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A Universe At War - Ilum/Open World Redesign

STAR WARS: The Old Republic > English > PvP
A Universe At War - Ilum/Open World Redesign

Apim's Avatar


Apim
01.26.2012 , 09:56 AM | #251
people need to stop whining here and support this post to stay up top!!!!
I do not suffer from Insanity...
...I enjoy every single minute from it

Covent's Avatar


Covent
01.26.2012 , 10:18 AM | #252
Quote: Originally Posted by nallard View Post
I applaud the effort and it sounds fun (which is why a lot of people are responding so positively), but I think we all need a little perspective about the scale of what you're proposing.

Essentially what you suggest (which again is an interesting concept) is an entirely new MMO and the time and resources it would realistically take to create, code, write, balance, etc. all of this is unfeasible.

Again, I think this is a remarkable display of creativity and passion, and I applaud you for it, but short of a paid-for expansion, nothing like this will ever happen. If Ilum is going to change in the short (6mo-1yr) term, then they will have to make adjustments within the framework already established.

The game has a core architecture that cannot be radically changed at this point.

You can't simply clone a planet and make it into a PvP zone. Look at the development history of any good (or not so good) PvP map and you will see that they take a significant amount of time to develop, test, balance, and fix, and fix, and fix.

And that's just one of the many areas where Bioware would have to spend time and money if they were to try anything like this.

It's a beautiful dream, but it's never going to happen in this game.
We can but hope that changes are made or, its just a case of moving onto another MMO.
Vengeance Of The Fallen
Toza
"Owning since 2003"
www.VoTF-online.net

Marksism's Avatar


Marksism
01.26.2012 , 10:22 AM | #253
/Signed. The scale of what you propose is very large, however I'm sure everyone just wants OWpvp to succeed in tor. Afterall which triple A mmo is going to attempt any kind of meaningful world pvp in the near future? And more importantly how many of them involve lightsabers
Erraz 50 consular The Ravager

nallard's Avatar


nallard
01.26.2012 , 10:26 AM | #254
Quote: Originally Posted by Covent View Post
We can but hope that changes are made or, its just a case of moving onto another MMO.
I'm sure they're going to make changes, and given the history of Bioware games, I'm sure those changes will be well thought out and positive in aggregate.

If you're looking for something as radical as what the OP suggests, then you don't really want this game. It's unrealistic in the extreme.

He's not suggesting more warzones, or big tweaks to the existing structure of Ilum, he's suggesting a complete redesign of core game mechanics.

If you want to hope for things, hope that the March content patch will give us more well-designed warzones, hope that in the next few months they will come up with solutions for making Ilum competetive and fun, hope that they don't overdo class teaks.

Otherwise, this isn't the game you're looking for.

Aneu's Avatar


Aneu
01.26.2012 , 10:40 AM | #255
Quote: Originally Posted by TUXs View Post
Wow...impressive

But I gotta ask...is that a Lion King background in your link?
Its ArcheAge actually - Looking at it now it does have a resemblance!

To those who say it will take a long time and is a huge undertaking. To impliment this on just Ilum for now would take a fraction of that time and much lower costs. Adding the rest into the game when it is done would be absolutely fine and dandy however the game needs something new added and soon!

(Please note that the front page time frames were only as a guide to Ilum only and the bare bones of this system without the entire planetary conflict system, simply base capture, aoe platforms and the balance mechanic in their most basic forms.)
Vengeance Of The Fallen
Aneu

"Owning since 2003"
www.VoTF-online.net

BlackSpin's Avatar


BlackSpin
01.26.2012 , 10:50 AM | #256
Quote: Originally Posted by nallard View Post
I'm sure they're going to make changes, and given the history of Bioware games, I'm sure those changes will be well thought out and positive in aggregate.

If you're looking for something as radical as what the OP suggests, then you don't really want this game. It's unrealistic in the extreme.

He's not suggesting more warzones, or big tweaks to the existing structure of Ilum, he's suggesting a complete redesign of core game mechanics.

If you want to hope for things, hope that the March content patch will give us more well-designed warzones, hope that in the next few months they will come up with solutions for making Ilum competetive and fun, hope that they don't overdo class teaks.

Otherwise, this isn't the game you're looking for.
The changes that the OP suggests are not as radical as it seems. Sure, it would take time to implement, but other MMOs that EA currently own have this functionality in them already. Some of the developers even worked on these mentioned MMOs. They know how it should be done, but didn't do it.

Covent's Avatar


Covent
01.26.2012 , 10:52 AM | #257
Quote: Originally Posted by nallard View Post
I'm sure they're going to make changes, and given the history of Bioware games, I'm sure those changes will be well thought out and positive in aggregate.

If you're looking for something as radical as what the OP suggests, then you don't really want this game. It's unrealistic in the extreme.

