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PvP - How it is ...deal with it

STAR WARS: The Old Republic > English > PvP
PvP - How it is ...deal with it

Eludajae's Avatar


Eludajae
01.27.2012 , 11:36 AM | #61
Quote: Originally Posted by Roak View Post
I've dealt with it, I unsubbed
Then why are you still posting here?
Digital Deluxe!

thanealpha's Avatar


thanealpha
01.27.2012 , 11:37 AM | #62
This is really a philosophy question more than a game design one.

There are two schools of thought:

1> This is a game, and as such a GAME should give all players equal footing letting their skill determine the winner.

2> This is a grind, and as such the person who grinds more should have more power as a reward for their time.

One uses basic principals of game design. One uses a more cost/benefit ratio of economics to the equation.

BOTH are equally valid viewpoints, and they don't HAVE to be mutually exclusive. But they often are because MMO designers are often in one camp or the other instead of viewing themselves as someone with the power to design and develop a model that would fullfill BOTH viewpoints.

I could go into all kinds of examples of how BOTH could be satisfied, but it's a pretty easy excercize for someone with a reasonable amount of experience with these games.

Roak's Avatar


Roak
01.27.2012 , 11:38 AM | #63
Quote: Originally Posted by Eludajae View Post
Then why are you still posting here?
what the **** has that got to do with you?
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Atamosk's Avatar


Atamosk
01.27.2012 , 11:38 AM | #64
Quote: Originally Posted by Eludajae View Post
Then why are you still posting here?
yeah why? that seems so silly if you dont play then forget about the game why are you literally wasting your time reading and responding in these forums.
running is never a bad thing

Delavager's Avatar


Delavager
01.27.2012 , 11:39 AM | #65
Quote: Originally Posted by alanisUDL View Post
B.S. in Psychology, Masters in Social Work, Licensed Clinical Social Worker. I've forgotten more about psychology that you probably know. I also cut out the wall of text because it is just too much to respond to but I'll make a few points...

-You discuss the purpose is to progress your character, which is true. But character progression doesn't have to be gear based, and certainly doesn't have to be super exceptionally gear based. Go ahead and give the uber-nerd a reason to play 200 hours and have "better" gear-- but you don't have to go and make it *game breaking*.

-You say that "eventually people will get there". This makes a lot of assumptions, and there are lots of people that won't get there. Who? The people that come across a mirror class, play better than them, but get stomped because of gear. If gear progression was less severe, this wouldn't be an issue and that newer toon would have *a chance*. Right now, they do not. There are a lot of people that will either go back to playing a previous game or move onto a new game because IT IS NOT FUN. As I said previously, you should not have to continue to run up the mountain just to be *competitive*.

-Additionally, I don't think many people would be shocked when the Dev's "move the goalposts" in a few months. New ranks and gear will probably come out. If not, you might then begin to see the "battlemaster vets" start to complain about "nothing new", especially when more people begin to have similar gear and they can't uber-2shot people.
Did you fail out of reading comprehension while in college as well? You A) didn't read what I posted and B) are so short minded in thinking it's amazing you graduated.

A) I didn't say it had to be gear based, I in fact said several times they could (and I would prefer) make it so it's a different system. HOWEVER IT'S NOT THAT WAY YET. What I said was you cannot remove gear without the introduction of a different system.

B) Sucks to be those who will not get there? It's a compromise, if you go towards one side, you eff the other side. Whatever they do with their current system they lose player base. They either lose people because they hit "best gear end game" and don't have anything to progress to, or lose people because they don't want to grind for a bit. Some people play strictly so they can get better gear and stomp on less geared players. Thus you'd lose those players to. NO MATTER WHAT YOU DO YOU LOSE PLAYERS. Can't satisfy everybody. Until they make "ALL PEOPLE EQUAL" in PvP, there is going to be the "best gear out there" and a disparity between geared players and there's nothing that can be done about it except removing gear from PvP. As you are a psychology major you should know this, but studies show that people tend more to stay for the grind/progression then they do for the fun, EVEN IF THEY AREN'T NECESSARILY HAVING FUN DOING IT, purely for the sake of completion or achievement. Thus the argument can be made that they are keeping more people playing the game by having this disparity then those who are leaving due to it.

C) I doubt they have new gear in a few months. It is just your opinion, just as mine is mine, and you can't really make facts or judgments based on it. And again, you can't please everybody. Some player base is going to suffer with EVERY DECISION That is made. Just the way the world works. By please YOU doesn't mean they've pleased everybody.

PinkSugar's Avatar


PinkSugar
01.27.2012 , 11:42 AM | #66
Quote: Originally Posted by Fainflinnn View Post
I replied to someone complaining about expertise in another thread and wanted to repost it here.

First of all expertise is the stat that is rewarded on the gear of a PvP player...(ya i know you know this ).... More TIME you sink in the more of it you get.

So exertise is a defining stat of how much time one has spent playing.
So the guy that currently is lvl 50 that is living his life in the battleground is beating the crap outta the guy that just turned 50....And alot of ppl are whining cause he has more gear and its not fair. Here's how it works for you players that want to play very little and be rewarded for simply logging on:

Player A spends 10 hours a week playing this game. Player B spends 168 hours a week playing this game. Player A things he should be at the same normalized gear level as Player B? I think NOT.

