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Nerf Ops really?


Jagerinho's Avatar


Jagerinho
01.27.2012 , 12:45 PM | #71
Quote: Originally Posted by blackadda View Post
yah i know... Sins/Shadows are a good example of a PROPERLY balanced stealth class.

They will win most of the time, but no fight vs a 100% health target is *ever* a forgone conclusion for a shadow/sin.. I know because I beat them often enough, i also know when its a GOOD assassin they will drag out the fight long enough that, short of some lucky crits, I will lose eventually because thier damage in melee is superior to what i can output

No shadow in their right mind would go into a fight with half health and expect to win, because htye have to EARN every kill...

Playing as my OP however I can go into a fight with half health and know if I crit on my opener, the fights in my favor and ill *probably* win.

That should no longer be a viable option in 1.1.1, if i go into a fight on my OP without full health, i expect my burst wont balance out the fight and ill lose..

Suits me just fine. I like a challenge
this guys a champ, people defending your class in its current state need to take a leaf out of this guys book.

NuclearPanda's Avatar


NuclearPanda
01.27.2012 , 12:47 PM | #72
Quote: Originally Posted by Khensu View Post
45 Operative here.
We only win under very specific circumstances\situations. There is no way we are OP compared to some of the other classes.
I don't want to start a flame war (which apparently is already happening), but that set of "very specific circumstances/situations" pretty much always includes

1) You being stealthed
2) Burst critting me for a large amount of my health right away
3) Stun me and continue to crit attack
4) Me using my stunbreak (if even available with it's 1min 30 second cooldown)
5) Immediately stunning me again in a stunlock to finish the job


Long story short, all haters are going to hate. I'm a BH and I guarantee they're going to nerf the tracer missle next due to all the noob BH's spamming that ability (which is unfortunate for legitimate players who use it as intended to lower armor and lead into combos)
Thank god I'm an Arsenal DPS and not a Bodyguard healer. Patch 1.2 is going to make them worthless.

GengisKahn's Avatar


GengisKahn
01.27.2012 , 12:52 PM | #73
Quote: Originally Posted by Pinworm View Post
Ops are one of the most blatantly broken classes I've ever seen in an MMO - rivaled only by my Barbarian in Age of Conan. If you can not see that, you are simply being biased and not looking at it Objectively. Killing tier 3 tanks in an initial stun isn't normal, but for ops, it is. The change is necessary, and you'll live.

Bioware isn't picking your class to nerf from a game of inny-minny-miny-moe. Nor are they choosing to do it based on forum posts (or they'd nerf EVERY class - look around). They have actual data, TONS of it, and that is what is influencing this choice.

Full disclosure: my main is a sniper, my alt is an Operative.
Keep exagerating, as long as you are part of the sorceror/sage mayority, Mythic and Bioware will do as you say and end up destroying this game too.
Those are my principles, and if you don't like them... well, I have others. (Groucho Marx)
There are only 10 types of people in the world: those who understand binary, and those who don't

blackadda's Avatar


blackadda
01.27.2012 , 12:54 PM | #74
Quote: Originally Posted by seekerofpower View Post
I don't play an Op, but my gf does. My opinion on the subject is, they should give it a little time, now that buff stacking has been fixed, and see if the problem still exists. We don't PvP much, but those nerfs will severely hurt Ops in PvE.
Would your opinion be the same if the Lead Developer had said... "we reviewed the data on the powers in question, and found we had made an error and applied the wrong balance formula to the operative and smuggler operners"

Because.. the Lead Dev has said just that, they made a mistake in their calculations. he mentioned some formulas are intended for powers that have a "set-up" time (need stacks of a debuff or buff applies)....powers that are instant cast at full effectiveness have a different formula.
The implication was they used the wrong formula when deciding on damage values for the opener and powers which impact the opener.

They also said they will watch closely for any impact on PVE and make adjustments accordingly should the effectivenes of the class make it fall outside a certain threshold...

Aramtrueshot's Avatar


Aramtrueshot
01.27.2012 , 12:56 PM | #75
Quote: Originally Posted by NuclearPanda View Post
I don't want to start a flame war (which apparently is already happening), but that set of "very specific circumstances/situations" pretty much always includes

1) You being stealthed
2) Burst critting me for a large amount of my health right away
3) Stun me and continue to crit attack
4) Me using my stunbreak (if even available with it's 1min 30 second cooldown)
5) Immediately stunning me again in a stunlock to finish the job


Long story short, all haters are going to hate. I'm a BH and I guarantee they're going to nerf the tracer missle next due to all the noob BH's spamming that ability (which is unfortunate for legitimate players who use it as intended to lower armor and lead into combos)
Can't stun again after the initial stun, your resolve bar is full.

