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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Bastion-fox's Avatar


Bastion-fox
01.27.2012 , 03:10 AM | #201
Quote: Originally Posted by Halvos View Post
It does require you to spend talent points on it. And not damage the target. And still probably end up moving because the knockback range isn't really that far. Learn about this stuff before you speak, seriously.
Then they can instant whirlwind CC you, if that breaks early then it stuns.
They can spec that bubble to stun on damage break.

If you are melee they can easily knockback then snare with force lightning and no CD. Or they can stun from 30m. I mean seriously if they go halfway up two tress they get like 5-6 different CC abilities, that is just ridiculous.

Halvos's Avatar


Halvos
01.27.2012 , 03:10 AM | #202
Quote: Originally Posted by OsirisZoran View Post
http://i.imgur.com/hxavs.jpg

i always try to win huttball.
Here is a WZ that pitted my premade + 4 pugs who seemed decently geared vs another premade with decently geared pugs.

The score was 1-1 until they scored with 1 minute remaining in the game.
Is there something you're trying to prove. That screenshot you just posted shows 2 mercs healing more than you did. It also shows dps much higher than yours. Grats, you did both as a healing spec. Viable? Sure. Overpowered? Hardly.

Acyu's Avatar


Acyu
01.27.2012 , 03:10 AM | #203
Quote: Originally Posted by OsirisZoran View Post
http://i.imgur.com/hxavs.jpg

i always try to win huttball.
Here is a WZ that pitted my premade + 4 pugs who seemed decently geared vs another premade with decently geared pugs.

The score was 1-1 until they scored with 1 minute remaining in the game.
I'm trying to understand the point of this new screenshot. It seems like a very nice game from the screenshot, a game where the teams are relatively even in gear/skills.

Your damage/healing were good, but not overpowered in any way compared to others.

This screenshot, in fact, shows that sorcerers don't mean **** when it comes to warzones. The fact that you team had more sorcerers didn't win you the game.

In fact, this screenshot is plenty proof that other classes (every class) can deal a lot of damage, earn a lot of medals, and win games without the "sorcerer boost."

Thank you for proving counter-evidence to the argument that sorcerers are overpowered.

Zarthorn's Avatar


Zarthorn
01.27.2012 , 03:11 AM | #204
Quote: Originally Posted by Kuari View Post
Yeah.. grav round spammers really don't have much room to say much. Oh they escaped.. THE HORROR!
Grav Round / Tracer missle is also lame, I made a Commando to see for myself if the "defences" were justified.....they were not, far from in fact.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:12 AM | #205
Quote: Originally Posted by Kuari View Post
Use your range attacks in the meantime if you can, saber throw and such. You wouldn't believe how many Juggarnauts/Marauders I see completely ignore their ranged attacks..
Oh look they're greyed out because the Sorc is out of range...

I know what my abilities are and I use them all.

Lastboss's Avatar


Lastboss
01.27.2012 , 03:13 AM | #206
Make the Static Barrier debuff start when present shield drops. Make sprint 1 min CD. Problem solved.

Also, put the Static Barrier talent in the the healing tree and high enough up to not be picked up by any sepc.
Member of The BlackHand Order - We always prevail!
Matzi - Sniper - Bloodworthy

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:14 AM | #207
Quote:
Make the Static Barrier debuff start when present shield drops
One of the better ideas I've seen.

Along with moving the AOE KNOCKBACK ROOT up in the talent tree.

Kuari's Avatar


Kuari
01.27.2012 , 03:14 AM | #208
Quote: Originally Posted by EternalFinality View Post
Oh look they're greyed out because the Sorc is out of range...

I know what my abilities are and I use them all.
Unless you're getting knocked off platforms in Huttball or other such terrain issues, they should still be in range. (especially since saber throw is 30m if I recall correct)
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Zarthorn's Avatar


Zarthorn
01.27.2012 , 03:17 AM | #209
Quote: Originally Posted by Kuari View Post
Unless you're getting knocked off platforms in Huttball or other such terrain issues, they should still be in range. (especially since saber throw is 30m if I recall correct)
Some parts of the platform are quite buggy and will give you "not in sight" despite you being able to see them clearly, they litterally have to be right at one side for you to saber throw > leap back up.

Acyu's Avatar


Acyu
01.27.2012 , 03:18 AM | #210
Quote: Originally Posted by EternalFinality View Post
One of the better ideas I've seen.

Along with moving the AOE KNOCKBACK ROOT up in the talent tree.
These would be acceptable changes imo, particularly the root talent.

The shield talent would greatly impact healing specced sorcerers in both PvP and PvE though. Not sure how viable that would be.