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Nerf Ops really?


GengisKahn's Avatar


GengisKahn
01.27.2012 , 12:17 PM | #61
Quote: Originally Posted by Yzhual View Post
Try to deal 5k crits + 3k crit with a sorc while the other one is stuned in the ground.
Ok, take a<ways those crits from the Operative and give them HUGE aoe, HUGE shielding capabilities, knockback, many slows, all the abilities descipted before with great range and everything that the sorceror/sage has (which is a lot more than what i said).

Then we will not have many acs anymore and we will have the same AC with different name.

God forbid different classes having different perks.
Those are my principles, and if you don't like them... well, I have others. (Groucho Marx)
There are only 10 types of people in the world: those who understand binary, and those who don't

Jagerinho's Avatar


Jagerinho
01.27.2012 , 12:18 PM | #62
Quote: Originally Posted by blackadda View Post
Assasins and shadows get a lot of respect, they give *skilled* players a hell of a hard time and i find some of my best battles are against sorcs and sins... always a nailbiter IF the player on the other end is good.

Currently its obvious when the assassin/shadow is a skilled player and when they arent...

The good ones pretty much win 70% of their fights against all classes... but they do so with *skill* by properly timing their interrupts and burst.

Right now the bar for operatives is nowhere near as high.. 1.1.1 should see that balance.
I'm not saying we need a buff, I'm very content with shadow - I was using it as an example.

Jagerinho's Avatar


Jagerinho
01.27.2012 , 12:22 PM | #63
Quote: Originally Posted by MaglorArcanist View Post
you can kite and knokback people, we can't, you can force sprint and go away, or close gaps we can't you can go in tank stance and try tu survive more, we cant.
So?
You have Dirty escape/flee the scene, shrap bomb/stopping power and medium armour. See what I did thar?

GengisKahn's Avatar


GengisKahn
01.27.2012 , 12:33 PM | #64
Quote: Originally Posted by Trilella View Post
So glad you all got nerfed.

I am a 50 Pure Healer in all Champion gear and you guys was killing me before the nerf in 3-4 hits of that one skill you all liked to spam. I could not even heal through it and yet you do not think it needed nerfed, gimmie a break.

Powertech is next and that tracer missile garbage, 3-4 hits from that and I am dead, can't wait for that nerf too.
This is why operatives are getting nerfed.

QQ from people that know so little about the class that think operatives are spamming a skill.

Having Champion gear only means you have some free time.

You dont know what the operatives are using, you just qq.

Also, Operatives WERE killing you before the nerf? You do know the nerf isnt on live servers yet, do you? Or you mean the 1.1 buff stacking nerf that no one was against of?
Those are my principles, and if you don't like them... well, I have others. (Groucho Marx)
There are only 10 types of people in the world: those who understand binary, and those who don't

GengisKahn's Avatar


GengisKahn
01.27.2012 , 12:38 PM | #65
Quote: Originally Posted by Jagerinho View Post
Jedi shadows have it the same pal, apart from our burst damage isn't as good as yours, should we get a buff to have an insane opener as well?
Jedi shadows have a gap closer and a ranged snare.
Those are my principles, and if you don't like them... well, I have others. (Groucho Marx)
There are only 10 types of people in the world: those who understand binary, and those who don't

blackadda's Avatar


blackadda
01.27.2012 , 12:38 PM | #66
Quote: Originally Posted by Jagerinho View Post
I'm not saying we need a buff, I'm very content with shadow - I was using it as an example.
yah i know... Sins/Shadows are a good example of a PROPERLY balanced stealth class.

They will win most of the time, but no fight vs a 100% health target is *ever* a forgone conclusion for a shadow/sin.. I know because I beat them often enough on my BH, i also know when its a GOOD assassin they will drag out the fight long enough that, short of some lucky crits, I will lose eventually because thier damage in melee is superior to what i can output and they have superior resource management, eventually that small gas tank *every* bh has gets you killed when you run out of gas.. its simply the main weakness of the class and Sorcs and Sins exploit that perfectly

No shadow in their right mind would go into a fight with half health and expect to win, because htye have to EARN every kill, and their fights go long enough that other people will often jump in to help...

Playing as my OP however I can go into a fight with half health and know if I crit on my opener, the fights in my favor and ill *probably* win before anyone can react.

That should no longer be a viable option in 1.1.1, if i go into a fight on my OP without full health, i expect my burst wont balance out the fight and ill lose..

Suits me just fine. I like a challenge

Khensu's Avatar


Khensu
01.27.2012 , 12:39 PM | #67
Quote: Originally Posted by Aramtrueshot View Post
The more as I play pvp on my operative at level 63 valor in 4 battlemaster pieces, the more I realize how unnecessary this nerf is.

I demolish ungeared people, however classes that are equal to me, even with my opener its good solid fight.. I die sometimes, sometimes I don't. Most times we are jammed up and whomever has less "friends" dies.

Between that and the fact that I can't push, pull, jump, sprint in combat... I realize that things are fairly balanced. Is it frustrating to be knocked down and beat on.. yep. But thats all we have at the moment, and if you have good gear, and a jump, push, bubble, sprint, stun, range, root... you have a good shot.

I was on the, tweak us but this is over the top band wagon... this last week as other people have caught up to me in gear, I realize that this nerf is stupid at best.

I also fear that in a month, bioware is going to announce that the found a "issue" with how defense / armour is calculated and they will be fixing it.. thereby nerfing damage even more.

Fix the bugs first, let things settle in... then nerf. Too much, too soon, with too little grasp of what pvp is like.
45 Operative here.
I've been pvp'ing a lot more since the 1.1 update and I have to agree with you. We are already the gimped class in PVP. We only win under very specific circumstances\situations. There is no way we are OP compared to some of the other classes.
Khensu: MEMBER
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Pinworm's Avatar


Pinworm
01.27.2012 , 12:40 PM | #68
Ops are one of the most blatantly broken classes I've ever seen in an MMO - rivaled only by my Barbarian in Age of Conan. If you can not see that, you are simply being biased and not looking at it Objectively. Killing tier 3 tanks in an initial stun isn't normal, but for ops, it is. The change is necessary, and you'll live.

Bioware isn't picking your class to nerf from a game of inny-minny-miny-moe. Nor are they choosing to do it based on forum posts (or they'd nerf EVERY class - look around). They have actual data, TONS of it, and that is what is influencing this choice.

Full disclosure: my main is a sniper, my alt is an Operative.

seekerofpower's Avatar


seekerofpower
01.27.2012 , 12:41 PM | #69
I don't play an Op, but my gf does. My opinion on the subject is, they should give it a little time, now that buff stacking has been fixed, and see if the problem still exists. We don't PvP much, but those nerfs will severely hurt Ops in PvE.
"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds."

MaglorArcanist's Avatar


MaglorArcanist
01.27.2012 , 12:45 PM | #70
Quote: Originally Posted by Jagerinho View Post
You have Dirty escape/flee the scene, shrap bomb/stopping power and medium armour. See what I did thar?
Shrap bomb is dirty fight we speak of scrapper nerf.
For wath i know even the shadow can disappear.
Stopping power is neh, usualli end in two people snared who watch it'self badly.... if is a inquisitor, usually is force sprint off range before the skill can be used after the knokback
Squadron 367
The smuggler ac scoundrel, is the less played, the more nerfed and the more difficult class to play, but is the more loved by bioware when is time to play "Nerf it!" Roll a scoundrel, become a nerfball.