He's not suggesting more warzones, or big tweaks to the existing structure of Ilum, he's suggesting a complete redesign of core game mechanics.

If you want to hope for things, hope that the March content patch will give us more well-designed warzones, hope that in the next few months they will come up with solutions for making Ilum competetive and fun, hope that they don't overdo class teaks.

Otherwise, this isn't the game you're looking for.
You may be right, but something needs to be done and fast to enrich pvp. You need to feel encompassed by the MASSIVELY MULTIPLAYER online community in an MMO, as thats an aspect of why mmo's are played. Because at the moment its a very single single player game with little else. This initiative could be a start in the right direction. Anything less and SWTOR becomes a transit game for other upcomming MMO's.

Also, i certainly wont be resuscribing to a game touted to have alot of pvp but get some weak warzones..and a lagfest in an open environment. Not into wasting money on something that just doesnt give me what i am looking for nor am i into waiting 12 months for a glimmer of hope. To get some other crappy warzone or anything they come up with that isnt worthwhile.
Vengeance Of The Fallen
Toza
"Owning since 2003"
www.VoTF-online.net

Chadwokie's Avatar


Chadwokie
01.26.2012 , 10:52 AM | #258
tbh the changes would not take the bulk of the time what should take the bulk of the time is proper testing....... to make sure we do not end up with the same mistakes made in current illum
Vengeance Of The Fallen
Chadwokie
"Owning since 2003"
www.VoTF-online.net

nallard's Avatar


nallard
01.26.2012 , 10:53 AM | #259
Quote: Originally Posted by Aneu View Post
Its ArcheAge actually

To those who say it will take a long time and is a huge undertaking. To impliment this on just Ilum for now would take a fraction of that time and much lower costs. Adding the rest into the game when it is done would be absolutely fine and dandy however the game needs something new added and soon!

(Please note that the front page time frames were only as a guide to Ilum only and the bare bones of this system without the entire planetary conflict system, simply base capture, aoe platforms and the balance mechanic in their most basic forms.)
I appreciate what you want, but you are underestimating the time it takes to implement even relatively minor changes. They can change small things like the output of a class ability in a couple of weeks, but what you're talking about (even restricted to Ilum) is more on the scale of 1.1. That took almost a year to make. They didn't need to create new art assets for it either. They had all the skins and models (maybe minus a couple) in the game already.

Additionally, this is a major corporation and a multimillion dollar project. They won't ever take major design suggestions from the forums. I'm not trying to be mean. It's obvious you've put a lot of time, and creative passion into this idea and I want you to have a realistic expectation of what they'll do. Every person who posts in the PvP forum could /sign this, and Bioware wouldn't implement any of this.

They have talented, creative people working at their studios. And those people are working on upcoming content as well as trying to fix content that isn't working properly.

If Ilum is fixable, they will come up with a solution, but the truth is that if it isn't, it's because of decisions made years ago, decisions that cannot be changed any more. There are fundamental design mechanics built into the structure of the game, and they can't take those out. The major problem with Ilum is faction imbalance, and that isn't something that can be changed at this point. That ship has long since sailed.

Covent's Avatar


Covent
01.26.2012 , 11:03 AM | #260
Quote: Originally Posted by nallard View Post
I appreciate what you want, but you are underestimating the time it takes to implement even relatively minor changes. They can change small things like the output of a class ability in a couple of weeks, but what you're talking about (even restricted to Ilum) is more on the scale of 1.1. That took almost a year to make. They didn't need to create new art assets for it either. They had all the skins and models (maybe minus a couple) in the game already.

Additionally, this is a major corporation and a multimillion dollar project. They won't ever take major design suggestions from the forums. I'm not trying to be mean. It's obvious you've put a lot of time, and creative passion into this idea and I want you to have a realistic expectation of what they'll do. Every person who posts in the PvP forum could /sign this, and Bioware wouldn't implement any of this.

They have talented, creative people working at their studios. And those people are working on upcoming content as well as trying to fix content that isn't working properly.

If Ilum is fixable, they will come up with a solution, but the truth is that if it isn't, it's because of decisions made years ago, decisions that cannot be changed any more. There are fundamental design mechanics built into the structure of the game, and they can't take those out. The major problem with Ilum is faction imbalance, and that isn't something that can be changed at this point. That ship has long since sailed.
With the loss of playerbase this game suffered since launch, they either implement changes fast and get Bioware SWTOR department doing overtime and working weekends, or the game flops harder and faster than Warhammer and they lose 75% of the department in several months and the game goes ftp. The situation IS that bad. Its no drama, its common sense. In an economy where you throw millions into making a game and it fails very badly at the basics, you better believe investors will be kicking arses.
Vengeance Of The Fallen
Toza
"Owning since 2003"
www.VoTF-online.net