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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Sookster's Avatar


Sookster
01.27.2012 , 06:07 AM | #231
Yeah yeah yeah use interrupt, problem is with interrupt is that most classes' interrupt requires you to be within 4m to use it, try doing that with a sage/sorc spamming lightning/tk over and over on you while you're perma snared. I can force charge them with my jugg and then I immediately get knocked back with a root and they go back to their merry lightning/tk spam.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Sookster's Avatar


Sookster
01.27.2012 , 06:09 AM | #232
Quote: Originally Posted by Aramand View Post
I play a sorcerer and it is VERY easy to die as this class. I have noticed my survivability has gone up with the more Champion gear I am getting, but to be honest...There are a number of classes that need to be looked at first besides a sorcerer.

1) The Trooper and Grav round spam...2k 2k 2k...I mean ***? Why give heavy armor to a turret that cam pump out a ton of damage?

2) Bounty Hunters...both MERCS and Powertechs...***? Heavy DPS and survivability here.

3) Jedi Shadows...stealth, ranged attacks and heavy melee damage.

4) Smugglers...Gunslinger and Scoundrel. Stealth for scoundrel awith the scattergun blast to the back of the head and death soon afterwards in a few seconds (more like 6 or so)

5) Juggernaughts and Guardians. Who the hell thought about balance by letting them hit for upwards of 4600 points? unreal.

Sith Sorcerers are dangerous when left alone because they spam low damage force powers. I stress... LOW damage. I finally got a medal for 2.5k from a Crit death field. The average damage from force lightning is 300. If I buff up I may be able to get it to 900 per tick. Hell, I have even had my force lightning do less than 100 points to someone. I can't remember the class. One nice ability, but again it is low damage, is lightning storm. It is great when a ton of people are close together, but hitting for 200 a tick is not impressive. I have seen the odd 400 hit though, but still. 400 points of damage when you have between 16k to 20k health is not all that much.

Play a sorcerer and you will see what I mean. We wear light armor and die FAST! We are easily interupted. Most of the time my heal takes too long to cast and I never get it off before I die.

Simple rules to balance:

Light armor - most dps very little damage reduction
Medium armor - middle DPS and middle dmage reduction
Heavy armor - Light dps with higher damage reduction

A duel between a light armor and heavy armor toon should be close to a draw with all abilities being used by your average player with 50% of the duels being won by both sides. Damage and damage mitigation should be tweaked to make this happen. Failing to do this results in OP'd classes...like we have now
Merc and commando are actually fairly squishy regardless of heavy armor, seems like armor type doesn't matter at all in pvp anyways. Also talking about a Jugg dishing ot 4600 damage? That's it? I've been hit by a Sage for 7K (project), I thought THAT was absurd.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Darth_Vampirius's Avatar


Darth_Vampirius
01.27.2012 , 06:11 AM | #233
Quote: Originally Posted by Sookster View Post
Yeah yeah yeah use interrupt, problem is with interrupt is that most classes' interrupt requires you to be within 4m to use it, try doing that with a sage/sorc spamming lightning/tk over and over on you while you're perma snared. I can force charge them with my jugg and then I immediately get knocked back with a root and they go back to their merry lightning/tk spam.
I agree that melee needs a buff, but nerfing sorcs won't solve that, and you will still get wrecked in the teeth by mercs. What then?
Quote:
//We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable.//

Gaidax's Avatar


Gaidax
01.27.2012 , 06:30 AM | #234
I'll tell you how this works...

Melee runs around in some tanky hybrid spec:

Sees a Merc: *tickle tickle tickle outlive outlive tickle* Merc dead, yippie!
Sees a Melee DD: *tickle tickle outlive outlive tickle* Melee DD dead, yippie!
Sees a Sniper: *tickle tickle get kited outlive outlive tickle* Sniper dead or runs away!

Sees a Sorc: *tickle tickle holy **** my uber 2k crits can't break shield, gets kited, omg HP drops, QQ runwwww *gets zapped in the back* Sorc wins with 13k HP left.


Sorcs are almost the natural tanky melee predators and tanky melee hybrids are very popular... So it's pretty much adding 1+1 here, popular way to play tanky melee rocks get rolled by their respective paper Sorcs equals tons of whine and QQ on forums about Sorcs and their unbreakabke shields and knockback (which is another indicator that much of the whine is melee generated).