Player A may be a better player and have more skill then Player B but Player B has more time to sink in and to get geared out so he can stomp Player A early game. Player A logs on forums yaps off in general chat and all in all just complains about how unfair the game is but in reality Player A needs to play for another 158 hours to catch up to Player B in gear.

A month or 2 go buy....
Player A is now as geared as Player B. The battle continues and Player B can't hold a candle to the might of Player A's skill. Player B now comes to the forums and pisses whines moans and complains cause Player A is now playing an "overpowered" class.

Another month goes buy...
Player C installs the game runs into Player B......the battle rages on.

Like every other MMO in exsistence ...there is a time commitment made and one that has to be achieved before you can be all crazy geared out regardless of how skiled you think you are. (most of you are terrible and are still learning to throw the ball and not stand on edges where warriors can leap at you).

Side Note: World PvP -- (not illum i'm mean actuall world pvp) - STOP ************ IF YOU GET CAMPED ON A PVP SERVER! ---- you rolled on a pvp server if someone wants to be a douche bag and pin you down and your to stupid to learn how to get away from them thats your problem and you shoulda rolled on a PvE server.

Fix the week to hour conversion rofl
Go get a job!

Further more, when everyone eventually unsubs and goes to guild wars 2 who will Player B challenge with all that broken gear then?

Bahaha....

PinkSugar's Avatar


PinkSugar
01.27.2012 , 11:46 AM | #67
Quote: Originally Posted by origional View Post
When you have level 10 to 49 achieving a more competative balance than a single level does because of the gear they get then there is clearly a problem with that gear. Does that concept not register with people or is it just those who have all the gear and dont want to lose their advantage that 'dont get it'.
I agree.

I wish that I never leveled to 50. It's primarily filled with a bunch of Low Life, no job having, all the time in the world to play (I'm a video game hero) people. Most of them don't even have the skill, but they have the gear to make up for the fact that they lack raw talent.

ROFL!

I'm just sayin' the sheet is funny. But according to Bioware, "This is working as intended".

Delavager's Avatar


Delavager
01.27.2012 , 11:54 AM | #68
Quote: Originally Posted by BentlikeBindo View Post
I like what you have to say, for the most part...

I just want to quote you on these because I just read this and have to agree that GW2 is probably more suited for you, and I know for me as well, but I would expect someone that is ideally looking for an equal, skill based playing field to not be so heavily in favor of pampering current kings of the hill.

And attacking people like me, who think expertise is a joke and a lame excuse for game design (separation from PvE/PvP gear is necessary though) doesn't show me squat.

All I see is negativity, and it's a shame because you probably have some good ideas based on your keen taste in PvP styles.

Look , no flamewars wanted, and I agree that the fix is not here on the forums yet but work together to find on hence a FORUM!

If what you say is true about the stats on battlemaster gear still blowing starter 50 gear out of the water (sans expertise) then that sounds like THE solution to me.

Good players are rewarded with better gear, PvEs can compete if they so chose, and beginners have MORE of a level playing field knowing they are working towards (albeit aimlessly) their best gear available.
The reason I "Attack" you (even though I didn't say anything about you in this post) is 'cause you guys attack others.

There is a reason the resilience went into WoW and it isn't because of what the other guy was saying about keeping people alive. That was a side effect of it. If you go into the history of WoW and look at the REAL REASON why Resilience went into it is because too many players were rocking the best Raid Gear and destroying everybody in PvP. Thus it became required to have the best Raid Gear (which isn't easy and requires a full guild) to compete "fairly" in PvP. Thus they added Expertise, which made it so PvP gear was better for PvP than PvE gear.

Now I quote WoW because that's where Expertise ultimately came from and I am giving you the reason. It's a very legit reason, because if you took it out guess what would happen. People who have over "200 hours in a week" to both PvP grind and PvE grind would have a full set of Rakata gear and OWN UP SHOP IN PvP and we'd be begging for Expertise to come back in.

Someone else made a decent point in this thread though it's all subjective. You could tone down Expertise so that it doesn't do so much, like only have increased survivability. The issue here is you have to balance it so that PvE gear doesn't become minutely better than PvP gear. So thus, expertise has to remain at least as beneficial as to make it better in PvP than PvE gear.

All I was saying is that Expertise is not the issue, so stop saying it is. It's gear disparities in PvP in general. I personally don't think it's a big deal because after x amount of time I'll be the same gear as everyone else, but that's just me.

Roak's Avatar


Roak
01.27.2012 , 12:00 PM | #69
Quote: Originally Posted by Delavager View Post
The reason I "Attack" you (even though I didn't say anything about you in this post) is 'cause you guys attack others.

There is a reason the resilience went into WoW and it isn't because of what the other guy was saying about keeping people alive. That was a side effect of it. If you go into the history of WoW and look at the REAL REASON why Resilience went into it is because too many players were rocking the best Raid Gear and destroying everybody in PvP. Thus it became required to have the best Raid Gear (which isn't easy and requires a full guild) to compete "fairly" in PvP. Thus they added Expertise, which made it so PvP gear was better for PvP than PvE gear.
could've put a resiliance like stat on raid gear, but then people wouldn't need to grind for pvp gear.
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Ellyll's Avatar


Ellyll
01.27.2012 , 12:03 PM | #70
Quote: Originally Posted by Fainflinnn View Post
So exertise is a defining stat of how much time one has spent playing.
Yes, which is the problem.

1. If you are good and have that much practice you shouldn't need an artificial boost.
2. If you have that much practice and you still lose to new 50s you are bad, and should lose.

/thread