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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Kuari's Avatar


Kuari
01.27.2012 , 03:19 AM | #211
Quote: Originally Posted by Zarthorn View Post
Some parts of the platform are quite buggy and will give you "not in sight" despite you being able to see them clearly, they litterally have to be right at one side for you to saber throw > leap back up.
Like I said, unless they're getting knocked off platforms. There's a reason I agree there are big problems with them in Huttball but not much else. A lot of reasons.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Asmerroth's Avatar


Asmerroth
01.27.2012 , 03:20 AM | #212
Quote: Originally Posted by aeterno View Post
Bad example as AOEing the nodes is the foundation if a win there lol.

That's why whenever 2 good teams meet there they both get stuck at the door. There is next to no way to burn even the glass cannons down fast enough to get a 8sec window to plant without interruption before the next wave of defender respawns hits.

I say again, too much sustained survivability. If a class has all the utility, cc and control that sorcs has, use of it and smart play should be mandatory. Sorcs don't even utilize those things as often as they could, since they can just stand in the thick of it melting faces off.
Yes and no during the Actual fight ppl normally dont try to plant the Bomb rather then kill the Defenders off so that you can do it. Often you are fighting infront of the Door and AoEing 8 guys with your medicore Force-Storm wont really kill anyone and wont even make the Healer break a sweat i rather pick a Target(Healer prefered) and focus him, thanks to chain lightning i usually hit ppl around him too and rack some DMG up.

Yes you CAN get a nice bunch of Utility if you specc into it but that means you are Sacrificing DMG. And even with all that utility you drop real Quick.

Dont get me Wrong the Class can use some tweaking (The Flash bubble should only work on yourself and maybe should be specced in the Healing Tree) but its far from OP.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:21 AM | #213
Quote:
Unless you're getting knocked off platforms in Huttball or other such terrain issues, they should still be in range. (especially since saber throw is 30m if I recall correct)
If by 30m you mean 10m? Blade Storm is also 10m. Only leap is 30m

OsirisZoran's Avatar


OsirisZoran
01.27.2012 , 03:23 AM | #214
Quote: Originally Posted by Acyu View Post
I'm trying to understand the point of this new screenshot. It seems like a very nice game from the screenshot, a game where the teams are relatively even in gear/skills.

Your damage/healing were good, but not overpowered in any way compared to others.

This screenshot, in fact, shows that sorcerers don't mean **** when it comes to warzones. The fact that you team had more sorcerers didn't win you the game.

In fact, this screenshot is plenty proof that other classes (every class) can deal a lot of damage, earn a lot of medals, and win games without the "sorcerer boost."

Thank you for proving counter-evidence to the argument that sorcerers are overpowered.
That was kinda my point FYI not all of those SI are sorcs. some are assassins
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PloGreen's Avatar


PloGreen
01.27.2012 , 03:26 AM | #215
Quote: Originally Posted by jcyrus View Post
(For those unaware of Bright Wizards, they are a class in Warhammer Online. At launch, the class had far too powerful of attacks earned early on which resulted in the warzones being 50%+ Bright Wizards, with them topping the damage charts)

Now that everyone knows Operative changes are on the way, I'm seeing a lot more Inquisitors around - especially Sorcerers. It's like the Operatives are all rerolling the alternative stealth class, or the alternative facemelting class.

Warzones are beginning to look like Warhammer Online's Bright Wizard problem. In the Huttball matches I've played today, the worst so far have been one with 11 Inquisitors, and one with 12.

10 out of the 11 Inquisitors were Sorcerers in the first one, and 8 out of 12 were Sorcerers in the second.

Should we view this as merely growing pains, as a portion of the playerbase looks for another class to play? Or do you think this is going to be a longterm problem, where the game becomes Sorcerer Wars of the Old Republic (to quote a guildie)?
99 percent of the time it's a learn to play or gear issue. Most of the whine comes from ops who think everyone else should be nerfed coz they were. That pretty much sums it up for me. Roll one like all the others who think its op and you will see it really isn't. You can only be good at dps or heals or average at both. Quite simply most of the qq is from ignorant, ill informed players who expect to be able to own warzones in pvp with crap gear and 3 skills on there bar. If everyone was the same level and gear level then these people could speak with a bit of experience but most of them do not have a clue about the class, that's the truth. Problem is whiners cannot handle the truth - they don't know how to stun, interupt and focus them down..

Kuari's Avatar


Kuari
01.27.2012 , 03:27 AM | #216
Quote: Originally Posted by EternalFinality View Post
If by 30m you mean 10m? Blade Storm is also 10m. Only leap is 30m
http://www.torhead.com/ability/gtfIIEV/saber-throw

You were saying? I cross referenced it with other sites too.. Darth Hater and r2-db for example.

And wow that's Juggarnaut only, Marauders have ways to escape dying at least when knocked off platforms. 2 seconds isn't often going to be a death sentence except at low HP
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Halvos's Avatar


Halvos
01.27.2012 , 03:36 AM | #217
Quote: Originally Posted by Kuari View Post
http://www.torhead.com/ability/gtfIIEV/saber-throw

You were saying? I cross referenced it with other sites too.. Darth Hater and r2-db for example.

And wow that's Juggarnaut only, Marauders have ways to escape dying at least when knocked off platforms. 2 seconds isn't often going to be a death sentence except at low HP
See, this is exactly it. People who complain don't even know the skills from their own class. It's really sad.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:48 AM | #218
Quote: Originally Posted by Kuari View Post
http://www.torhead.com/ability/gtfIIEV/saber-throw

You were saying? I cross referenced it with other sites too.. Darth Hater and r2-db for example.

And wow that's Juggarnaut only, Marauders have ways to escape dying at least when knocked off platforms. 2 seconds isn't often going to be a death sentence except at low HP
http://www.torhead.com/ability/emmK9eP/crippling-throw

Oh...right. 10m.

BloodySunBoy's Avatar


BloodySunBoy
01.27.2012 , 03:59 AM | #219
Quote: Originally Posted by EternalFinality View Post
You're both linking different abilities

BoDiE's Avatar


BoDiE
01.27.2012 , 04:10 AM | #220
Quote: Originally Posted by Barrechor View Post
Its not growing pains m8. The class is overpowered in its current form and anyone with half a braincell knows it.

The only people who deny it are the Sorcs themselves and they arent biased much.
No burst damage and drop 1v1 to all other classes that are similarly geared. No nerf coming sorcs way. Yay! Get over it.
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