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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Dronp's Avatar


Dronp
01.27.2012 , 12:21 PM | #261
Its funny playing a warzone where u see 10 sorcs/sages and your not even surprised cause its the norm...why bother rolling anything else tho when your the best healer by far and also one of the best dps if you want to switch it up.

Tourne's Avatar


Tourne
01.27.2012 , 12:23 PM | #262
Quote: Originally Posted by Cambiata View Post
Heck, if 2 afk bot melee classes go after a single sorc, they'll still die before destroying the sorc.

...fixed that for you.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:28 PM | #263
Quote: Originally Posted by DarylMusashi View Post
In order for Sorc to be on par with Bright Wizard the dots would have to tick for the spell maximum each tick. Meaning if you had a dot that did 4k over 12 seconds, the dot would tick for 4k every time over 12 seconds. This was the main coding error that allowed Bright Wizards to destroy Warhammer before it ever had a chance to establish itself. The fact that the devs let it go as long as they did should have ensured that they never worked in the industry again. I believe this beyond any other factor is what killed that game. By the time it was corrected it was already too late.
Exactly. I was a Sorc in Warhammer and that's exactly what drove me to quit - the problem existed for so long it was unbelievable that people were being paid to develop the game.

Bioware appears just as sluggish to implement changes to clearly overpowered classes. If this persists, the game will suffer accordingly.

Rheeling's Avatar


Rheeling
01.27.2012 , 02:38 PM | #264
It's probably just a phase. The mechanics are pretty easy to fall into, so it's easy for people to pick up. You'll start seeing a lot more of them drop off though once they realize you can't just faceroll your way into staying alive.

If you're up against a player that has a decent knowledge base of PvP functioning and counters, you have to use EVERYTHING at your disposal just to try and drag out the fight to where your dots will be effective, or until someone can come help you. Or simply get away. (Snare + Force Speed).

We can be effective with a small number of our abilities, as we don't have many (vital) procs to watch for, or debuffs to stack. And a majority of the time spend in warzones, we can free-cast people nobody either notices us or bothers us. Tunnel vision gets the best of enemy teams.

When focused by 2 people, we melt. When targeted by Operatives, Assassins, Marauders, and even sometimes Juggernauts, we have to go more into a "survive and kite" mode rather than just a dps race.

It's a class that takes getting used to, and when played effectively can wreck teams. Just like any other class in the game. The only problem is that currently, there are a ton of Sorcs (not as many Sages on Republic though), so our abilities/specs seem amplified.
Quote: Originally Posted by Smashface View Post
I imagine they pulled them from actual server data, as opposed to your source, which appears to be your arse.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:46 PM | #265
Quote: Originally Posted by Rheeling View Post
When focused by 2 people, we melt.
No, other classes do, but Sorcs do not. They have possibly the most tools of any class to escape when focused by two people, including speed, exploding CC bubble, and AOE KNOCKBACK ROOT

Monoth's Avatar


Monoth
01.27.2012 , 02:47 PM | #266
It's a tough class to size up, because by themselves there not super OP, but if you get 2-3 of them in a group you can't kill them due to their ability to spam heal each other...

Another issue is they have way to much utility as a class, they can pretty much do anything, speed run, shields, spam healing, high DPS, long range dps, tons of CC... a lot of this was complained about back in beta but Bioware ignored us... To top it off a lot of their powerful skills are not that high up on the skill tree, so they become OP very early..

It's almost if the Dev's had kids that they wanted to create an easy class for them to play so they created the Sorc / Sage... Definitely the easiest class out there to play and master
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Dravinian's Avatar


Dravinian
01.27.2012 , 02:50 PM | #267
Quote: Originally Posted by EternalFinality View Post
No, other classes do, but Sorcs do not. They have possibly the most tools of any class to escape when focused by two people, including speed, exploding CC bubble, and AOE KNOCKBACK ROOT
have any of those things ever actually killed anyone?

No, they are survival tools. The moment you do damage after using any of those, they break.

Besides which, don't some of the classes have immunity to such controls, not only through the resolve bar, but also through their own abilities?

Dravinian's Avatar


Dravinian
01.27.2012 , 02:53 PM | #268
Quote: Originally Posted by Monoth View Post
It's a tough class to size up, because by themselves there not super OP, but if you get 2-3 of them in a group you can't kill them due to their ability to spam heal each other...

Another issue is they have way to much utility as a class, they can pretty much do anything, speed run, shields, spam healing, high DPS, long range dps, tons of CC... a lot of this was complained about back in beta but Bioware ignored us... To top it off a lot of their powerful skills are not that high up on the skill tree, so they become OP very early..

It's almost if the Dev's had kids that they wanted to create an easy class for them to play so they created the Sorc / Sage... Definitely the easiest class out there to play and master
Apart from the one in your Avatar of course.

People keep moaning about CC, has anyone ever died to a CC ability? 90% of them do no damage and those that deal damage deal a tiny amount of damage in comparison to every other ability.

I think the problem is this, when you aren't paying attention, Sorc/Sage kill you.

Then when you get frustrated and go after the Sorc/Sage you can't kill them because they burn their cooldowns to escape, they don't kill you, they don't even come close, but you want your revenge and when you don't get it you get upset.

This is the simple truth.

FalmeseReb's Avatar


FalmeseReb
01.27.2012 , 02:57 PM | #269
Quote: Originally Posted by Raque View Post
All classes are overpowered if you do not capitalize on their weaknesses. Most of the people who are claiming sorc are overpowered are not doing that.

I have gotten over 600k damage in voidstar 5 times but it has nothing to do with me being good or playing an overpowered class. It everything to do with the other team letting me. When I face good teams, I need to push to do half that much damage as it is hard to DPS when some melee is continually trying to shove their lightsaber down my throat.
They're nerfing the counter to Sorc, so it needs to be nerfed too.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:00 PM | #270
Quote: Originally Posted by Dravinian View Post
have any of those things ever actually killed anyone?

No, they are survival tools. The moment you do damage after using any of those, they break.

Besides which, don't some of the classes have immunity to such controls, not only through the resolve bar, but also through their own abilities?
So they have supreme survival AND great dps and/or healing? Hmmmmmmmmmmmmmmmmmmmmmmmmm