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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Drengir's Avatar


Drengir
01.27.2012 , 04:23 AM | #221
To counter you I wanna state two things: The inquisitor/Consular class have been popular since release! And about 50% (on my server atleast) actually plays as shadow/assassin.. Plus, if it is any class that is being facerolled (atleast on my server and empire side) it's the BH. It's been a steady increase in BH's since the first videos popped up with BH's running around doing the "1 button rotation". Now, why someone would even want to play such a class I have no idea, but hey! Operative is also pretty near a "1 button rotation class", and that was also being played for its pure power.

Barakus's Avatar


Barakus
01.27.2012 , 04:24 AM | #222
Quote: Originally Posted by Halvos View Post
So because you get outplayed and kited, they need to be nerfed? Maybe you should try laying off the grav round spam?
Except that everything in the Gunnery tree is setup to synergize with Grav Round. I need Grav Round Debuff stacks to increase Demo Round damage, to allow me to use High Impact Bolt, and to proc Curtain of Fire for Full Auto.

I don't just Spam Grav round but it is our bread and butter dps ability as a Gunnery Commando. You take this away with ranged interrupts and we are left with only a fraction of the damage output.

How do you suggest I not be kited when they have roots and snares while I don't? Full Auto has a snare affect but I have to stand still in order to use it so it kinda defeats the purpose if they are running away.

Tourne's Avatar


Tourne
01.27.2012 , 04:27 AM | #223
Quote: Originally Posted by Barakus View Post
How do you suggest I not be kited when they have roots and snares while I don't? Full Auto has a snare affect but I have to stand still in order to use it so it kinda defeats the purpose if they are running away.
They are running away for a reason...*cough*

Obviously, you do more than fine against them...hence the running part.

Adzzy's Avatar


Adzzy
01.27.2012 , 04:38 AM | #224
Quote: Originally Posted by Sathid View Post
Not good enougth excuse,if there is too much of something then is a tell tale sign of something,it was not Op's/Scoundrels the casting classes did their number to that class.
sorcs were polling the highest on every forum at a point when the classes skills were fairly unfinished, largely unknown and less than 1% of the playerbase had ever seen one (ie early beta).

Yeah that was all about being OP...
Keys are lame

DarylMusashi's Avatar


DarylMusashi
01.27.2012 , 04:53 AM | #225
In order for Sorc to be on par with Bright Wizard the dots would have to tick for the spell maximum each tick. Meaning if you had a dot that did 4k over 12 seconds, the dot would tick for 4k every time over 12 seconds. This was the main coding error that allowed Bright Wizards to destroy Warhammer before it ever had a chance to establish itself. The fact that the devs let it go as long as they did should have ensured that they never worked in the industry again. I believe this beyond any other factor is what killed that game. By the time it was corrected it was already too late.

Darth_Vampirius's Avatar


Darth_Vampirius
01.27.2012 , 04:59 AM | #226
Quote: Originally Posted by jcyrus View Post
(For those unaware of Bright Wizards, they are a class in Warhammer Online. At launch, the class had far too powerful of attacks earned early on which resulted in the warzones being 50%+ Bright Wizards, with them topping the damage charts)

Now that everyone knows Operative changes are on the way, I'm seeing a lot more Inquisitors around - especially Sorcerers. It's like the Operatives are all rerolling the alternative stealth class, or the alternative facemelting class.

Warzones are beginning to look like Warhammer Online's Bright Wizard problem. In the Huttball matches I've played today, the worst so far have been one with 11 Inquisitors, and one with 12.

10 out of the 11 Inquisitors were Sorcerers in the first one, and 8 out of 12 were Sorcerers in the second.

Should we view this as merely growing pains, as a portion of the playerbase looks for another class to play? Or do you think this is going to be a longterm problem, where the game becomes Sorcerer Wars of the Old Republic (to quote a guildie)?
Learn to play.
/thread
Quote:
//We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable.//

Magrador's Avatar


Magrador
01.27.2012 , 05:14 AM | #227
i'm coming from a sentinel point of view:

in 1v1 sorc give a nice fight, mostly im winning. they are not overpowered in a 1v1 situation by any means.

in bgs with often several of them they are though. it's the combination of them all together. they synergy between them (in fact with all range dps/heals) is really nice.

yes, they have not a really good burst dmg....but let face it: in huttenball and also voidstar CC/runspeed/pushback are more important than flatt dmg.

