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Orbital Bases, Traveling, and Load Times

STAR WARS: The Old Republic > English > General Discussion
Orbital Bases, Traveling, and Load Times

urborror's Avatar


urborror
01.26.2012 , 11:23 AM | #21
<if there weren't so many obstacles in the way of questing, people would cap 50 in 2 days tops.>

Kinda melodramatic--one class story is about twice the size of Skyrim, the heavyweight champion of huge SP games, in every way, even without orbital docking stations. There are 2 factions, so it's at least 4X the size of Skyrim in content.

gryhmr's Avatar


gryhmr
01.26.2012 , 11:27 AM | #22
Oh I forgot to bring up moving from one planet with an orbital station to another with an orbital station. that brings it to 16 steps instead of just 14 from fleet to planet. -_-

Saurakk's Avatar


Saurakk
01.26.2012 , 11:27 AM | #23
Quote: Originally Posted by Asuka View Post
It's fine, it really is. The whole point is to peovide a space station for the planets that don't have starship class spacesports. Don't be lazy is the real answer.
Wrong answer. Try again.

Its called efficiency, or lack thereof in this case.

Laziness implies not wanted it put forth the effort. There is no effort, just ridiculous additional loading screens with no content between them.

Adding more loading screens does not add to immersion.

JWagner's Avatar


JWagner
01.26.2012 , 11:28 AM | #24
Quote: Originally Posted by gryhmr View Post
Oh I forgot to bring up moving from one planet with an orbital station to another with an orbital station. that brigs it to 16 steps instead of just 14 from fleet to planet. -_-
So your issue is, what?
Loading screens?

Takes a whole minute to cross the station, if even that long...

Benfynyn's Avatar


Benfynyn
01.26.2012 , 11:29 AM | #25
I wouldn't mind the option to "call ahead" to the ship and instruct my companions to prep it for flight to planet X. I mean, they're just sitting there doing arts and crafts anyway.


Let me file the pre-flight while I'm planetside so that the cut scene shows me leaving one system and arriving at the next. Then the loading screen ends with me exiting my ship at the new destination.

Bazouk's Avatar


Bazouk
01.26.2012 , 11:29 AM | #26
Quote: Originally Posted by urborror View Post
<if there weren't so many obstacles in the way of questing, people would cap 50 in 2 days tops.>

Kinda melodramatic--one class story is about twice the size of Skyrim, the heavyweight champion of huge SP games, in every way, even without orbital docking stations. There are 2 factions, so it's at least 4X the size of Skyrim in content.
how many classes and how many factions there are... these are not relevant to the point. on the character i play, i leveled to 50 in just over a week doing about a tenth the number of quests it takes to get to 50 in two other mmo's most people are familiar with. and the quests were more substantive than "run through x tunnel killing y number of z mobs"...

now that i've done that, i'm glad i have ilum to hang out on.

oh wait

gryhmr's Avatar


gryhmr
01.26.2012 , 11:31 AM | #27
Quote: Originally Posted by JWagner View Post
So your issue is, what?
Loading screens?

Takes a whole minute to cross the station, if even that long...
the issue is traveling being tedious and it should be streamlined.

JWagner's Avatar


JWagner
01.26.2012 , 11:33 AM | #28
Quote: Originally Posted by gryhmr View Post
the issue is traveling being tedious and it should be streamlined.
Again, the issue is loading screens?
It seems pretty streamlined to be.
Tell ship where to go.
Exit ship to where ship docks.
If there's no room in base on planet, have orbital station above base.
Run across station/spaceport to quests.

Same process either way.

I'm sorry not all planets should have spaceports?
I mean - you are trying to DESTROY Taris. Why would that planet, for example, have a spaceport?

Daeldelon's Avatar


Daeldelon
01.26.2012 , 11:35 AM | #29
I would support two changes that I think are necessary:

1. When you go to your ship (at the fleet for example) and click on the door (or airlock), there should be an elevator-type option list where I can choose "enter ship" or "view starmap". Thus you can immediately choose which planet to fly to and then it automatically triggers the loading screen for that planet. This avoids pointless time spent in the ship, plus multiple loading screens for one transit.

2. Get rid of the pointless corridor on the orbital station between the airlock and the elevator. Just put the airlock where the elevator dumps out (right behind the green instance field). The airlock corridor literally has no purpose other than wasting time.


As for the orbital station themselves, I don't mind them, and it is effectively the same as having to run across the indoor portion of a ground based spaeceport to reach the exit (no speeder for either).

gryhmr's Avatar


gryhmr
01.26.2012 , 11:36 AM | #30
Quote: Originally Posted by JWagner View Post
Again, the issue is loading screens?
It seems pretty streamlined to be.
Tell ship where to go.
Exit ship to where ship docks.
If there's no room in base on planet, have orbital station above base.
Run across station/spaceport to quests.

Same process either way.

I'm sorry not all planets should have spaceports?
I mean - you are trying to DESTROY Taris. Why would that planet, for example, have a spaceport?
You are getting Role Playing in my game design. and I outlined the steps and there are 14-16 per travel past lvl 30 which is ridiculous.

"the planet doesnt have room" is not an excuse for poor design.