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Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

OsirisZoran's Avatar


OsirisZoran
01.27.2012 , 03:04 AM | #191
Quote: Originally Posted by Acyu View Post
Oh. he hilarity of that screenshot.

1. it wasn't a 300K/200K screenshot. Rounding up 50K doesn't really make you good. You can't just take 50K from damage and put it on healing, it doesn't work that way.

2. You got lucky as far as your opponents went. The vast majority (6 out of 8) were either bad dps, healers, OR freshly joined (or afkers). What this means is that you probably had very low pressures throughout the game which allowed you to DPS and heal without much interruption or damage pressure. Your zero deaths is plenty proof.

3. You lost. Which furthers the argument that stats don't mean ****.

4. You weren't the highest damage in the warzone, neither were you the highest healing. The whole "sorcerer tops both damage/healing" scenario simply does not exist unless the geared sorcerer is in a game without healers.

5. Despite your 350K damage, your highest single target damage is 3380, with biochem stim and adrenal - proving further proof that the vast majority of sorcerer's damage come from AoE and DoTs, and provides little to no burst pressure.

6. The rest of the stats, including the score, tells me that you topped the "chart" but failed the game. A sorcerer has so much utility in huttball that in a game where is so little damage pressure. you shouldn't have lost. It can be inferred that the "most" of what you did were probably just to throw a heal or two on the ball-carrier instead of actually sacrificing your tunnel-visioning time to complete the objective (aka running ahead to receive passes and using friendly-pull to complete goals).

Keep trying though, I am enjoying this.
http://i.imgur.com/hxavs.jpg

i always try to win huttball.
Here is a WZ that pitted my premade + 4 pugs who seemed decently geared vs another premade with decently geared pugs.

The score was 1-1 until they scored with 1 minute remaining in the game.
Lord Osilia Zoran
Level 50 Sith Sorcerer
World Terror Federation <FED>
Helm of Graush server

Halvos's Avatar


Halvos
01.27.2012 , 03:05 AM | #192
Quote: Originally Posted by EternalFinality View Post
An AOE KNOCKBACK ROOT doesn't require you to move to get away from melee.
It does require you to spend talent points on it. And not damage the target. And still probably end up moving because the knockback range isn't really that far. Learn about this stuff before you speak, seriously.

Nocorras's Avatar


Nocorras
01.27.2012 , 03:05 AM | #193
Quote: Originally Posted by EternalFinality View Post
Can't charge if you're rooted.
You can after the root.

Halvos's Avatar


Halvos
01.27.2012 , 03:07 AM | #194
Quote: Originally Posted by Barakus View Post
This is total garbage. I've got a Commando with around 600 expertise who is nearly Battlemaster and I get totally destroyed by good sorcs. They can easily neuter my damage with Interrupts, CC's and Pillar Humping while I'm sitting their constantly stunned or rooted with dots rolling on me and purple lightning flying everywhere. Not to mention they can just sprint away if I manage to get their health low.

I'm constantly in Top 3 Damage, Medals and Objectives and don't have any problems 1v1 other classes except maybe good Juggernauts. But go ahead and tell me to L2P while you desperately defend your class from the inevitable nerf.
So because you get outplayed and kited, they need to be nerfed? Maybe you should try laying off the grav round spam?

Bastion-fox's Avatar


Bastion-fox
01.27.2012 , 03:07 AM | #195
Quote: Originally Posted by Nocorras View Post
Grapple, Force pull, charges, and force speed say hi.
The class without any of those says hi.

Nocorras's Avatar


Nocorras
01.27.2012 , 03:07 AM | #196
Quote: Originally Posted by Bastion-fox View Post
The class without any of those says hi.
Good thing there are 7 other people in warzones.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:08 AM | #197
Quote: Originally Posted by Halvos View Post
It does require you to spend talent points on it. And not damage the target. And still probably end up moving because the knockback range isn't really that far. Learn about this stuff before you speak, seriously.
Oh no, there's limitations on the god move? It might break early if you cast a ranged damage + snare move on them? Damn, instead of being completely shut down they're only partially shut down?

And that's only CC#1. If you close back into melee range, they do the second. Or they sprint.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 03:09 AM | #198
Quote:
You can after the root.
Do you know what Root does? 100% reduction in melee damage?

Kuari's Avatar


Kuari
01.27.2012 , 03:09 AM | #199
Quote: Originally Posted by Halvos View Post
So because you get outplayed and kited, they need to be nerfed? Maybe you should try laying off the grav round spam?
Yeah.. grav round spammers really don't have much room to say much. Oh they escaped.. THE HORROR!

Quote: Originally Posted by EternalFinality View Post
Do you know what Root does? 100% reduction in melee damage?
Use your range attacks in the meantime if you can, saber throw and such. You wouldn't believe how many Juggarnauts/Marauders I see completely ignore their ranged attacks..

Or ops/scoundrels for that matter.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Nocorras's Avatar


Nocorras
01.27.2012 , 03:09 AM | #200
Quote: Originally Posted by EternalFinality View Post
Do you know what Root does? 100% reduction in melee damage?
You're hopeless. This coming from a melee who sits in sorc roots all day.