why kill enemies when you just can push them of upper plattforms, root/stun them in fires? i have a cc breaker every 2mins...but i get knocked of ledges a lot (and im positioning my self that this wont happen as often as possible...). mostly as soon as i forceleap up to them i got knocked back down instant.

doors just opened? ae-pushback- root, runspeed, tapp next door...then you also dont have them to respawn.

sorc greatly supporting the whole team, in fact sorc greatly shot down melees (not in range/cc = -100%dmg) etc. making it easier for healers to heal.

why sorc get focussed by me? not because they are squishy, but because they are the most importent AC for the whole team.

combine this with tossing bubbles around (even as dd specc: bubbles are always welcome if you get attacked!) and a little selfheal: you have a class which is OP.

OsirisZoran's Avatar


OsirisZoran
01.27.2012 , 05:19 AM | #228
Quote: Originally Posted by Magrador View Post
i'm coming from a sentinel point of view:

in 1v1 sorc give a nice fight, mostly im winning. they are not overpowered in a 1v1 situation by any means.

in bgs with often several of them they are though. it's the combination of them all together. they synergy between them (in fact with all range dps/heals) is really nice.

yes, they have not a really good burst dmg....but let face it: in huttenball and also voidstar CC/runspeed/pushback are more important than flatt dmg.

why kill enemies when you just can push them of upper plattforms, root/stun them in fires? i have a cc breaker every 2mins...but i get knocked of ledges a lot (and im positioning my self that this wont happen as often as possible...). mostly as soon as i forceleap up to them i got knocked back down instant.

doors just opened? ae-pushback- root, runspeed, tapp next door...then you also dont have them to respawn.

sorc greatly supporting the whole team, in fact sorc greatly shot down melees (not in range/cc = -100%dmg) etc. making it easier for healers to heal.

why sorc get focussed by me? not because they are squishy, but because they are the most importent AC for the whole team.

combine this with tossing bubbles around (even as dd specc: bubbles are always welcome if you get attacked!) and a little selfheal: you have a class which is OP.
sounds like you're mixing people playing their class competently with being OP. I agree, people who play their class to its fullest are OP!

A DD spec has a very long CD on bubble the most you can bubble is 3 other people with it and lets be honest, they're not going to spend 3 CDs to put bubbles on people during combat. I swear people act as if this is an easy thing to do while combat is going on.

You not focusing Sorcs because they're squishy is a flat out lie lmao! Nice try though.
Lord Osilia Zoran
Level 50 Sith Sorcerer
World Terror Federation <FED>
Helm of Graush server

Raideen's Avatar


Raideen
01.27.2012 , 05:22 AM | #229
Quote: Originally Posted by Xippin View Post
Get pvp gear, and this will not be an issue...

You can cry underpowered, but I consistantly get 3k+ tic's from Sorc's force lightning (which can be spammed and is affected by alacrity) in WZ's and I have full champion.

3k TICKS...BS 100% total and utter BS. Full champion and battle master gear it will "tick" for about 950 BEFORE MITIGATION...and all sorc lightening damage is mitigated by armor.


you might get 3k total in 2.8 seconds, but 3k per tick...no way!
[[||||||]()Ξ████████████████████████████████████████)

Raijinvince's Avatar


Raijinvince
01.27.2012 , 05:27 AM | #230
Quote: Originally Posted by Acyu View Post
These would be acceptable changes imo, particularly the root talent.

The shield talent would greatly impact healing specced sorcerers in both PvP and PvE though. Not sure how viable that would be.
I think people think the shield is a problem because it grows more powerful since CC is a problem. Making both changes is unnecessary. Only a tele/balance sage would have enough CC to make it SEEM like he/she has the shield up all the time. However, the only problem is that they can keep you snared/rooted/CC'd long enough that their cooldown would finish. The fix to that would be, as suggested, move the knockback root further up the tree OR into deep healing.

The reason the shield nerf would be a bad idea is because full healing sages don't have all of the CC tricks. My whirldwind has a cast time, on a one minute cooldown, can be resisted, heals you when you're in it, and doesn't stun you when it drops. My knockback doesn't have a root and is a measly 8 yards. My bubble doesn't do an AE blind when it breaks. My 4 second stun is the same across all specs. If my bubble's cooldown couldn't start until it popped, my survivability would plummet in both PvP, and my healing potential would drop in PvE as well.

Tone down the CC of the tele/balance sages and you'll find you have more time on your target. More time on your target, and you'll realize the shield isn't as strong as you think it is.