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Explain how Sages are OP...

STAR WARS: The Old Republic > English > PvP
Explain how Sages are OP...

HettonVir's Avatar


HettonVir
01.27.2012 , 07:13 AM | #51
I love the Grav Round/Tracer Missile supporters. Their argument is "BioWare forces me to use it! Its part of my debuff that triggers other stuff!". I play a Dirty Fighting gunslinger. I too, have an attack that supports my bleeds. I also have an armor debuff. Neither of those abilities crit for 3-3.5k. Neither of those abilities ever hit for 2k. Neither of those abilities are spammable. They both cost a pretty good amount of energy so it prevents me from using them over and over. But I guess GravRound and Tracer missile are just fine.

BoDiE's Avatar


BoDiE
01.27.2012 , 07:20 AM | #52
Quote: Originally Posted by Acyu View Post
People are just complaining about sorcerers who actually make a gimp spec that has all the utilities they describe (shield mez, lightning root, etc). Those people aren't the ones that are topping damage or healing meter, but they are the most annoying in warzones.

People see a screenshot of a sorcerer topping damage meter doing 500K, they see a sage topping healing at 1mil, and they see those annoyingly specced sorcerer.

Combine all three, and you have a super sorcerer that has all those utilities, deal 500K damage, and heal for 1 million.

BAM. OP SORCERER!!
I run around wz and rarely get targeted when I am against low skilled players. Premades make a point of roflstomping me and rightly so. Know what? I last less than 10 seconds and only pull about 150k damage if I'm lucky.
epicfail
Nothing ever good comes from gaming forums.

Drengir's Avatar


Drengir
01.27.2012 , 07:22 AM | #53
Quote: Originally Posted by uadarth View Post
Actually, Sages are Consular.
Actually, Sorcs are Inquisitors and Sages are Consulars yes. But saying that Sage is the mirror to Sorc is 100% correct.

Fail mate! Get your facts straight before you correct someone?

Naselus's Avatar


Naselus
01.27.2012 , 07:24 AM | #54
Quote: Originally Posted by RedDreams View Post
They just have to many abilitys available to them in one spec, there talent trees need a bit of reworking.
Actually, I think it's more that everyone's talent trees need a bit of reworking. The tier 1-3 stuff is usually a little to good, and the top 2 teirs of talents are usually a little too weak. This means that investing deep into any tree is generally a bad idea, and so makes hybrid specs the most powerful.

Once hybrid specs are better than deep single, you end up with a position where hybrid classes have an advantage, as their hybrid combine multiple roles rather than just single roles - so the popular jugg specs are all missing the top 2 tiers of skills; the powerful Sorc spec that has everyone QQing is 20/21, etc. Pure DPS classes just end up with split DPS types or methods, and so don't really benefit.

My solution would be to buff most 31-point talents, and either slightly nerf low-tier ones, or else move them higher up the tree.

eroscastaldi's Avatar


eroscastaldi
01.27.2012 , 07:25 AM | #55
Quote:
The complaint about mercs is that they only need 1 ability.
again some stupid statment about BH, im using 9 ability ATL in pvp, so quit the crap, thats not true.
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Agroovesak's Avatar


Agroovesak
01.27.2012 , 07:28 AM | #56
Quote: Originally Posted by Grimhand View Post
They aren't OP.

As with EVERY MMO, bad keyboard turning ranged will never know how to deal with a stealth class opening on them.

I can utterly decimate Ops/Scoundrels on my Sorc or my Sage.

Its a L2P issue. Now if they replace Ops/Scoundrels with HerpLightningDerp or LOLROCKS they'd have a point.
I do love this "please don't nerf me" template. A great generic response for any overtuned class.

Kwyn's Avatar


Kwyn
01.27.2012 , 07:28 AM | #57
Quote: Originally Posted by Acyu View Post
People are just complaining about sorcerers who actually make a gimp spec that has all the utilities they describe (shield mez, lightning root, etc). Those people aren't the ones that are topping damage or healing meter, but they are the most annoying in warzones.

People see a screenshot of a sorcerer topping damage meter doing 500K, they see a sage topping healing at 1mil, and they see those annoyingly specced sorcerer.

Combine all three, and you have a super sorcerer that has all those utilities, deal 500K damage, and heal for 1 million.

BAM. OP SORCERER!!

This.

Sages have three talent trees, any of which are fun and viable.
They can heal or choose one of two decent dps trees .


They don't have a single cookie cutter pvp spec. Most classes just go in to warzones with the same spec as every other member of their class. No one then tries to claim that an assault specd mercenary is also using talents deep in the bodyguard tree.

Not so for sage/sorc. If you are a healing sage for instance your dps is low and you lose almost all aoe and some of the control of the other trees.

Most other players are either ignorant of this or being disengenuous

PloGreen's Avatar


PloGreen
01.27.2012 , 07:35 AM | #58
Quote: Originally Posted by Amp_ View Post
I don't think it's a matter of pointing to any one thing and saying it's OP. I think the issue at hand is the toolkit BioWare gave the class to work with. It's quite expansive compared to other classes.
Yes, since it is the utility based class this is kind of the point. They also have crap burst and light armor, the bit people seem to leave out when they whine about them. They also cannot heal and do decent damage, its one or the other.

There is little point in arguing with people who don't even understand the mechanics or their own class, never mind one they dont play.

Piriste's Avatar


Piriste
01.27.2012 , 07:45 AM | #59
Quote: Originally Posted by Barakus View Post
1.I see the sorc and begin to charge up Grav Round to start my rotation.
2.Sorc interrupts me so I switch to some instant cast abilities.
3. Sorc proceedes to CC the crap out of me while I struggle to use my abilities (Most of which have a cast time or channel)
4. I die just as my resolve bar fills up.
This is supposed to happen. Commandos get great sustained dmg but when interrupted -> always dies.

It's what we have to live with to get our damage.

In my opinion the only thing that's wrong is either the cooldown of shields or the position of talents in the talenttrees.

Piriste's Avatar


Piriste
01.27.2012 , 07:48 AM | #60
Quote: Originally Posted by PloGreen View Post
Yes, since it is the utility based class this is kind of the point. They also have crap burst and light armor, the bit people seem to leave out when they whine about them. They also cannot heal and do decent damage, its one or the other.

There is little point in arguing with people who don't even understand the mechanics or their own class, never mind one they dont play.
You're in denial. Sorcs make plenty of kills in warzones - when a class is played by 60% of the player base there's always something wrong.

"But sorc has most interesting story" - yeah right, the amount of sorcs is increasing all the time and it's not the story that makes people to reroll.

FoTM = NERF.