Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game will be HIGHLY successful!

STAR WARS: The Old Republic > English > General Discussion
This game will be HIGHLY successful!

Nitewolfe's Avatar


Nitewolfe
01.26.2012 , 01:06 PM | #91
Quote: Originally Posted by daemian View Post
Why does SWTOR have to compete with anything? If it's not fun, well, don't play it.
Well swtor is a product produced by a company that exist to make money.
Or do you think EA just made swtor out of the goodness of their hearts for us to play?
It has to compete because we the players have options to play other games We pay to play these games.

Now myselfi think i have a advantage here because i do not limit myself to just playing one mmo at a time. i currently have active subs in rift, swtor,wow and thinking of reactivating my eq2 accounts. I will probably also have active subs in tera when it hits.
This allows me to not be a rabid fanboy and fall into the MY game is better than your game that we see so much of on t he forums.
it also allows me to actively do side by side comparisons with out the i hate XYZ game because i got tired and left.

My issues with swtor is not game play. If it was not fun i would not be here.
BUT i am also very aware that swtor is missing key elements of the genre.
As it stands right now i only play for the story lines. What i find swtor to be is a very good interactive book. But once the book is done its done or its done till they expand the story lines.

I have a 50 commando the only time i log on him is to do dailies and for raid nights.
I have a 50 gunslinger.. The only time i log on her is to.. NM i dont
I have a 27 shadow. I log on to her a lot because i am working thru the story and its pretty cool. But once it is over she will end up like the gunslinger.

BadgeredMushroom's Avatar


BadgeredMushroom
01.26.2012 , 01:07 PM | #92
Quote: Originally Posted by Jswizzle View Post
I literally cannot wait for a couple more months to go by so the game finally has the features that it should have launched with.
Fixed that for you. Brown-nose away!
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?

Barathos's Avatar


Barathos
01.26.2012 , 01:08 PM | #93
Quote: Originally Posted by Nitewolfe View Post
Well swtor is a product produced by a company that exist to make money.
Or do you think EA just made swtor out of the goodness of their hearts for us to play?
It has to compete because we the players have options to play other games We pay to play these games.

Now myselfi think i have a advantage here because i do not limit myself to just playing one mmo at a time. i currently have active subs in rift, swtor,wow and thinking of reactivating my eq2 accounts. I will probably also have active subs in tera when it hits.
This allows me to not be a rabid fanboy and fall into the MY game is better than your game that we see so much of on t he forums.
it also allows me to actively do side by side comparisons with out the i hate XYZ game because i got tired and left.

My issues with swtor is not game play. If it was not fun i would not be here.
BUT i am also very aware that swtor is missing key elements of the genre.
As it stands right now i only play for the story lines. What i find swtor to be is a very good interactive book. But once the book is done its done or its done till they expand the story lines.

I have a 50 commando the only time i log on him is to do dailies and for raid nights.
I have a 50 gunslinger.. The only time i log on her is to.. NM i dont
I have a 27 shadow. I log on to her a lot because i am working thru the story and its pretty cool. But once it is over she will end up like the gunslinger.
Basicly what i'm doing, too. The raiding wasn't anything stellar, so I'm just rolling alts to see the story and such.

BTW, EQ2 is FTP now, although restricted, so you don't have to resub.

Jesira's Avatar


Jesira
01.26.2012 , 01:11 PM | #94
It is highly successful right now, it is up to BioWare to continue to keep people interested in this game, they need to get out there and talk about it, talk about and elaborate on upcoming content and plans etc.

TitanJJ's Avatar


TitanJJ
01.26.2012 , 01:11 PM | #95
Quote: Originally Posted by Painstorm View Post
Stop comparing the game to WoW at release time, it doesn't make any sense.
If you go out and buy a new car today would you then be happy if it only had the same features as cars made 20 years ago?

SWTOR is sold today and should be compared to similar games made today.
Comparing it with a game made 7 years ago is just stupid.

horrible analogy. cars are easy to build. so easy that machines do most of the building.

games are far far more complex than cars. and MMOs are the most complex.

you can't just go to MMO school and churn out MMOs like they are pieces of candy. There isn't some vast repository of MMO knowledge that developers can swim in and learn it all through osmosis.
THAT'S NO MOON

Jswizzle's Avatar


Jswizzle
01.26.2012 , 01:14 PM | #96
Quote: Originally Posted by BadgeredMushroom View Post
Fixed that for you. Brown-nose away!
It has everything I expected out of an MMO launch. I feel like my money was well spent. I don't see how that is brown-nosing.

