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Sad to see some people quiting already....

STAR WARS: The Old Republic > English > PvP
Sad to see some people quiting already....

daays's Avatar


daays
01.26.2012 , 12:55 PM | #271
Quote: Originally Posted by Hipnut View Post
Same comments on boards of all MMOs I've played in the past 13 years. Endless variations on the 'I quit' theme ... people are so self-important

- No-one cares if you leave, so why bother posting it?
- Rushing to 50 / 60 to find out once you are there that indeed you have reached the end (*surprise!) ... enjoy the journey, not the destination
- Complex Software systems (including patches and expansions) take time to design, code, QA and release ... patience is a virtue

Oh dear, I just realized, I'm being far too reasonable here, that is never going to fly
-Plenty of people care if I leave. Just look at all the posts in the general forums crying about "population" and "no one on" and "peak hours no one to play with".

-I never rushed to 50. I took my time, did the side quests, followed my class quest. I enjoyed the journy. Now what? Time to leave the game I guess because there is nothing to keep me going? Or should I just redo the exact same journy all over again?

-Patches do take time. Unfortunately time is not on BW side. Right now at level 50 you have 2 daily quests for PvP. You have 2 raids that only benefit you on normal mode. Currently Rakata gear is not worth it. It's a downgrade. There is no point in doing more difficult content for downgrades in gear.

Your logic is awful.

jdnyc's Avatar


jdnyc
01.26.2012 , 12:56 PM | #272
Quote: Originally Posted by Drunkwolf View Post
almost my whole guild has already said they arnt coming back after the free month and already are looking forward to GW2.
Why? So they can blow through that content and b*tch some more?

Jestunhi's Avatar


Jestunhi
01.26.2012 , 12:57 PM | #273
No MMO retains all its customers and when the first free month ends there will always be people who leave because the game is not right for them.

I'm not saying the game is perfect and no one has left because of it, but a lot of people will have left simply because they were bought the game and decided it's not their kind of game or people who bought it expecting SWG2 because they didn't look into the game before buying, etc.


The same will happen in the future but as there's no rush like there was on pre order / release day there are less subs expiring per day and it's less noticeable. It's only because so many people got to the 1 month period that you can see it.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Nryrony's Avatar


Nryrony
01.26.2012 , 01:04 PM | #274
Quote: Originally Posted by iceperson View Post
I'm seeing last week sales of swtor at 11 for all titles and the highest MMO.

http://www.vgchartz.com/weekly/40923/Global/

It's #3 on amazon and the only MMO in the top 20
http://www.amazon.com/Best-Sellers-P...ogames/229575/

if you don't like this data then fine, present your own.
Yeah we get it your a fanboy...

But here is the thing:

Its a fun, multiplayer/singelplayer story game, and at least an okay mmo...
But thanks to its story telling talent, it also targets a lot of people that won't usually like mmos, so they Level up, see the story and get bored after hitting L50

ChaoslegionX's Avatar


ChaoslegionX
01.26.2012 , 01:12 PM | #275
Quote: Originally Posted by BegaTasty View Post
it's a shame what is slowly happening to the game, Tor was a great idea, an a fun game (still is) but retailing the game with no content is a BAD THING!.... I talk to alot of 50s on my server, (swiftsure) an many of em are saying already they are probably not gonna make it past free month.
Understandable when you consider theres no pvp, no reason to world pvp, botting/farming BG's wears out in a day...
The raids if your into that, are always full but even if they wernt, what are you doing it for ? just to get a shiny so you can do it all again....

pointless, I dont know how to fix it, other than to start fixing pvp an stop trying to instance everything. World pvp doesn't belong in an instance, its world pvp for a reason....

I know for me, my chars are only in high 30s, an I am already feeling like I cant be bothered logging in till evening most days for as few hours.