Just an amusing detail - I read PT forums a few days ago, where a bunch of Carolina Parakeets (tanky Powertech hybrid PvP spec, for the ignorant amongst us) were high-fiving each other and then some guy, clearly filled with excitement, shared that he can get "as much as" 3.5k crits on Rail Shot zomg!

I just thought to myself, if that is their "big one", what kind of crappy, abysmal damage they do with other stuff.

No wonder they think that Sorcs are indestructible if 3.5k crit is the whole excitement for these people.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

xGETGOTx's Avatar


xGETGOTx
01.27.2012 , 06:31 AM | #235
More BW fail...

Torcer's Avatar


Torcer
01.27.2012 , 07:15 AM | #236
IMO, Sorc damage is not the MAIN problem, it’s their versatility and how well that versatility synergizes in almost every situation. Jack of All Trade classes are nothing new, but whereas jack of All Trade classes are usually mediocre at everything, the Sorcs are actually quite good at everything, so they don’t really trade anything for that versatility.

The missing piece:

If there is a damage problem, it’s that it’s very difficult to AVOID a Sorc attack and those attacks can’t be shielded. Your Melee and Ranged Dodge Defense Rating impacts whether a Melee or Range attack hits you, but not whether a Force attack hits you and Sorcs mostly use Force attacks. Resistance is theoretically like Melee and Ranged dodge, except that for some reason Resistance isn’t on almost any gear. Without a COMBAT LOG it’s not possible to know how much AVOIDANCE is impacting DPS, but I Sorcs DPS must benefit by this lack of avoidance.

Does anyone have a good grasp of how Avoidance is working in practice in TOR?

Balancing Force/Tech damage versus Melee/Ranged must be a nightmare since Bioware would need to either a) Add resistances comparable to Melee/Ranged dodge, or b) reduce Force/Tech DPS to account for the lack of Avoidance. It may be that a reason why Sorcs are OP is that BioWare dropped the ball on a) and b), but without a Combat Log, it’s hard to say.

AlexanderGL's Avatar


AlexanderGL
01.27.2012 , 07:19 AM | #237
Quote: Originally Posted by Sookster View Post
Merc and commando are actually fairly squishy regardless of heavy armor, seems like armor type doesn't matter at all in pvp anyways. Also talking about a Jugg dishing ot 4600 damage? That's it? I've been hit by a Sage for 7K (project), I thought THAT was absurd.


You are typical Lyer!

i'm makeing 3k crit from project under adrenalin... what i'm doing wrong? (with 512exp)
what i'm doing wrong?

Looks like few ppl was on you and you only noticed project LoL...

you'r bad player and don't lie to others.

Skizzik's Avatar


Skizzik
01.27.2012 , 07:24 AM | #238
I don't care about getting a Sorc nerf, just buff Assassins. :/

BoDiE's Avatar


BoDiE
01.27.2012 , 07:24 AM | #239
Quote: Originally Posted by Sookster View Post
Merc and commando are actually fairly squishy regardless of heavy armor, seems like armor type doesn't matter at all in pvp anyways. Also talking about a Jugg dishing ot 4600 damage? That's it? I've been hit by a Sage for 7K (project), I thought THAT was absurd.
Lol, you sir have no idea of what you are talking about. Where'd you get your evidence for your 7k crit from? The monkey that just crawled out of your butt? Brush your teeth, you spout enough diarrhoea your breath will smell.
epicfail
Nothing ever good comes from gaming forums.

OldManRelic's Avatar


OldManRelic
01.27.2012 , 07:26 AM | #240
As someone who actually faced both BWs and Sorcs (WAR sorcs) on a regular basis:

No. TORs Sorcs are just fine. The ONLY thing that MIGHT be an issue is how much damage the absorb buff can take. Besides that, they die just fine. You are never blown up in the time it takes you to to get in range of one of them.

The real issue is the sheer number of ranged classes. 5 ranged toons focusing on one melee toon rushing in to do his job is, yes, going to seem pretty OP to the guy getting close. Don;t place the blame on Sorcs -- place it on the lack of a downside for playing ranged in this game.