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Hero Engine: why?


DarkCarnage's Avatar


DarkCarnage
01.27.2012 , 02:00 PM | #691
Quote: Originally Posted by Tokeee View Post
http://www.torstatus.net/shards/us

Proof that the average number of people playing at any given time is in fact dwindling. It could be that everyone is still paying but just not playing. However, Occam's razor is a fine for the current situation in swtor.
you do know there were more poeple on at a given time due to the winter break for school,collage and some poeple taht work for the x-mas time frame right ?

i'm a worker and collage student (IT and mastering IT degree now) and was off durning dec 15-jan 2 time frame.

also if you in the army/basic training and AIT during x-mas break everyone forced to go home, yes i'm ex-army too lol
Server: Shadow Hand ; Char: DarkCarnage SW
Guild: Hellions, i'm pretty easy to find, jsut follow the path of dead bodies, kocked up Sith ladies and crying Impiral soilders, bwhaahhaha.

Tokeee's Avatar


Tokeee
01.27.2012 , 02:01 PM | #692
Quote: Originally Posted by JustTed View Post
...so?



Because with money, you can just purchase more time, right?

Shipped titles? I'm beginning to think you've never even been employed.
I've already realized the same from you. Projects are measured in manhours. You cannot purchase more time but if a project is projected to take 1000 manhours from a certain skillset, often employing one or two additional developers can reduce the customers time to receive a product while still taking the same number of manhours. You can't just throw more people at a situation constantly, that's for certain, however you can put an engine into development for a year or two and begin work on non-engine required tasks.

It's amazing what you can do when you learn how the process works isn't it? Any more advice from me and I'm going to have to start charging you my hourly consulting fee.

Tokeee's Avatar


Tokeee
01.27.2012 , 02:01 PM | #693
Quote: Originally Posted by JustTed View Post
And how is this data collected? With /who? That would make it pretty inaccurate, but that's never stopped people from appealing to these awful tools before.
Did you even take the time to read how the data is collected? Seriously, if you're not going to take 30 seconds to educate yourself just depart from this thread.

DeeckTator's Avatar


DeeckTator
01.27.2012 , 02:02 PM | #694
Quote: Originally Posted by Tokeee View Post
Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.
They've done a extensive rewrite of the engine, they say it barely even resembles the original hero engine). it should be threaded, why else is Dual core minumum and Quad recomended?

Jack_Deth's Avatar


Jack_Deth
01.27.2012 , 02:04 PM | #695
Quote: Originally Posted by Godsfear View Post
The hero engine is bad. Champions has the same ability lag this game suffers from.

Champions Online did not use the Hero engine. Yes it used the HERO System for its rules and lore.
Sorcerer | Sniper | Sentinel | Vanguard | Juggernaut | Scoundrel | Mercenary | Sage

MrTijger's Avatar


MrTijger
01.27.2012 , 02:04 PM | #696
Quote: Originally Posted by Tokeee View Post
I love quoting myself for those who have little to no reading comprehension



Hero engine was not built FOR swtor. It was built to for hero's journey and then turned into a mass usage tool so that indie developers could have a lower cost of entry and less risk to develop their game in a limited scope while still having the architecture to support something that is multiplayer.

When you have the kind of bankroll that EA/BW have. You have zero excuse not to have a custom engine designed for you. So yes, it is in fact lazy and incompetent.
Idiotic statement, EA wasnt in the picture when the engine was chosen, something a develope would know.

Tokeee's Avatar


Tokeee
01.27.2012 , 02:05 PM | #697
Quote: Originally Posted by DarkCarnage View Post
you do know there were more poeple on at a given time due to the winter break for school,collage and some poeple taht work for the x-mas time frame right ?

i'm a worker and collage student (IT and mastering IT degree now) and was off durning dec 15-jan 2 time frame.

also if you in the army/basic training and AIT during x-mas break everyone forced to go home, yes i'm ex-army too lol
Yeah man, I made collages in kindergarten too and they are time consuming! Whew! Oh you meant college, sorry I got all excited about making a collage of failure from the bulk of posters in this thread and hanging it on my wall and... what were you talking about? Oh. Wait. Good lord this is difficult to read.

Yes, I'm well aware of the population fluctuation due to game release. However, after 1/3 and 1/14 there is still a declining trend in the number of subscribers logged on concurrently. It did not level off, although as they get lower and lower it does seem to be tapering closer to what will probably be their "6 month" player base, and then decline further after that. It's not growing, that much is certain.

JustTed's Avatar


JustTed
01.27.2012 , 02:06 PM | #698
Quote: Originally Posted by Tokeee View Post
I've already realized the same from you. Projects are measured in manhours. You cannot purchase more time but if a project is projected to take 1000 manhours from a certain skillset, often employing one or two additional developers can reduce the customers time to receive a product while still taking the same number of manhours. You can't just throw more people at a situation constantly, that's for certain, however you can put an engine into development for a year or two and begin work on non-engine required tasks.

It's amazing what you can do when you learn how the process works isn't it? Any more advice from me and I'm going to have to start charging you my hourly consulting fee.
Save it. "Throw money at it while spending an additional two years making our game" is terrible advice. You're fired. I'm sorry Age of Conan didn't work out for you.

brentonj's Avatar


brentonj
01.27.2012 , 02:07 PM | #699
Quote: Originally Posted by JustTed View Post
You don't have proof for either of those claims. You just made them up.
Actually it's quite accurate. Most analysts have trimmed BioWare's earnings and expectations way down. Not to mention, the many public tools now available which show decreasing population on almost all severs.

In regards to the engine, look no further to the actual forums - which display an almost universal disgust for the lack of creativity and performance from the Hero Engine.

Although judging from your post history, BioWare can do no wrong - and everything is going great.

I suppose drones are needed, even in real life.
Ability Delay
"Busy adults who desire high level progression & expect high performance results"

Kedlan's Avatar


Kedlan
01.27.2012 , 02:11 PM | #700
Quote: Originally Posted by brentonj View Post
Actually it's quite accurate. Most analysts have trimmed BioWare's earnings and expectations way down. Not to mention, the many public tools now available which show decreasing population on almost all severs.

In regards to the engine, look no further to the actual forums - which display an almost universal disgust for the lack of creativity and performance from the Hero Engine.

Although judging from your post history, BioWare can no wrong - and everything is going great.

I suppose drones are needed, even in real life.
Accurate? Please. Last time I checked numbers can be played with to make them look better or worse, depending on what point you want to make. Ill wait a year before I can say the game is dead or not. As for the analysts, same story different setting.
"William Wallace and Daniel Erickson reenact classic battles from the Star Wars saga. And, they play a mean Star Wars chess game with developers of a...lesser caliber." -Barthandelus