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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Doki's Avatar


Doki
01.27.2012 , 04:16 PM | #281
Quote: Originally Posted by Balmuck View Post
Sorc and Sages aren't over powered... They don't come close to BW/Sorc.

As far as Engineers Electro Magnets were concerned... That wasn't a nerf, lol. That was a fix. You could pull people through walls and ****.
Was the electromagnet fix needed? Yes. But not NEARLY as much as the BW fix, which didn't come down the pike until many months after (essentally after the event horizon for the success of the game).

Besides, Electromagnet was the only real reason to run with an Engi, and that class was yet another one tossed on the dustpile in the face of the BW/WP redonkulousness...

Side note, did they even help out Shadow Warriors (I quit before the six month mark)? Talk about a class that gimped everything it was involved in...
Quote:
As for Scoundrels having no tools for short burst healing, we don’t agree with that assessment. A scoundrel, for example, is capable of producing rather significant burst healing output by using Upper Hand gained from Underworld Medicine or Kolto Injection to trigger an instant Emergency Medpack or Surgical probe when needed.

GutPunch's Avatar


GutPunch
01.27.2012 , 04:19 PM | #282
Quote: Originally Posted by Cambiata View Post
Of course if you send a group after one person, they'll go down fast. That works for all classes.

The point is that I can solo kill a jugg or guardian. I can't even get near a sorc while they're destroying me as if I had no armor. Heck, if 2 melee classes go after a single sorc, they'll still die before destroying the sorc.

This reminds me of the "if you put a healbot on a jugg/guardian tank, then they're unstoppable!" Well duh, so is anyone else. It's like you guys have no idea how PVP works or something.
Are you trying to balance the game on 1v1s? Sorry but what?! At the best, the classes are setup in a rock, paper, scissors method. As you stated, you can eat melee classes no problem. But ranged dps might be a bit more work. Sorry, but that is good class design.

If its a 2v1 and they can't beat a sorc I'm doubting the gear and/or the skill of both players. It is impossible to keep two targets mezzed long enouch - espeically with jump tos. Try again.
Craftiness - Sorcerer | Ambitiousness - Mercenary | Anguish - Assassin | Unleashed Legacy
Raging Elitists
The Harbinger, US-West

Firaxus's Avatar


Firaxus
01.27.2012 , 04:20 PM | #283
I play a sage.. I can't 1v1 a sorc but that's irrelevant.. The point I'd consider is that One sorc may be easy prey for a trooper yet five + Sorc all focusing targets can decimate the enemy team. They ID and drop the healer and DPS then the tank falls.
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lokivoid's Avatar


lokivoid
01.27.2012 , 04:21 PM | #284
Quote: Originally Posted by jcyrus View Post
(For those unaware of Bright Wizards, they are a class in Warhammer Online. At launch, the class had far too powerful of attacks earned early on which resulted in the warzones being 50%+ Bright Wizards, with them topping the damage charts)

Now that everyone knows Operative changes are on the way, I'm seeing a lot more Inquisitors around - especially Sorcerers. It's like the Operatives are all rerolling the alternative stealth class, or the alternative facemelting class.

Warzones are beginning to look like Warhammer Online's Bright Wizard problem. In the Huttball matches I've played today, the worst so far have been one with 11 Inquisitors, and one with 12.

10 out of the 11 Inquisitors were Sorcerers in the first one, and 8 out of 12 were Sorcerers in the second.

Should we view this as merely growing pains, as a portion of the playerbase looks for another class to play? Or do you think this is going to be a longterm problem, where the game becomes Sorcerer Wars of the Old Republic (to quote a guildie)?
They can reroll sin all they want, alot of assassin aspects are bugged/gimped compaired to other DPS classes. If they wanna reroll to the next flavor of the month it would be Merc.

baldsh's Avatar


baldsh
01.27.2012 , 04:31 PM | #285
Quote: Originally Posted by Firaxus View Post
I play a sage.. I can't 1v1 a sorc but that's irrelevant.. The point I'd consider is that One sorc may be easy prey for a trooper yet five + Sorc all focusing targets can decimate the enemy team. They ID and drop the healer and DPS then the tank falls.
Ummm, any number of DPS focusing one target == dead target. This is one of the primary reasons pre-mades beat PUGs, pre-mades call targets and focus, PUGs ... well, they don't. I have been with pugs I will call out the primary opposition healers and still noone attacks them, I even mark them when I can.

Please, don't call a class overpowered when it is a group focusing a single target.

