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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Venilator's Avatar


Venilator
01.27.2012 , 06:13 PM | #301
Quote: Originally Posted by CommandoPower View Post
Even on my dirty fighting spec I toss heals and get between 20k-100k a match depending on how much it's needed. Keeping your main healer or your tank with his CD up alive wins fights more than you contributing DPS, unless you can quickly vape key people killing your team .

Also tends to keep you in a spot that's less exposed than DPSing yourself at that particular moment.


SO can Mercs and Commandos... It seems no one has a problem with them despite having far more survivability and more damage output then their healer equivilent.

longgrassgrows's Avatar


longgrassgrows
01.27.2012 , 06:16 PM | #302
other than having a **** load of cc and interupts(or at least it seems like it) i got no problems with Sorcs/Assassins
My beats your

Optimism's Avatar


Optimism
01.27.2012 , 06:16 PM | #303
Quote: Originally Posted by jcyrus View Post
(For those unaware of Bright Wizards, they are a class in Warhammer Online. At launch, the class had far too powerful of attacks earned early on which resulted in the warzones being 50%+ Bright Wizards, with them topping the damage charts)

Now that everyone knows Operative changes are on the way, I'm seeing a lot more Inquisitors around - especially Sorcerers. It's like the Operatives are all rerolling the alternative stealth class, or the alternative facemelting class.

Warzones are beginning to look like Warhammer Online's Bright Wizard problem. In the Huttball matches I've played today, the worst so far have been one with 11 Inquisitors, and one with 12.

10 out of the 11 Inquisitors were Sorcerers in the first one, and 8 out of 12 were Sorcerers in the second.

Should we view this as merely growing pains, as a portion of the playerbase looks for another class to play? Or do you think this is going to be a longterm problem, where the game becomes Sorcerer Wars of the Old Republic (to quote a guildie)?
Sorcerer's are the bright wizards. There's no question of them becoming. Since the PvP aspect is being held by the Warhammer team, this really shouldn't surprise anyone. Why nerf the most popular class when you can nerf the least played class and not hear an outcry on the forums.

250+ of feedback based on operative nerfs and not a single thing came into consideration. I personally rerolled from an operative to a mercenary but I didn't even know about the power of the tracer missle spam until I saw it with my own eyes. Even with my bounty hunter, operatives are almost a non-issue to me since I know how they work and their burst takes me down nowhere near to what the general consensus is saying.

The game will be sorcerer wars of the old republic not only because of them being OP but, the majority of them also wanted to do the force lightning like the movies.

LionRampant's Avatar


LionRampant
01.27.2012 , 06:22 PM | #304
It's impossible for Sorcs to be Bright Wizards considering that Destruction completely outnumbered Order...and (no suprise) Sith outnumbers Republic.

If you'd hung around WAR for long enough you'd have seen that Sorcs are actually Sorcs...you know the "baddie" version of Bright Wizards.

Apart from that, ye...there are too many of them around ruining pvp. It won't change and the class won't be nerfed, might as well find something else to play.

Ninaran's Avatar


Ninaran
01.27.2012 , 06:44 PM | #305
Quote: Originally Posted by Jest View Post
Now we're back to Sorc/Sage nerf calls because people still don't understand the class. That and there's a lot of angry Smugglers/IA's who want to bring someone down with them.
Or because their amount of utility (including AoE knockback, slow and snare in one ability) in a game as position based as huttball is retarded.
The Force won't help you now...

Adzzy's Avatar


Adzzy
01.27.2012 , 06:47 PM | #306
Quote: Originally Posted by Acyu View Post
No one hybrids into healing.

No one.
eh? the best healing spec is 21/17 + leftover (for reduced whirlwind cd or whatever u want), the 31 point talent in healing, like all trees sucks, esp compared to having overload and backlash


Quote: Originally Posted by LionRampant View Post
If you'd hung around WAR for long enough you'd have seen that Sorcs are actually Sorcs...you know the "baddie" version of Bright Wizards.
rofl, except early on bright wizards could debuff their own damage and their channel snared (in a game with no gap closers...), the single best part was having them add the debuff to sorcs in ptr and then removing it because it was "overpowered" rofl.

Mythics issue was they tried to balance early game imbalance around the other side having overpowered skills (fetch vs tentacle grab comes to mind also), sure i enjoyed the absurdity of my two dwarves but such design wasn't ever going to be a winner.
Keys are lame

Ravenolf's Avatar


Ravenolf
01.27.2012 , 06:51 PM | #307
OP, replace "becoming" with "are" and you have it.