Now I know the fanboys will call me silly names, an put down my comments, but that doesn't change anything, alot of people are getting bored already, an with GW2 coming out in 3 months, tor really needs to pick up its pace. I know I wont be subbing for another three months with the state of pvp an game in general as it stands.

my two mates quit the game last week after hitting 50 cos it was just mind numbing apparently....I am not far off, an i know of at least 3 guys who have had enough.

Welcome to 80% of mmos

KodiakAsh's Avatar


KodiakAsh
01.26.2012 , 01:32 PM | #276
I usually give game companies a few months to pull their act together. Most of the time when a game gets released it's not really the game developer's decision but a decision of the parent company looking to reap rewards on their investments (In this case, EA). That said I can't see myself staying subscribed after month 2 if they don't fix some of the issues.

Ilum is a complete disaster. No one thinks it's fun either fighting your own faction for armaments or camping outside the Republic base farming up kills as each side plays literally "Red rover" and pulls kills into each side. The solutions are simple and have been implemented by their sister company Mythic for ages.

I like most of the Warzones, especially Huttball, but playing Huttball over and over and over and over and over and over...is making it get old. It's design also highlights the advantages of certain classes (specifically Sorcs) who have tools that are invaluable for the style of map. I hear a new map is coming out in the future so hopefully that will fix this, but again there's a wealth of ideas from Mythic's WAR for Scenarios and good ideas for warfronts there.

We'll see if they can deliver on some of the stuff they're talking about, but we've all seen that song and dance before throughout the last few years with games.

iceperson's Avatar


iceperson
01.26.2012 , 02:10 PM | #277
Quote: Originally Posted by Nryrony View Post
Yeah we get it your a fanboy...

But here is the thing:

Its a fun, multiplayer/singelplayer story game, and at least an okay mmo...
But thanks to its story telling talent, it also targets a lot of people that won't usually like mmos, so they Level up, see the story and get bored after hitting L50
1) It's you're

2) How do you get that from me posting purely numbers?

JohnSixteen's Avatar


JohnSixteen
01.26.2012 , 02:13 PM | #278
It's not perfect, but it should keep me entertained until Diablo 3 finally gets released!

iLLaDeLpHLife's Avatar


iLLaDeLpHLife
01.26.2012 , 02:34 PM | #279
Quote: Originally Posted by daays View Post
Yea people should totally spend time doing something that offers no rewards. That’s how you design content. Make raid bosses that drop no loot. Or rather, create difficult encounters that drop inferior loot to their easier counterparts.


You’re right. Good game design. I should totally play.

Here’s what you do at level 50 once you hit rank 60 valor.
2 daily PvP quests
2 weekly raids on normal mode, as hard mode drops inferior gear.


Just because you create end-game content doesn't mean people will play it. You have to give them incentive to do so, otherwise people will just skip over it.

Why spend hours doing something to have no reward? I can think of 100 different things to do with my time.
So you started playing video games for rewards? Wow

Amdarius's Avatar


Amdarius
01.26.2012 , 02:38 PM | #280
I don't mind the lack of single player content. My concern is that this is a single player game. The PVP was horribly thought out and designed. The gear is pretty limited. Crafting, except for biochem and artificing, is an afterthought at best (although I like the companion system and crew skills idea, the overall crafting system and the way it fits into the game was not well thought out).

The flashpoints are okay once or twice, but really they're just like any of the heroic missions I ran and there's not much point to them. The HM FPs are a little better as are the Ops, but they've been fairly buggy and don't always trigger completion properly.

I also don't feel part of a world. I feel like I'm playing a single player game where I occasionally pick up a "buddy" or two for a heroic mission that takes 10 minutes to complete and I never see those people ever again even after adding them to my friends list and trying to keep in touch. There's just no need or reason to.

Guilds? What's the purpose? It's just a chat room. There's no functionality. No guild levels. No guild house. No guild bank. How a game launches without more guild functionality is beyond me. I know people don't like to talk about SWG, but that game survived for a long time based only on its player cities and guilds.

SWTOR is a very thin MMO. Nice veneer, but once you get into it, fatally flawed.