Sotof's Avatar


Sotof
01.26.2012 , 01:14 PM | #97
Quote: Originally Posted by Donkenoji View Post
Rift had each of those items. Are they considered highly successful?
No, Rift did not. Go back to your cave.

daemian's Avatar


daemian
01.26.2012 , 01:15 PM | #98
Quote: Originally Posted by Nitewolfe View Post
Well swtor is a product produced by a company that exist to make money.
Or do you think EA just made swtor out of the goodness of their hearts for us to play?
It has to compete because we the players have options to play other games We pay to play these games.

Now myselfi think i have a advantage here because i do not limit myself to just playing one mmo at a time. i currently have active subs in rift, swtor,wow and thinking of reactivating my eq2 accounts. I will probably also have active subs in tera when it hits.
This allows me to not be a rabid fanboy and fall into the MY game is better than your game that we see so much of on t he forums.
it also allows me to actively do side by side comparisons with out the i hate XYZ game because i got tired and left.

My issues with swtor is not game play. If it was not fun i would not be here.
BUT i am also very aware that swtor is missing key elements of the genre.
As it stands right now i only play for the story lines. What i find swtor to be is a very good interactive book. But once the book is done its done or its done till they expand the story lines.

I have a 50 commando the only time i log on him is to do dailies and for raid nights.
I have a 50 gunslinger.. The only time i log on her is to.. NM i dont
I have a 27 shadow. I log on to her a lot because i am working thru the story and its pretty cool. But once it is over she will end up like the gunslinger.
My point still stands. If the definition of success requires players currently enjoying other MMOs to choose between that or TOR, then I could see the logic, but I'm not convinced that's the case.

It appears to me that this game appeals to a lot more than just the typical hardcore MMO-hopping gamer, and who knows, they may even be completely incidental to its long term success or failure (and both terms are loosely thrown around when it comes to MMOs).

To me personally, the game is enjoyable enough for me to pay a monthly subscription. It's not the only monthly sub I pay (at the moment), and I don't spend any time obsessing over what it has or doesn't have compared to other games, because I'm too busy having fun playing it to care.

Dileptor's Avatar


Dileptor
01.26.2012 , 01:17 PM | #99
Quote: Originally Posted by pipda View Post
First impressions are everything.
I disagree. My first impression of TOR was very positive. The second one, not so much...

NuanceNW's Avatar


NuanceNW
01.26.2012 , 01:28 PM | #100
Quote: Originally Posted by Spynnal View Post
Personally, I think the MMO market is struggling
I do too because they all try to be like all the other games just with different content. I see a lot of posts about having the same tools, the same UI, the same metrics in meters and addon mods which just makes any title the same as the last one with different mobs to fight. I find it all boring on some level, it's all too similar and people actually come to the forums demanding more of the same - really?

For me what's boring is that what I do, what I do in a guild, what our "side" does really has no impact on the game itself. Change the title from swtor to most other games and it's the same thing with the same result, you hit endgame, you do Pvp or PvE and it's all about the gear - snooze-o-rama. You could replace gear as the goal with rankings or titles and it's still the same, you're playing in a sandbox with others to collect the most toys. - Yawn

I want strategy.
I want to play based on skill based on decision making that change some fundamental aspect of the game, which could be altered based on what I or others are doing. I want to log in from work to check the status of a realm and see what I will be up against when I get home.

I hate to bring up old games in new game forums because I feel some will take it as a slight against the new game (non intended) but DAoC did something no other game has been able to well -- and even then they broke it coming out with new expansions which focused on gear -- they had a world effected by the underlying struggle between multiple (three) sides. If one side took a relic, it impacted the entire world for the others - it opened up instances you couldn't normally touch, it altered stats on all the players in every realm in some way and it created realm pride which is the core of an MMO - community worked together across guilds to achieve something. Heck even realms sided up against the third... Sorry for the brief history but if that game had an updated UI which includes responsiveness not just looks and better instances I would still be playing it today - albiet on one of the vanilla servers without their expansions.

What is strategic about today's MMO's? What requires skill or coordination across an entire realm? What alters the world so that you're not sure the status until you log in? Today's MMOs are all the same, with different mobs or creatures or enemies and the goal is accumulation of something; gear, rank, title -- which to me is a hollow reward and not something I really enjoy.

I'll be honest, I am waiting for some game company to take the chance and make a game better than DAoC but with the same focus, that what you do effects the world. I suppose I am here playing this as I did Rift, or Warhammer or any of the other games hoping and waiting for the next vanilla DAoC.

I guess my post isn't directed at the community, isn't really a response to this thread, it's more of a plea to game developers to step away from the sandbox and the toys and give us something with teeth, where our play means something.