out some decent aoe damage to help pad the stats, and it helped nicely in defending doors.

The biggest gain having the chance to overload when death spawn came out of door to get the extra time due to the big group knockback.

Outside of that, I actually had more controllable cc in the creeping terror spec, as damage doesn't break that snare.

Really, I was trying to give you an example of what goes on in a fight for a sorc. Although some people mention the hybrid spec, the typical shout is nerf sorcs because they are op, and a few have at least said adjustments to trees would fix it.

I would say the spec does have use though. I could much more easily put out more damage overall scoreboard wise, but the spec wasn't making it so I no longer had any issues and could just keep melee off of me forever. The biggest advantage it gave me was possible having one more second if my shield was on and I was opened on by a stealth.

So argue all you want, it didn't result on instant kill of all classes. I lose one dot, and I lose a lot of my bonus damage to dots. It actually was prob a bit worse 1v1 because I lost the dot, which makes me rely on force lightning that much more, and chain lightning doesn't have that much benefit 1v1. It did allow me more opportunities to just run away when scoundrels and shadows opened on me, but I'm not sure how that's op, because my 1 dot isn't going to melt them at all as I'm running, and affliciton is also gonna knock them out of any of the new cc I gained. So awesome. So now I am even more reliant on force lightning (great, all of the newbs who just cast force lightning the entire fight are now the good sorcs who just cast force lightning the entire fight?). Also, my force lightning was not ticking for any more with this spec.

Useful in a "team" game, less useful solo. Yes, the wz's are a team game. I've also noticed guard seems to work more nicely with a team than solo (maybe I'm wrong with that, I guess it's an assumption).

I do agree it's a fun spec, especially in void star where the opposition is almost forced to gather.

I'm not sure why people think kills mean anything, because if you get any damage on someone, it counts for the kill, it isn't just killing blows. And yes, it is more damage being put out, however, as a sorc who tries to spot heal in the dps spec....I'm not worrying about the chain lightning hitting a grp of 5 for 1k damage each every 10 seconds...and whole grps weren't dying just because I changed specs.

OP?....it didn't feel that different outside of a couple situations for delaying death spawn covering door. It helped me pad my damage stats a bit, but my kills didn't shoot up on the scoreboard.

I tried combining my relic and expertise buffs, still no 5k crits yet, and 2.5k wasn't flying around like it was out of style either.

So, as for my conclusion, I'll continue to play this "overpowered " some more to get a better feel. I admit it's an easier spec to play as far as getting more damage, but I laugh at "all of the good sorcs are playing it" when it means I'm even more reliant on force lightning and "all sorcs are terrible and just cast force lightning".

But whatev, it isn't like people would scream about something in negligence on forums or be contradictory in arguments.