As for the sorc itself in a 1 vs. 1, on my 50 scoundrel it's not too bad but I have a few interrupts on him, my 36 commando now has issues with them, but of course he has no real interrupts yet. Want to kill a sorc? Use your interrupts.

Venilator's Avatar


Venilator
01.27.2012 , 04:31 PM | #286
I love how Sorcerers are always treated as if they are All three specs in one.... Despite Lightning being a joke in PvP since they have to root themselves to do damage. Madness is their "PvP" spec while corruption may be good but i have yet to see a Corruption Sorcerer be as unkillable as a heal Spec Merc/Commando...


The QQ about sorcerers is mind boggling due to how their only worth in Huttball is the extraction/AoE kb chain.


PuG players just mad that their UBER DPS character jumps a solo Sorcerer and wasn't able to kill him. Sorcerer's have a lot of escapes.... so do jugs who learn how to intercede...

Balmuck's Avatar


Balmuck
01.27.2012 , 04:37 PM | #287
Quote: Originally Posted by Doki View Post
Was the electromagnet fix needed? Yes. But not NEARLY as much as the BW fix, which didn't come down the pike until many months after (essentally after the event horizon for the success of the game).

Besides, Electromagnet was the only real reason to run with an Engi, and that class was yet another one tossed on the dustpile in the face of the BW/WP redonkulousness...

Side note, did they even help out Shadow Warriors (I quit before the six month mark)? Talk about a class that gimped everything it was involved in...
Engineer were good. UF + full DoT load = insta death

To many played them as pull pots insted as Granadiers.

That being said, Sorcs and Sages still don't come close to BWs. Sorcs can't annihilate everything in their paths. They're a complete class that's for sure bit there are better DPS class in this game.

As far as SW are concerned, they're probably the best RDPS in WAR right now.
FULKAN

You can run, but you'll only die tired.

Firaxus's Avatar


Firaxus
01.27.2012 , 04:40 PM | #288
Quote: Originally Posted by baldsh View Post
Ummm, any number of DPS focusing one target == dead target. This is one of the primary reasons pre-mades beat PUGs, pre-mades call targets and focus, PUGs ... well, they don't. I have been with pugs I will call out the primary opposition healers and still noone attacks them, I even mark them when I can.

Please, don't call a class overpowered when it is a group focusing a single target.

As for the sorc itself in a 1 vs. 1, on my 50 scoundrel it's not too bad but I have a few interrupts on him, my 36 commando now has issues with them, but of course he has no real interrupts yet. Want to kill a sorc? Use your interrupts.
If the way to kill a sorcerer is to use your interrupts and interrupts only work on one sorcerer. Then having 2+ sorcerers increases the difficulty greatly. Sure, interrupt one or two of them but what about the other four?
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Venilator's Avatar


Venilator
01.27.2012 , 04:44 PM | #289
Quote: Originally Posted by Firaxus View Post
If the way to kill a sorcerer is to use your interrupts and interrupts only work on one sorcerer. Then having 2+ sorcerers increases the difficulty greatly. Sure, interrupt one or two of them but what about the other four?


So sorcerers should just instantly die when you attack them right? Just wilt under your character's massive E-peen because you attacked them?


Its called a stun? You jump them... this is no different then when you attacked Runepriests/Warrior Priests/Zealots or anyother class that uses cast on times...


Stop using 1v1 pug logic...

Doki's Avatar


Doki
01.27.2012 , 04:47 PM | #290
Quote: Originally Posted by Balmuck View Post
Engineer were good. UF + full DoT load = insta death

To many played them as pull pots insted as Granadiers.
I played as a grenadier, and I found them very ineffective. Sure, I could DoT up people, but out-of-control AoE healing essentially cleared off all the DoT/Damage. Essentially, I was numbers generating for the opposing healers.

Top in damage (unless with a good BW), bottom in kills. That was the consistant story for Engis in my day.

Good to hear about the SWs though, I remember on launch having two in your BG essentially meant that it was an instant loss, as their DPS was so low it wasn't even worth bothering. It got so bad I remember people yelling at SWs to get out of the BG because they were wasting a spot and ANYTHING else would be better...

Mythic, such fond memories of your class balancing I hold, close to my heart...
Quote:
As for Scoundrels having no tools for short burst healing, we don’t agree with that assessment. A scoundrel, for example, is capable of producing rather significant burst healing output by using Upper Hand gained from Underworld Medicine or Kolto Injection to trigger an instant Emergency Medpack or Surgical probe when needed.