Malstryx's Avatar


Malstryx
01.27.2012 , 07:15 PM | #308
Quote: Originally Posted by Firaxus View Post
If the way to kill a sorcerer is to use your interrupts and interrupts only work on one sorcerer. Then having 2+ sorcerers increases the difficulty greatly. Sure, interrupt one or two of them but what about the other four?
Hmmm......sorc's are op. Sure, maybe one can be taken down, and two is more difficult, but the other 4 somehow make it even more of a challenge? I am scratching my head because that is a very very very very good question.

Fine, I'll let you in on a secret, granted, I spec creeping terror (31 pt madness) just so I have a controllable snare to try and catch ball carriers/attackers in fire for Huttball which I end up in the most. For all of you who think I have unlimited cc, and argue that I can keep you stunned forever, creeping terror has a 2 second snare. Snares do not affect resolve currently in the game. Because of this spec, I do not have a blind on break shield, nor do I have an overload that roots. I state this just so you all know not that all sorcs have access to 422 cc's not affected by resolve it is believed that sorcs have.

So let's say I am attacked, and haven't had the opportunity to get any dots on you or throw some force lightning for the full 30 m so that I'm ahead from the beginning. Let's just say an op for example, since the stealth could easily allow this to happen, but other classes with good players somehow amazingly make this happen. I'm at 650 expertise, so let's assume like geared, so a fairly geared out toon in all champion minimum. Just so you know, when melee classes get gear, they hit me pretty hard pretty consistently, despite all the statements otherwise.

So the op opens with a stun and starts the damage, the damage being legitimate burst damage. Let's say I trinket right away (depends on the stun resolve impact, but let's try to keep it simple), I have 5 options, as I start running away (assuming my shield can be cast again), those being shield, whirlwind (polymorph cc 8 sec which fills resolve), electrocute (stun 4 sec which maybe does 60% resolve), creeping terror (dot plus short snare no resolve impact with a 9 sec cooldown), or affliction/shock to get dps going (of the two, I'm gonna select affliction for more damage rather than attack for the whopping 1k).

I can't whirlwind you, that would be stupid as it would totally fill your resolve bar, taking away my electrocute actually stunning you option. I can reapply bubble, but at this time, I'm 3 seconds behind in the fight with gcd's (trinket and this cast), and any equally geared melee will chew through the shield in one gcd as well. I can throw creeping terror for the snare and get a dot going, but that's still 3 seconds where I've been getting totally beat on, and affliction is even worse since it also doesn't snare. So really, I have one option, and that's my electrocute. I suppose overload could be a possible option as well, but if don't have a slow effect on the other toon prior to this, he's pretty much back on me and I've wasted a gcd. So any how, I'm pretty much forced to electrocute (unless there's better ways and I'm just terrible, it is possible). Hopefully the op, or other class, didn't have any other stuns, or else I'm going to be way behind in the fight (and just so you all know, plenty, if not all, of classes have more than just one skill to get ahead in our little skirmish).

So let's say I've successfully stunned you, you're now cc'd for four seconds. Now as I'm running away, If I want to even start fighting you, my first option is really only affliction. It allows me to work to gain some more separation and get some dps on you. No point in using creeping terror, as I need to save it for after the stun. I could bubble, which is prob a decent option, but if I'm going to have a chance, I can't just let you sit there while losing no life, I'm really not gaining anything but distance which isn't enough with my lack of burst. I could heal, but I would only get one big heal off, which non-crit heals for 2k, 3k crit, or risk my small heals, which 2 or 3 will get me to that same amount (yes, my "big" heal as dps spec with 3 sec cast time gets a 3k crit if I'm lucky, and that's 15% of my 15,500 hp). But once again, if I do the heals, I've just fallen further behind as I've created no separation.

Of course, if you did trinket right away, then I can whirlwind you, throw a big heal on myself, maybe two, and start running (your resolve is maxed out, but if we're of equal gear, it won't be available to me during the time of this fight anyways).

If you didn't trinket right away and I've started any damage on you, pretty much affliction, I no longer have the whirlwind option outside of a momentary respite as it breaks on damage. I can maybe get topped off and some separation.

So in either scenario, on the cc break, you have at most two dots on you (an affliction and maybe I decided to take the time to cast crushing darkness to break the cc rather than fully heal up), with maybe a couple of ticks. That means you're down 1k hp max as they don't really hit that hard, usually 300's, maybe some 400's. As you come out of the cc, I throw my creeping terror on you, to snare you for the 2 seconds. I can now keep moving and recast my shield.

Why snare you there? Because I need to keep you off of me to have any chance at surviving, as I will not win a burst race.

So as I cast my shield as I was moving because I have no more instant casts and at least I'm further separating as dots are slowly ticking and at least doing something through the gcd. I do have my shock, but it's really only worth it in hoping for a killing blow shot to hopefully knock down a final 1k.

