Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcerers are becoming the next Bright Wizards

STAR WARS: The Old Republic > English > PvP
Sorcerers are becoming the next Bright Wizards

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:29 AM | #151
I think he meant raise the self-cooldown for a bubble. 17 seconds is too short.

Kuari's Avatar


Kuari
01.27.2012 , 02:31 AM | #152
Quote: Originally Posted by Zarthorn View Post
So when you can focus down a pair of BM geared players that have quite a lot of notoriety on your server easier than you can take down a pair of Sorcs nobody has ever heard of.....you know there is something very very wrong.
If I ever see a pair of sorcs that are hard to kill like that, perhaps. As it is now though, I only see that in huttball where they speed along and chain pass, though usually one is an assassin stealthed by the goal.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Acyu's Avatar


Acyu
01.27.2012 , 02:32 AM | #153
Quote: Originally Posted by Zarthorn View Post
In dps spec our healing is terrible - Yet you can hybrid easily for the best of both worlds.

.
No one hybrids into healing.

No one.

Hybrids are for madness/lightning. Which adds nothing for healing except for the tiny tiny percentage given in the madness tree (like 1% of a dot) that is completely pointless and few people even spec into it.

They still have the two healing abilities. One 1.5 second heal that heals for very little (hardly ever breaks 1K if trauma is up even if critical), or a 3.0 second heal that can heal ~3K if it crits with trauma up. But if you cannot interrupt a 3.0 second heal, you got a problem.

DPS spec healing is crap, there is no debating that. There is no "best of both words."

There are no screenshots of these so called 300K/200K sorcerers. If there is one, post it. Any one would be fine.

DPS sorcerers typically end up with ~75-100K healing after a full warzone because they use consumption spell out of combat to get their 75K healing medal. It's not hard. And I'm sorry sorcerer is the only class that can use consumption to medal-farm. But that amount of healing is irrelevant because the majority of that is not even benefiting the team at all.

I play a lot of 50s warzone and sorcerers are anything but overpowered, granted the usefulness of their "utilities" is blown out of proportions because of huttball. People tend to ignore the fact that marauders, powertechs, juggernauts, and assassins can all grab and cap a hutball with 15 seconds.

CaptainInsano's Avatar


CaptainInsano
01.27.2012 , 02:33 AM | #154
Everyone knows Sorcs are OP. It's common knowledge at this point just like it was for BW in WAR and you still had the odd BW trying to defend that class. The reasons why Sorcs are OP: 1.) nearly limitless resource pool in comparison to the other casters in the game. This makes them OP in PvE as they are far and away the best healers, and the effects are obviously seen in PvP. 2.) Too much utility in PvP. THey don't need all the roots, snares, stuns, mezzes, and escapes they get on top of being ranged with heals and absorb shields. Sorcs have just about every good PvP ability you could ask for.

Suggestion: Remove Force Speed from the Sorceror class and nerf their Force regeneration. A ranged class doesn't deserve to have a speed boost and Sorcs are too good as healers compared to the Merc and Operative.

Kuari's Avatar


Kuari
01.27.2012 , 02:35 AM | #155
Quote: Originally Posted by Acyu View Post
DPS sorcerers typically end up with ~75-100K healing after a full warzone because they use consumption spell out of combat to get their 75K healing medal. It's not hard. And I'm sorry sorcerer is the only class that can use consumption to medal-farm. But that amount of healing is irrelevant because the majority of that is not even benefiting the team at all.
To be honest, I've seen that actually, yeah... its kind of rigged and hopefully will be changed eventually.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Acyu's Avatar


Acyu
01.27.2012 , 02:36 AM | #156
Quote: Originally Posted by CaptainInsano View Post
Everyone knows Sorcs are OP. It's common knowledge at this point just like it was for BW in WAR and you still had the odd BW trying to defend that class. The reasons why Sorcs are OP: 1.) nearly limitless resource pool in comparison to the other casters in the game. This makes them OP in PvE as they are far and away the best healers, and the effects are obviously seen in PvP. 2.) Too much utility in PvP. THey don't need all the roots, snares, stuns, mezzes, and escapes they get on top of being ranged with heals and absorb shields. Sorcs have just about every good PvP ability you could ask for.

Suggestion: Remove Force Speed from the Sorceror class and nerf their Force regeneration. A ranged class doesn't deserve to have a speed boost and Sorcs are too good as healers compared to the Merc and Operative.
You have no clue what you're talking about if you think "force regeneration" is what healing sorcerers are depending on for healing.

Edit: If I were to spam my best heal (dark mending), I would run out of force after about ~8-9 casts.

Asmerroth's Avatar


Asmerroth
01.27.2012 , 02:36 AM | #157
All these Fckwits complaining about the Stats-Screen at the End of the Match and the Fact that Sorcs/Sages are on top.....all these Fckwits not realizing that Sorcs do great AoE DMG.

You could do 500000 DMG in a Voidstar and still havent done sht for your Time when all this DMG was done to Enemy Crowds and was healed away.

But hey as long as ppl can come here and QQ after they have been killed by good players they are Hapy.

EternalFinality's Avatar


EternalFinality
01.27.2012 , 02:38 AM | #158
Quote:
They still have the two healing abilities. One 1.5 second heal that heals for very little (hardly ever breaks 1K if trauma is up even if critical), or a 3.0 second heal that can heal ~3K if it crits with trauma up. But if you cannot interrupt a 3.0 second heal, you got a problem.

DPS spec healing is crap, there is no debating that. There is no "best of both words."
Why are you acting like it's 1 on 1 all the time? The Sorc can heal OTHER PEOPLE too you know.

Halvos's Avatar


Halvos
01.27.2012 , 02:39 AM | #159
Quote: Originally Posted by CaptainInsano View Post
Suggestion: Remove Force Speed from the Sorceror class and nerf their Force regeneration. A ranged class doesn't deserve to have a speed boost and Sorcs are too good as healers compared to the Merc and Operative.
Do I get heavy armor with losing those? No? Well then, you need to clearly stop talking. Do you honestly think a Sorc can sit there and just tank hits from a good melee? Just because most people here seem to have down's and can't actually interrupt the right spell doesn't mean the class is overpowered.

When people are completely ignorant to how a class actually functions, of course it will seem strong. Here's what you do. Either level one up or read more about it. Figure out how they actually work, then......counter it! I know, shocker right.

Kuari's Avatar


Kuari
01.27.2012 , 02:39 AM | #160
Quote: Originally Posted by Asmerroth View Post
All these Fckwits complaining about the Stats-Screen at the End of the Match and the Fact that Sorcs/Sages are on top.....all these Fckwits not realizing that Sorcs do great AoE DMG.

You could do 500000 DMG in a Voidstar and still havent done sht for your Time when all this DMG was done to Enemy Crowds and was healed away.

But hey as long as ppl can come here and QQ after they have been killed by good players they are Hapy.
That actually has some merit... its how sometimes Snipers/Gunslingers can end up with 800k dmg in Voidstar. Doesn't happen often (VERY VERY RARE) though as their AoE USUALLY kills quickly enough where it can be healed through easily.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -