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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

VanorDM's Avatar


VanorDM
01.27.2012 , 05:10 PM | #1281
Quote: Originally Posted by StonySpider View Post
Most of the difficult game content requires the use of a full party or an ops group, in which companions do not factor into the effectiveness of these groups.
Yep, and once I reach a point where I no longer have any need for a companion I'd stop trying to upgrade them. Because they will no longer have any impact on my game play. Until that time I think it's completely fair to roll need on an item that will directly improve my ability to go though content.

Quote:
Taking gear intended for their chosen class in order to equip your companion hurts the party.
So if a different player can use it, but it's a bigger upgrade for you then them, do you tell them they can't roll need on it? Because only the person who gets the most use out of it has the right to need it?

Quote:
If Bioware intended everyone to need on something that they have use for, they'd never create class specific items
But there is class specific items in the game. There are items you can only use on a Jedi Knight, or Smuggler. Those items can not be used on a companion. Last night I saw a nice set of orange robes on the GTN. I bought them for my companion but found out she can't wear them, because they are JK/JC only robes and she's not a Consular.

In those cases yes, you shouldn't roll need on them, because your companion can't use them.

But if the item has the right armor type, and right stats for your companion, then they are fair game, because clearly Bioware set that item up in such a way that the companion could in fact wear it.

Maccaroth's Avatar


Maccaroth
01.27.2012 , 05:11 PM | #1282
Quote: Originally Posted by VanorDM
Based on above, it seems kinda unlikely you'd be in a group where 3 of the people would have use of the same gear.
I would make use of gear for Bounty Hunters and Siths (light armor) if I'd like to equip my companions, because such are the items that my companions are capable of wearing. I am not sure how about the other classes.

Setanian - There is no point discussing when you don't have the context of what has been already told before (and what explains my current posts).
Spirit of the warrior is born through rejection and tears.

StonySpider's Avatar


StonySpider
01.27.2012 , 05:11 PM | #1283
Quote: Originally Posted by chton View Post
I'm playing the way I like, contrary to what you claim is right and I have no problems with grouping or what not. Maybe if my server was tiny and people like you the majority, but guess what, I am not playing right and having a great time. No consequences, so do what you like, I say more power to you. Because I know I am and nothing you say or your empty threats matters.
Try playing that way in a guild, which you'll need to be in to organize a large enough group that can work together to do end-game content, and we'll see how far needing on everything gets you.

Creed_Buhallin's Avatar


Creed_Buhallin
01.27.2012 , 05:13 PM | #1284
Quote: Originally Posted by Loendar View Post
Not at all - the item is for their toon and not their companion.

And these aren't 'new rules' - or really rules at all. The concept that a primary toon should take precedence over a companion is at the core of the issue.
But that's not what you said. What you said was:

"selfishly rolling on gear that will only aid you when not grouped with other players"

By that reasoning, it doesn't matter whether the item is for me or my companion - the companion may be a specific example of an item which will only help when I'm not grouped, but it's far from the only one.

You're trying to come up with some way to separate an item for a companion from an item for the main - but there's no way to do it. The simple fact is, improving my companion improves me. You tried to do it by zeroing in on "Only claim items that improve what you're doing right now", but that has a HUGE number of holes in it. Unless you're going to start trying to measure the potential non-grouping use of an item for each person, you're going to have to find another distinction to justify why companions don't qualify.

samht's Avatar


samht
01.27.2012 , 05:15 PM | #1285
Quote: Originally Posted by Vydor_HC View Post
-nods-

Rolling for companions is a big part of this discussion. It comes down to trying to settle on the definition of need, which we all pretty much differ.
I agree, unless there is grind roles, definition of need varies. Also, I think veteran players forget that because there so use to the unwritten laws. I know in wow there almost an unwritten law that states rolling need for off spec is nijaing but as the 5 mans become older ppl don't qq. As much but then again I tell ppl I am only rolling off spec I can leave if you don't like it.Sometimes ppl r like you can roll on anything u want except this
What's up with the no LFG and LFR

StonySpider's Avatar


StonySpider
01.27.2012 , 05:16 PM | #1286
Quote: Originally Posted by VanorDM View Post
So if a different player can use it, but it's a bigger upgrade for you then them, do you tell them they can't roll need on it? Because only the person who gets the most use out of it has the right to need it?
Yes, absolutely. The person who needs it the most gets it. If I'm in an FP with another Sage and I see the item that just dropped is a 20 willpower boost compared to the 5 willpower boost I'd get for completing it, they should ABSOLUTELY get that item. I just thought it was an unspoken thing, really.

Setanian's Avatar


Setanian
01.27.2012 , 05:16 PM | #1287
Quote: Originally Posted by samht View Post
First, I myself never roll need for my companion, second I have no problem rolling against ppl a roll is a roll. Now, in wow I will Tull off spec, if 1 no one is rolling off spec, or 2 it's a 5-man that's been out for a while, in playing as a tank/heals and loot rules have been established.
Newsflash: This is SW;ToR not Wow..

Quote: Originally Posted by samht View Post
Only ppl that care about rolling against others
Who else would they be rolling against? Themselves?

Quote: Originally Posted by samht View Post
are self entitled children
Assumtion or do you have some facts to back this claim up?

Quote: Originally Posted by samht View Post
living with momy-
So you know everyone personally, their living arrangements and what time they walk their dog I guess. Must be a heavy load having so much knowledge of everyone else. Me, I think you pulled that statistic out of somewhere smelly.


Quote: Originally Posted by samht View Post
others will treat ppl how they want be treated and don't qq if someone plays differently or set ground rules. Do quit you qqing
I knew I should have stopped reading when you mentioned WoW, that told me all I needed to know.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

samht's Avatar


samht
01.27.2012 , 05:18 PM | #1288
Quote: Originally Posted by StonySpider View Post
Try playing that way in a guild, which you'll need to be in to organize a large enough group that can work together to do end-game content, and we'll see how far needing on everything gets you.
Most guild I been in consider a roll a roll in 5 men and in raids they use a loot consoule or point system. I hate guilds that use a roll system because it's luck and sometimes you just end up gearing ppl before they move to guild that uses a better system.
What's up with the no LFG and LFR

ClyntKeelan's Avatar


ClyntKeelan
01.27.2012 , 05:20 PM | #1289
Reading this thread it's obvious that I'm far from alone in being upset about selfish Loot Snatchers. I think from now on I'm gonna warn any group I'm in that Loot Snatching will be rewarded with instantaneous Healer-Quit. Middle of the FP or not.

The good thing is you can see who's doing it - it's right there on the chat window.

chton's Avatar


chton
01.27.2012 , 05:21 PM | #1290
Quote: Originally Posted by Maccaroth View Post
The more people you alienate the harder it will be for you to find people to group and play with. And flashpoints are usually done by four people's group. It's not the best idea to make enemies if there is no reason for it.

Also, don't treat this social contract as something that makes you forfeit your share of the loot for nothing. Remember that while you might be expected to not need some of said loot (when there are peope around who need it for their character) you'll be entitled to need the other parts and these will be the parts that will improve your character directly. Plus you'll greed anything else that the other players didn't need. You pass something, you gain something.
But I don't need your social contract. And I don't need anyone to "give up" loot for me. Since I don't expect anyone to give up anything for me, why would I give anything up for them?