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Hero Engine: why?


Holocroncrystal's Avatar


Holocroncrystal
01.27.2012 , 12:49 AM | #631
Ok let me get this straight the two cores the game does use isn't considerd multi-threading, because actually the game is only useing one core? Data from the game only passes through one core the other core handles the OS which is multi tasking, but as far as the game goes, it isn't multi tasking because the hero engine only use on core, nothning more.

VoXPCS's Avatar


VoXPCS
01.27.2012 , 12:53 AM | #632
Quote: Originally Posted by Holocroncrystal View Post
Ok let me get this straight the two cores the game does use isn't considerd multi-threading, because actually the game is only useing one core? Data from the game only passes through one core the other core handles the OS which is multi tasking, but as far as the game goes, it isn't multi tasking because the hero engine only use on core, nothning more.
Yes.

Also, the floors are shiny in the Imperial Fleet. That should be enough.
Welcome to The Fatman: Where LFG actually works. & MMO means something again.

Taurusaud's Avatar


Taurusaud
01.27.2012 , 12:59 AM | #633
SWToR is what happens when you outsource your development team to India where they don't even know what Star Wars is.

Sai-to's Avatar


Sai-to
01.27.2012 , 01:03 AM | #634
Quote: Originally Posted by VoXPCS View Post
so then let me ask you this:

Can the "used to be Hero Engine" that SWTOR is running be upgrade in it's current form to take advantage of DirectX 11 and Multithreading to produce a game that is worthy of 2012?

Yup, if they choose it to be.

They had High-res textures for all models in Beta, but when they began stress testing, they found that there were processing problems when large amounts of models were in small areas (i.e. the Fleets).


Now, I don't necessarily agree with their decision, but they decided to remove them temporarily while they try to fix the issue, rather than have people crashing.

The engine already makes use of all cores, so there is no issue with that... as for DirectX 11, I think that was a design choice. They went with a stylized look to avoid high-end photorealistic graphics. MMOs aren't like FPSs and SP games. FFXIV went with high-end graphics, and the rest of the game suffered because of it.


But regardless... High res textures will be re-implemented. They'll be starting in patch 1.2.

Taurusaud's Avatar


Taurusaud
01.27.2012 , 01:08 AM | #635
Quote: Originally Posted by LaManoNera View Post
The question is:

Why didn't they take full advantage of the Hero engine? It's actually a very advanced and powerful engine. Yet TOR doesn't utilize any of its advanced features. It's so...vanilla.
Reading the documentation takes too much time! Better just stick with the basic features...

Vicen's Avatar


Vicen
01.27.2012 , 01:09 AM | #636
Quote: Originally Posted by Tokeee View Post
Why did you choose an Engine that wasn't developed to your exact specifications? I mean, EA and BW make enough, you could have outsourced your Engine development and made the engine fit your game.

Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.


Seriously. Blizzard built an engine to fit their game, they're billions (trillions yet?) richer. You didn't, and you're missing out on Billions in part due to this decision.
Why?
Not a big fan of this engine either...When you can run every game on the market at High settings or above and yet this games forces me to put half of them on low...its not cool! Also the ability delay is hella annoying!
Swooping...is...bad...

VoXPCS's Avatar


VoXPCS
01.27.2012 , 01:12 AM | #637
Quote: Originally Posted by Taurusaud View Post
Reading the documentation takes too much time! Better just stick with the basic features...
Ok so the Hero Engine did come with a "ReadMe" file, it's just no one at Bioware has read it yet. Got it.
Welcome to The Fatman: Where LFG actually works. & MMO means something again.

Evironrage's Avatar


Evironrage
01.27.2012 , 12:06 PM | #638
It is interesting to me, because I know nothing of programming or what makes a good engine or not, but what I do know is I did test a post here stating that there is a serious memory leak in the hero engine. I opened my task manager and every hour, on the hour, I checked to see how much memory this game was using.
I was astounded to find that in a period of 3hrs time I went from using 1.1g to 2.3g. Is there any other way to combat this issue barring a game restart? I have been doing that since that is what one of these posters suggested. Is there anyway for BW to "plug" the leak or am I resigned to knowing that will be a constant?
Great thread btw, very informative and frankly quite eye opening.
I don't discuss things as a committee, I don't care about a protocol droid's opinion, and I wish I had more time to get her excited

Jswizzle's Avatar


Jswizzle
01.27.2012 , 12:11 PM | #639
Quote: Originally Posted by Evironrage View Post
It is interesting to me, because I know nothing of programming or what makes a good engine or not, but what I do know is I did test a post here stating that there is a serious memory leak in the hero engine. I opened my task manager and every hour, on the hour, I checked to see how much memory this game was using.
I was astounded to find that in a period of 3hrs time I went from using 1.1g to 2.3g. Is there any other way to combat this issue barring a game restart? I have been doing that since that is what one of these posters suggested. Is there anyway for BW to "plug" the leak or am I resigned to knowing that will be a constant?
Great thread btw, very informative and frankly quite eye opening.
That doesn't mean it's a memory leak. It could be a number of things causing that issue. Memory leaks are incredibly hard to spot without using developer debugging tools. If there is one they will get to it and fix it.

Frostvein's Avatar


Frostvein
01.27.2012 , 12:16 PM | #640
Quote: Originally Posted by Evironrage View Post
It is interesting to me, because I know nothing of programming or what makes a good engine or not, but what I do know is I did test a post here stating that there is a serious memory leak in the hero engine. I opened my task manager and every hour, on the hour, I checked to see how much memory this game was using.
I was astounded to find that in a period of 3hrs time I went from using 1.1g to 2.3g. Is there any other way to combat this issue barring a game restart? I have been doing that since that is what one of these posters suggested. Is there anyway for BW to "plug" the leak or am I resigned to knowing that will be a constant?
Great thread btw, very informative and frankly quite eye opening.
Someone said that there was a third party program that checks memory leaks and contains them somehow...i think turbo-memory was the name, or something similar.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"