Penttt's Avatar


Penttt
01.27.2012 , 12:56 PM | #76
Quote: Originally Posted by NuclearPanda View Post
4) Me using my stunbreak (if even available with it's 1min 30 second cooldown)
5) Immediately stunning me again in a stunlock to finish the job
K.O./Jarring Strike fills your resolve bar to full so that's not possible.

I wish there were people who weren't completely ignorant about this game's mechanics supporting this nerf, makes me worry about the future of this game.

NuclearPanda's Avatar


NuclearPanda
01.27.2012 , 12:56 PM | #77
Quote: Originally Posted by GengisKahn View Post
Keep exagerating, as long as you are part of the sorceror/sage mayority, Mythic and Bioware will do as you say and end up destroying this game too.
They probably listen to the people who keep a level head about this and demonstrate actual examples of how SOME of the Operative's skillset is unbalanced.

Oh, and proper spelling and grammar occasionally helps as well when attempting to get your point across.
Thank god I'm an Arsenal DPS and not a Bodyguard healer. Patch 1.2 is going to make them worthless.

Khensu's Avatar


Khensu
01.27.2012 , 12:57 PM | #78
Quote: Originally Posted by NuclearPanda View Post
I don't want to start a flame war (which apparently is already happening), but that set of "very specific circumstances/situations" pretty much always includes

1) You being stealthed
2) Burst critting me for a large amount of my health right away
3) Stun me and continue to crit attack
4) Me using my stunbreak (if even available with it's 1min 30 second cooldown)
5) Immediately stunning me again in a stunlock to finish the job


Long story short, all haters are going to hate. I'm a BH and I guarantee they're going to nerf the tracer missle next due to all the noob BH's spamming that ability (which is unfortunate for legitimate players who use it as intended to lower armor and lead into combos)
How exactly are we doing number 5? This tells me you don't know what you're talking about. When we stun you out of stealth it fills your resolve bar. You can no longer be stunned by ANYONE. We can only stun people for 3 seconds and we're lucky if we have you below half health after those 3 seconds. You make it sound like every hit we do is a crit.

I admit I'm not 50, so maybe we do crit a lot more at end game. Can anyone honestly say we are OP since the Buff Stacking nerf?
Khensu: MEMBER
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NuclearPanda's Avatar


NuclearPanda
01.27.2012 , 01:04 PM | #79
Quote: Originally Posted by Khensu View Post
How exactly are we doing number 5? This tells me you don't know what you're talking about. When we stun you out of stealth it fills your resolve bar. You can no longer be stunned by ANYONE. We can only stun people for 3 seconds and we're lucky if we have you below half health after those 3 seconds. You make it sound like every hit we do is a crit.

I admit I'm not 50, so maybe we do crit a lot more at end game. Can anyone honestly say we are OP since the Buff Stacking nerf?
http://www.swtor.com/fr/community/sh...d.php?t=138609

Maybe it's just me, but I get stunned FREQUENTLY, back to back, even if my resolve bar fills.

Im not sure it it's a bugged with ranged stuns not being affected by Resolve, but I'm certainly not the only one still suffering from the problem.

So yeah, Operatives are still OP'd with their amount of stuns/stealth/crits and my single stunbreak.
Thank god I'm an Arsenal DPS and not a Bodyguard healer. Patch 1.2 is going to make them worthless.

GengisKahn's Avatar


GengisKahn
01.27.2012 , 01:05 PM | #80
Quote: Originally Posted by NuclearPanda View Post
I don't want to start a flame war (which apparently is already happening), but that set of "very specific circumstances/situations" pretty much always includes

1) You being stealthed
2) Burst critting me for a large amount of my health right away
3) Stun me and continue to crit attack
4) Me using my stunbreak (if even available with it's 1min 30 second cooldown)
5) Immediately stunning me again in a stunlock to finish the job


Long story short, all haters are going to hate. I'm a BH and I guarantee they're going to nerf the tracer missle next due to all the noob BH's spamming that ability (which is unfortunate for legitimate players who use it as intended to lower armor and lead into combos)
You cant be stunned again after the initial one.

I dont want to start a flame war with you, but you have so little experience with this game PVP that you dont even know what is happening in the battlefield, so please, dont join the conversations that talk about the PVP aspect of this game which clearly you have little experience with.
Those are my principles, and if you don't like them... well, I have others. (Groucho Marx)
There are only 10 types of people in the world: those who understand binary, and those who don't