Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

How slow travel time threatens Warzones

STAR WARS: The Old Republic > English > General Discussion
How slow travel time threatens Warzones

xNonphixionx's Avatar


xNonphixionx
01.26.2012 , 02:01 PM | #31
I tend to agree that people are just lazy lol.

I have no issues with travel in this game. If anything travel in this game is far superior to every mmo simply because of the sprint skill. In SWTOR you run about 30% faster than most other mmo's when out of combat...

Now...If the game didnt have a sprint skill I'd probably get frustrated. But as it stands right now you run ridiculously faster in SWTOR than your average mmo.

Tronics's Avatar


Tronics
01.26.2012 , 02:05 PM | #32
I think people are as it was said lazy gameplayers, there is a difference to mmo games and arcade games, one is longevity the other is a quick fix. by that I mean arcade style of play is for single/multiplayer games and longevity is for mmo style play, alot of you younger players are turning mmo's into arcade style games with these silly request, swg case in point was dumb down to suit the younger players to get faster lvling and that is what alot of this boils down to, rushing to lvl up or rushing to help other guild members who put themselves in stupid positions in the first place....I hope and pray that BW do not make the same mistakes as swg and other mmo's that shall not be named, by turning swtor into another easy arcade type game.

JustCuz's Avatar


JustCuz
01.26.2012 , 02:09 PM | #33
Quote: Originally Posted by daedalusmachine View Post
no, you're right, I would rather not have my own ship and just have to wait at a spacedock for a shuttle that everyone rides to come pick me up that takes maybe....5-10 mins to get there. And I'd rather only get to QT back to one bind point instead of being able to pick. Yay! Other MMOs travel is so much better!

Travel times in this game are ridiculously short. The issue it, people want to get back to the fleet quickly, and a completely free exploit to save 5 mins is worth it...its a free fleetpass. People would continue to use this exploit even if the EFP had only an hour CD. Because you can easily get to the farthest reachs of ANY planet, complete multiple quests and still not have cleared the Hour CD to get back instantly. Thats just the fact of the matter.
- Your ship is nothing but 2 loading screens.
- At least getting to the "space dock" to wait in other mmos have taxis that bring you to them. (Not you FFXI, you're worst, in everyway)
-Better level design made QTs more of a gift than a necessity.

But it's possible it's just me and I've lost patience with useless time sinks in my old age.

Kelticfury's Avatar


Kelticfury
01.26.2012 , 02:11 PM | #34
Quote: Originally Posted by Niknidhogg View Post
It has become increasingly common knowledge (thanks mostly to ticket responses from GM's, who suggested it to me when I became thoroughly stuck) that queuing for a WZ and then waiting the timer out in the spawn room will instantly teleport you to the fleet rather than your previous location, and recently I have seen warzone queues filled with several people who plan to do nothing but sit in the spawn until the timer expires so they can travel faster. The combination of the 18 hr fleet pass and some people not having access to the security vendor have made this the path of least resistance and the negative impact on warzone queues will only increase. Please find a way to fix this problem.
This is pure genius, I can wait for 20 minutes for a wz queue to pop then idle out of the wz and get sent to the fleet immediately!!!! Why didn't I think of that!?!?!

Twolow's Avatar


Twolow
01.26.2012 , 02:13 PM | #35
Quote: Originally Posted by TheWillDudley View Post
More then that why are the mounts 90/100/110%. 10-20% for another 280k-310k+. I cannot think of a single reason why the mounts aren't 100-150-200.
To leave room for improvement in future content that will include faster speed licenses.
I've been told the next patch will include audio of Bobcat Goldthwait screaming at you that your cooldown is now complete. The audio may at times appear to play on top of itself if multiple cooldowns complete around the same time.

Poogination's Avatar


Poogination
01.26.2012 , 02:14 PM | #36
Quote: Originally Posted by imtrick View Post
Travel times in this game aren't slow. People are just lazy.

The right answer to this isn't to speed up travel. It's plenty fast enough already. The right answer is to remove the "respawn in fleet" exploit.
Travel times are extremely slow, what the hell are you talking about? There's a difference between being lazy, and not wanting to deal with poorly designed instancing because it isn't fun and appealing.
Guild Wars 2 - 2012 - See You At Launch!

Ratherdashin's Avatar


Ratherdashin
01.26.2012 , 02:15 PM | #37
I think a lot of the complaints boil down to the "quality" of your travel. There isn't anything on the space ports for people after they have done the quests associated with that planet so you're essentially just running down hallways that are pointless. Granted, some of them have vendors on them (Although, the only one of consequence that I can think of is Ilum with the security vendor). Add the overly long loading screens some people have and I can understand their frustration.

Glowrod's Avatar


Glowrod
01.26.2012 , 02:19 PM | #38
Personally, I think 9 to 15 minutes real time spent to do essentially nothing, is a long long time. In other games, if there is a significant wait, you can go make a sandwich or something.

With this game, it's not only the travel time, but the tedium of travel. I can't just click the option to take me there, I have to navigate through a dozen mini-zones interconnected by several load screens.

I can see both sides of this arguement. On one hand, the steps technically make sense and bypassing them seems that it would take something away from the immersion. But on the other hand, people don't want to go through that much hastle to get from one planet to another.

I hate to make the reference, but it fits. In WoW, people complained all the time that taking a Flightpath ruins the enjoyment of traveling and getting out to see the world. Yet everyone, without exception, would opt for the quick travel of the FP. I really see that here. People are quick to point out that there are benefits to slow travel, but if the option were available to quicktravel, people would use it.

The game already has a couple of limited versions of this. 1) on a planet, you can use a quick travel option to move around on the same planet, and 2) Fleet passes. No one ever complains about these, yet they are EXACTLY what people want, but more often.

VIP Lounge Member

Tronics's Avatar


Tronics
01.26.2012 , 02:21 PM | #39
Quality of travel? you mean running through area's to get from a to b to c to d and people are requesting to remove this to cut down travel and make it arcade in style. Hows about people cut out questing at start at lvl 50, why not? anything that people request to remove from mmo's serve no purpose than to shorten the gameplay and style of play, it's not immursion people are wanting it's fast action, arcade style. MMO's I fear are becoming no more with request like this.


And please remember, how many other mmo's have failed because of going the arcade style route.

Krempt's Avatar


Krempt
01.26.2012 , 02:24 PM | #40
Dude there is nothing wrong with travel times. Back in wow7 years ago you had to run with no mount till you were level 40. So from that we know swtor>wow. And because swtor>wow the travel is fine along with ability delay, fps and whatever other problems you "think" you might have.

It's a Jedi mind trick from swg. Game.. Is.. Fiine..