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Hero Engine: why?


JScranton's Avatar


JScranton
01.27.2012 , 12:09 AM | #621
Quote: Originally Posted by Holocroncrystal View Post
Firts of all I am no techy but if the game doesn't support multi-threads how can data pass through more then one core? And why do quads handle the game better?
It doesn't, and they don't.

The OS will cycle thru the cores, and it may appear that each core is getting a thread, when actually, what is happening is that it's time-slicing. Something that's been happening in Windows since it was created (and the reason it took over from DOS in the first place). Time-slicing makes a computer appear as if it's multi-tasking, when done fast enough. Multi-threading on the other hand, is actualling doing just that, multi-tasking. The tasks can be divided and much more quickly completed with multi-cores.

As for the quad-core statement, a quad-core (or in my case, an 8-core) will not handle this game any better than a dual core. The bandwidth of the processor plays a bigger role in this game, because it's not multi-threaded. If it were, we'd see a significant improvement in multi-core processors.

JScranton's Avatar


JScranton
01.27.2012 , 12:12 AM | #622
Quote: Originally Posted by Akirator View Post
Multi-threadings whole purpose is to maximize processes running on a single core.
On that note, I'm done debating....

Felioats's Avatar


Felioats
01.27.2012 , 12:15 AM | #623
It seems like they spared no expense in developing SWTOR. Except on... the engine.

>

Pink_Saber's Avatar


Pink_Saber
01.27.2012 , 12:16 AM | #624
Quote: Originally Posted by JScranton View Post
As for the quad-core statement, a quad-core (or in my case, an 8-core) will not handle this game any better than a dual core. The bandwidth of the processor plays a bigger role in this game, because it's not multi-threaded. If it were, we'd see a significant improvement in multi-core processors.
Actually, have more than two cores can help, in some cases significantly. Running TOR is never the only thing your computer's doing, and having extra cores beyond the two TOR needs allows the system to offload those processes to cores the game isn't using.

Shortwave's Avatar


Shortwave
01.27.2012 , 12:18 AM | #625
Well I got a degree from MIT and I've been playing MMOs for 20 years, including vanilla WoW (I got into WoW during beta). I am running a liquid cooled rig with some nice GeForce GTX 580s in sli, got a i7-975 Extreme Edition, 2 ssd for 1tb total, and 48gb of ram, so I do know what I am talking about, unlike everyone else in this thread.

brb, gotta head up to Hopkins... Ben Carson said he hit a roadblock. That nub will never learn....

JScranton's Avatar


JScranton
01.27.2012 , 12:18 AM | #626
Quote: Originally Posted by Pink_Saber View Post
Actually, have more than two cores can help, in some cases significantly. Running TOR is never the only thing your computer's doing, and having extra cores beyond the two TOR needs allows the system to offload those processes to cores the game isn't using.
Okay, indirectly, yes, you're correct, having multiple cores will improve that and lighten the load for the game. But, the game itself, sadly, directly will not benefit from a quad core, 6 core, or 8 core processor, as it only runs 2 instances of the program, simulating multi-core support, when in reality, it does not.

Mallorik's Avatar


Mallorik
01.27.2012 , 12:20 AM | #627
Did they rebuild the hero engine for swtor?

And god knows im no bioware fanboy but im rpetty happy with their first pass at fixing the ability delay thing, mine is almost all gone it happens very rarely now.

Sai-to's Avatar


Sai-to
01.27.2012 , 12:26 AM | #628
People who don't know how engines work shouldn't post about them... and especially shouldn't make ill-gotten conclusions from their misinformation.

An engine is just a collection of coding tools. Unreal, Hero, Cry engine... they're all just names attached to a basic collection of coding tools.

When a company decides to use an engine, they almost never go with basic engine. The only notable exceptions are the companies that created the engines. Companies will add tools and customize it.

The engine that TOR uses might have began as the Hero engine, but the current set of coding tools they're using now can't rightly be called the Hero engine anymore.

VoXPCS's Avatar


VoXPCS
01.27.2012 , 12:35 AM | #629
Quote: Originally Posted by Sai-to View Post
People who don't know how engines work shouldn't post about them... and especially shouldn't make ill-gotten conclusions from their misinformation.

An engine is just a collection of coding tools. Unreal, Hero, Cry engine... they're all just names attached to a basic collection of coding tools.

When a company decides to use an engine, they almost never go with basic engine. The only notable exceptions are the companies that created the engines. Companies will add tools and customize it.

The engine that TOR uses might have began as the Hero engine, but the current set of coding tools they're using now can't rightly be called the Hero engine anymore.
so then let me ask you this:

Can the "used to be Hero Engine" that SWTOR is running be upgrade in it's current form to take advantage of DirectX 11 and Multithreading to produce a game that is worthy of 2012?
Welcome to The Fatman: Where LFG actually works. & MMO means something again.

Taurusaud's Avatar


Taurusaud
01.27.2012 , 12:45 AM | #630
So this is why the game is such an epic fail...