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Orbital Bases, Traveling, and Load Times

STAR WARS: The Old Republic > English > General Discussion
Orbital Bases, Traveling, and Load Times

gryhmr's Avatar


gryhmr
01.26.2012 , 11:38 AM | #31
Quote: Originally Posted by Daeldelon View Post
I would support two changes that I think are necessary:

1. When you go to your ship (at the fleet for example) and click on the door (or airlock), there should be an elevator-type option list where I can choose "enter ship" or "view starmap". Thus you can immediately choose which planet to fly to and then it automatically triggers the loading screen for that planet. This avoids pointless time spent in the ship, plus multiple loading screens for one transit.

2. Get rid of the pointless corridor on the orbital station between the airlock and the elevator. Just put the airlock where the elevator dumps out (right behind the green instance field). The airlock corridor literally has no purpose other than wasting time.


As for the orbital station themselves, I don't mind them, and it is effectively the same as having to run across the indoor portion of a group based spaeceport to reach the exit (no speeder for either).
the ship/map option would be a good solution.

JWagner's Avatar


JWagner
01.26.2012 , 11:38 AM | #32
Quote: Originally Posted by gryhmr View Post
You are getting Role Playing in my game design. and I outlined the steps and there are 14-16 per travel past lvl 30 which is ridiculous.

"the planet doesnt have room" is not an excuse for poor design.
I disagree.
Some bases are cramped together as it is.
I'd RATHER have just 1 shuttle, instead of 4 giant doorways to our ships, if it makes it look a little less cluttered.

gryhmr's Avatar


gryhmr
01.26.2012 , 11:39 AM | #33
Quote: Originally Posted by JWagner View Post
I disagree.
Some bases are cramped together as it is.
I'd RATHER have just 1 shuttle, instead of 4 giant doorways to our ships, if it makes it look a little less cluttered.
but you could have me load the planet and be outside the shuttle. seriously.

JWagner's Avatar


JWagner
01.26.2012 , 11:41 AM | #34
Quote: Originally Posted by gryhmr View Post
but you could have me load the planet and be outside the shuttle. seriously.
But I don't want to click the shuttle and be on the ship.
My ship isn't a shuttle.
I want to see my ship when I board my ship!

Might just be me though.
Could the loading screens be less? Probably. Just black out like an elevator.
But I wouldn't change the system they have now.
Just change the Orbital Stations so its just a different "level", rather than the way it is now w/ loading screens.

AlphaFerret's Avatar


AlphaFerret
01.26.2012 , 11:43 AM | #35
I agree those extra run from air lock to elevator then from elevator to shuttle are not needed. Its a huge waste of time. I really makes me not want to go anywhere and just sit on the fleet and do my space missions and thats . Maybe some Flash points.

Can't you use your imagination to go oh hey there was a space dock up there and i took a shuttle?

You want to add realism into a game? Why do my space ship blasters make a pew pew noise? Why are there explosion sounds in space? Why cant my lightsaber just cut through everything like in the movies? Why cant I control EXACTLY how my spaceship flies?

Trying to say that adding in the spaceports and all that crap add in realism to the game is stupid.

I would make it so if you want to skip all that stuff IE the space ports and time sinks of the pointless running and travel. The ability to choose if you want to skip it or not. Like an one more click button saying you want to go straight to the planet.

This way those people who wanna waste time on the airlocks and orbital stations can while everyone else just skips that.

FooBard's Avatar


FooBard
01.26.2012 , 11:43 AM | #36
I agree that Orbital stations need to be BYPASSED if there isn't a quest stop in them...

From a space port where my ship is, or from the Fleet...
I get on my ship...
Travel to said planet...
I get off my ship - on the planet - by the shuttle.


From a planet with no space port, only a shuttle..
I board the shuttle...
... I get off the shuttle onto my ship..

Orbilal stations and airlocks just need to be bypassed... always... unless as stated there is a quest reason.

JustCuz's Avatar


JustCuz
01.26.2012 , 11:48 AM | #37
The #1 complaint I here from people at work, and they are people who have played multiple MMOs, is how tedious traveling is. One example is a coworker finished the Sith mage's Chapter 1 (or was it legacy?) and when he was done he was so tired of the pointless back and forth and long traveling time for no reason, that he unsubscribed.

Dechomai's Avatar


Dechomai
01.26.2012 , 11:50 AM | #38
Quote: Originally Posted by JWagner View Post
Are you saying, if you were building orbital stations, you wouldn't use the same blueprints?
It's cost effective for the Empire/Republic to use the same design and build them the same

This. Ever been to an Army post? I've been to several both in the U.S. and abroad. Amazing how they all look pretty much alike. You come up with a good functional design, you use it over and over again. I could easily accept that tendency with building spaceports. Still, it would be nice for them to throw in a little more variety as far as more NPC's, voice acting (overheard conversations), ambient noise, NPC movement, more droids running around, etc..

As for travel, I don't do it all that much, so it doesn't really bother me. I WOULD like the ability to punch C2N2 in the mouth whenever I board my ship. I would pay a million credits for that ability.

Daeldelon's Avatar


Daeldelon
01.26.2012 , 11:51 AM | #39
Quote: Originally Posted by FooBard View Post
I agree that Orbital stations need to be BYPASSED if there isn't a quest stop in them...

From a space port where my ship is, or from the Fleet...
I get on my ship...
Travel to said planet...
I get off my ship - on the planet - by the shuttle.


From a planet with no space port, only a shuttle..
I board the shuttle...
... I get off the shuttle onto my ship..

Orbilal stations and airlocks just need to be bypassed... always... unless as stated there is a quest reason.
I'm glad you liked the starmap when you access your ship's door idea. But what you are essentially arguing here is also that you don't like the ground based spaceports either. The orbital station is taking its place, but (other than the useless corridor before the elevator that needs to go away), it takes the same amount of time to run from the instance to the exit for both (the exit either being the shuttle for the orbital station or the door to the ground based spaceport).

So are you arguing that we should not have any stations OR spaceports because they waste your time?

I counter that I want some level of realism here, but we can definitely find ways to streamline (my 2 ideas above, and certainly others) without getting rid of the whole thing and making travel less immersive.

gryhmr's Avatar


gryhmr
01.26.2012 , 11:52 AM | #40
My guild had 29 people in it, mostly people from my WoW guild who gave the game a shot after a few of us told them we liked the game. There are now 6 people left that regularly log in and thats it. At least 5 of the quitters told me the traveling was the reason they unsubbed while others mentioned it was one of the reasons they didn't want to play (along with pvp or something else).