Odds are at this point, you now have some way to either get to me, or pull me back to you or something (I know I said ops, but that was more due to the "sheer impossibility of a class attacking me first, so I'm trying to keep it open to most melee). Additionally, most classes have at least one thing they could have done to start damage back on me during the 2 sec snare, I sure didn't get 30 m away if I was trying to heal at all, or if it was only the 4 sec stun.

So typically, melee is back on me. I'm still hopefully trying to move and I'll prob put my slow on you now and follow that with the overload (I just do this because if I don't have you slowed first, it pretty much feels like you're right back on me before my gcd is even down). At this point, I will start trying to lay some force lightning onto you, because I want an instant proc for crushing darkness. My shield is usually gone again by this point, from the damage getting right back on me, and I'm just trying to outlast the burst.

So here is where I have to choose if I'm gonna force sprint or not, as either the fight is close enough to being done where I hope for a wratch proc to cast a lightning strike, which typically hits for 2k, or gain really only enough room to start another creeping terror 2 sec snare and try healing.

To be perfectly honest, my only real choice is to try my 1.5 sec 1.5k crit heal, and if you can't dps through that, you're just bad (as much as I hate to say, but we're talking equal gear). If I go for a 3 sec heal, in which I'm lucky to get 3k health back (also btw, that's 20% of my life, if I crit...not 50% or full life back as I see claimed many times). Once again, if you have zero tools to stop a 3 sec heal, you maybe should also practice when you should save interrupts (or skills which interrupt by nature of the skill in case you haven't thought of that). So if I'm healing, you pretty much have me dead, because most of you can do more than 3k damage in 3 seconds anyways (once again, equally geared).

At this point, you've either beat me or I've worn you down and won the exchange.

That is pretty much assuming everything has gone my way and you haven't used any skills to cc me outside of an opening stun, and a gap closer of some sort to get back on me one time. My sprint doesn't take me far enough way that I'm pretty much back to 100% (despite the fact I've seen my contrary claims), and perhaps there may have been line of sight advantages I could have used (however, terrain doesn't make a class overpowered).

Obviously, this is a vague situation, but most melee will take me down at equal gear if played decently (who knows, maybe I'm just super terrible or they're super awesome, either way, nobody wants to listen to the people who have figured out how to take a sorc down).

Looking at pre-50 pvp means nothing. End-game balance is the only real indicator of class balance. If you think bolster should be adjusted for classes, I maybe understand that. Plus, talking about lvl 15's taking out 40's is also a who the f* cares due to bolster. Sometimes, it's actually better to have the bolstered stats than the actual.

Also, I'm dps spec and I do end up being top heals in quite a few games. But you know why? Because there isn't an actual healer... I will stop dps'ing to try to keep someone from dying or keep a ball carrier alive long enough to score or live through a stun. Lots of times I can't, but sometimes it's just enough.

In conclusion, learn and practice the game. But make sure to learn. Playing a 1,000 wz's doesn't make you a skilled if you are constantly running and doing the same time without growing and learning new things.

Of course, maybe I suck and my previous comments only show how screwed up my gameplay is, and somebody who knows something can respond and teach me something. I'm cool with that because it will at least make me a little better...hopefully.

Of course, I'm now thinking of giving the hybrid spec a try this weekend to see if I want to sub the controlled snare for instant chain lightning procs.

Oh yah, back to the question of how to interrupt 6 sorcs...I was wrong. It turns out in fact there are stupid questions, and that was one of them. I guess hope some people on your team also know how to play.

C'mon, seriously, how do you interrupt a million bajillion mercs (I'm not complaining about mercs, just a stupid example)...

Monoth's Avatar


Monoth
01.27.2012 , 08:27 PM | #309
I just got done playing a Warfront and the other team had 6 sorc's, this is like the norm now a days... there's a reason why everyone is rolling sorc's now... And its not because the lighting is pretty to look at ...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

CommandoPower's Avatar


CommandoPower
01.27.2012 , 09:55 PM | #310
Quote: Originally Posted by Venilator View Post
SO can Mercs and Commandos... It seems no one has a problem with them despite having far more survivability and more damage output then their healer equivilent.
I really think grav/tracer spam needs fixing. I'm ok with their damage as long as it takes skill to get, currently you can get most of their damage derping. The additional suriviability is also questionable.

On bad players to decent players they are more survivable. On good/top notch players sorcs/sages pull even and perhaps even ahead. The difference is the type of survivability, active vs passive mitigation. BH/Commando have more passive mitigation, sorcs/sages have more active mitigation.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.