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Hero Engine: why?


TheHeadCapper's Avatar


TheHeadCapper
01.27.2012 , 12:17 PM | #641
Quote: Originally Posted by Mallorik View Post
Did they rebuild the hero engine for swtor?

And god knows im no bioware fanboy but im rpetty happy with their first pass at fixing the ability delay thing, mine is almost all gone it happens very rarely now.
Companies make a ton of changes typcially after buying an engine. people saying you can't fix x and X really have no concept of coding. You can fix anything by rewriting parts of the engine.
The formula 'two plus two equals five' is not without its attractions

PinkSugar's Avatar


PinkSugar
01.27.2012 , 12:17 PM | #642
Very interesting post! this explains a lot! Thank you OP! Thank you!

Tekniko's Avatar


Tekniko
01.27.2012 , 12:19 PM | #643
Quote: Originally Posted by Tokeee View Post
Why did you choose an Engine that wasn't developed to your exact specifications? I mean, EA and BW make enough, you could have outsourced your Engine development and made the engine fit your game.

Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.


Seriously. Blizzard built an engine to fit their game, they're billions (trillions yet?) richer. You didn't, and you're missing out on Billions in part due to this decision.
Why?
I have personally used the Hero Engine for my MMO and I think BioWare made an excellent choice. Idea Fabrik keeps the HE up to date and includes a huge amount of support resources. HE is constantly evolving and without limitation. So, please, think (or research) before you speak.
Let's Play: The Old Republic! As a Jedi Guardian or a Sith Sorcerer!

PinkSugar's Avatar


PinkSugar
01.27.2012 , 12:26 PM | #644
Quote: Originally Posted by Tekniko View Post
I have personally used the Hero Engine for my MMO and I think BioWare made an excellent choice. Idea Fabrik keeps the HE up to date and includes a huge amount of support resources. HE is constantly evolving and without limitation. So, please, think (or research) before you speak.
Can you please provide us with sources to back up what you are saying? You should cite after you speak! It would make your claim more believable.

Mandrax's Avatar


Mandrax
01.27.2012 , 12:29 PM | #645
Quote: Originally Posted by Godsfear View Post
Warhammer did the same thing. If I could kick the guy in the nads who chose Warhammer's engine I would do so gladly.

The hero engine is bad. Champions has the same ability lag this game suffers from.
Actually Warhammer used a modified version of the DAoC engine.
Space, is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space...

djsmileey's Avatar


djsmileey
01.27.2012 , 12:29 PM | #646
I love that there is a huge discussion about the Hero Engine, when 99.9% of people have ABSOLUTELY NO IDEA what the engine even does.

Perpetual Ignorance is hilarious.
If things get any worse, I'll have to ask you to stop helping me.

Jagerinho's Avatar


Jagerinho
01.27.2012 , 12:32 PM | #647
Quote: Originally Posted by djsmileey View Post
I love that there is a huge discussion about the Hero Engine, when 99.9% of people have ABSOLUTELY NO IDEA what the engine even does.

Perpetual Ignorance is hilarious.
Quoting for truth

Dantragk's Avatar


Dantragk
01.27.2012 , 12:36 PM | #648
Quote: Originally Posted by djsmileey View Post
I love that there is a huge discussion about the Hero Engine, when 99.9% of people have ABSOLUTELY NO IDEA what the engine even does.

Perpetual Ignorance is hilarious.
http://en.wikipedia.org/wiki/Game_engine

Not hard to figure out.

truedark's Avatar


truedark
01.27.2012 , 12:41 PM | #649
Quote: Originally Posted by Tokeee View Post
Why did you choose an Engine that wasn't developed to your exact specifications? I mean, EA and BW make enough, you could have outsourced your Engine development and made the engine fit your game.

Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.


Seriously. Blizzard built an engine to fit their game, they're billions (trillions yet?) richer. You didn't, and you're missing out on Billions in part due to this decision.
Why?
Blizz didn't build the engine for WoW. They built the engine for WC3 then modified it for WoW.
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Dantragk's Avatar


Dantragk
01.27.2012 , 12:43 PM | #650
Quote: Originally Posted by truedark View Post
Blizz didn't build the engine for WoW. They built the engine for WC3 then modified it for WoW.
Who built the WC3 engine?