Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

Kuari's Avatar


Kuari
01.27.2012 , 02:49 AM | #171
Quote: Originally Posted by Tourne View Post
How can anyone call Sorc OP...
Again, its hard to argue in the case of Huttball. Anyone who says Sorcs/Assassins don't have a big advantage there is fooling themselves frankly. Otherwise *shrugs* not 100% sure for the moment, but I have doubts.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Nocorras's Avatar


Nocorras
01.27.2012 , 02:51 AM | #172
Quote: Originally Posted by Kuari View Post
Again, its hard to argue in the case of Huttball. Anyone who says Sorcs/Assassins don't have a big advantage there is fooling themselves frankly. Otherwise *shrugs* not 100% sure for the moment, but I have doubts.
Assassins are so easy to negate in huttball. It's not even funny. The one advantage my assassin has is cloak/force sprint to jump over the bottom layer of fire. Although you could have one stealth at the end zone but ops could do that too.

Eltohan's Avatar


Eltohan
01.27.2012 , 02:52 AM | #173
Quote: Originally Posted by jcyrus View Post
(For those unaware of Bright Wizards, they are a class in Warhammer Online. At launch, the class had far too powerful of attacks earned early on which resulted in the warzones being 50%+ Bright Wizards, with them topping the damage charts)

Now that everyone knows Operative changes are on the way, I'm seeing a lot more Inquisitors around - especially Sorcerers. It's like the Operatives are all rerolling the alternative stealth class, or the alternative facemelting class.

Warzones are beginning to look like Warhammer Online's Bright Wizard problem. In the Huttball matches I've played today, the worst so far have been one with 11 Inquisitors, and one with 12.

10 out of the 11 Inquisitors were Sorcerers in the first one, and 8 out of 12 were Sorcerers in the second.

Should we view this as merely growing pains, as a portion of the playerbase looks for another class to play? Or do you think this is going to be a longterm problem, where the game becomes Sorcerer Wars of the Old Republic (to quote a guildie)?

I bet on long going on problem. Cause BioWare will take 2+ months before adressing this.
Unsubscribed because of the crappy Hero Engine
Now playing Black Desert Online & Guild Wars 2

Tourne's Avatar


Tourne
01.27.2012 , 02:52 AM | #174
Quote: Originally Posted by Gaidax View Post

They are very easy to take down, probably the easiest of all - the key is simply bursting them down before they run away, because running away and healing up is their only real defense.
Someone tells the real truth at last...

I would really love BM's of any glass to honestly say they can not kill a Sorc- I swear the only complaints come from seriously undergeared alts.

aeterno's Avatar


aeterno
01.27.2012 , 02:52 AM | #175
Quote: Originally Posted by Asmerroth View Post
All these Fckwits complaining about the Stats-Screen at the End of the Match and the Fact that Sorcs/Sages are on top.....all these Fckwits not realizing that Sorcs do great AoE DMG.

You could do 500000 DMG in a Voidstar and still havent done sht for your Time when all this DMG was done to Enemy Crowds and was healed away.

But hey as long as ppl can come here and QQ after they have been killed by good players they are Hapy.
Bad example as AOEing the nodes is the foundation if a win there lol.

That's why whenever 2 good teams meet there they both get stuck at the door. There is next to no way to burn even the glass cannons down fast enough to get a 8sec window to plant without interruption before the next wave of defender respawns hits.

I say again, too much sustained survivability. If a class has all the utility, cc and control that sorcs has, use of it and smart play should be mandatory. Sorcs don't even utilize those things as often as they could, since they can just stand in the thick of it melting faces off.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:53 AM | #176
Quote: Originally Posted by Eltohan View Post
I bet on long going on problem. Cause BioWare will take 2+ months before adressing this.
Just like Mythic did in Warhammer!

Oh wait, that's what killed the game, wasn't it.

Dravinian's Avatar


Dravinian
01.27.2012 , 02:54 AM | #177
Quote: Originally Posted by Zarthorn View Post
Yes...it's totally impossible to even consider 27/1/13 (healing dotbot spec) as viable

/sarcasm
Yeah but you aren't going to be topping any warzones with damage in that spec.

Which is the point, all you did was gimp your healing so you could throw out a couple of DoTs every now again to get the 75k damage medal.

Well done, but that isn't viable in the sense you can actually achieve anything, and if the game didn't have such a stupid medal mechanic, no one would do it.

Acyu's Avatar


Acyu
01.27.2012 , 02:56 AM | #178
Quote: Originally Posted by OsirisZoran View Post
http://i.imgur.com/Hbu0b.jpg

^ Corruption/Maddness spec

No consumption was used in the making of this WZ most of the healing was on myself during combat or the ball carrier.
Oh. he hilarity of that screenshot.

1. it wasn't a 300K/200K screenshot. Rounding up 50K doesn't really make you good. You can't just take 50K from damage and put it on healing, it doesn't work that way.

2. You got lucky as far as your opponents went. The vast majority (6 out of 8) were either bad dps, healers, OR freshly joined (or afkers). What this means is that you probably had very low pressures throughout the game which allowed you to DPS and heal without much interruption or damage pressure. Your zero deaths is plenty proof.

3. You lost. Which furthers the argument that stats don't mean ****.

4. You weren't the highest damage in the warzone, neither were you the highest healing. The whole "sorcerer tops both damage/healing" scenario simply does not exist unless the geared sorcerer is in a game without healers.

5. Despite your 350K damage, your highest single target damage is 3380, with biochem stim and adrenal - proving further proof that the vast majority of sorcerer's damage come from AoE and DoTs, and provides little to no burst pressure.

6. The rest of the stats, including the score, tells me that you topped the "chart" but failed the game. A sorcerer has so much utility in huttball that in a game where is so little damage pressure. you shouldn't have lost. It can be inferred that the "most" of what you did were probably just to throw a heal or two on the ball-carrier instead of actually sacrificing your tunnel-visioning time to complete the objective (aka running ahead to receive passes and using friendly-pull to complete goals).

Keep trying though, I am enjoying this.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:57 AM | #179
Quote: Originally Posted by Dravinian View Post
Yeah but you aren't going to be topping any warzones with damage in that spec.

Which is the point, all you did was gimp your healing so you could throw out a couple of DoTs every now again to get the 75k damage medal.

Well done, but that isn't viable in the sense you can actually achieve anything, and if the game didn't have such a stupid medal mechanic, no one would do it.
Yeah Dots are surely useless.

Acyu's Avatar


Acyu
01.27.2012 , 02:57 AM | #180
Quote: Originally Posted by Zarthorn View Post
Yes...it's totally impossible to even consider 27/1/13 (healing dotbot spec) as viable

/sarcasm
Because it is not viable. Dots do very little damage. And a half-*** healer is very easy to take down.