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A Universe At War - Ilum/Open World Redesign

STAR WARS: The Old Republic > English > PvP
A Universe At War - Ilum/Open World Redesign

Algorithm's Avatar


Algorithm
01.26.2012 , 09:23 AM | #241
In this system you have outlined Aneu i have the following questions:

To me it looks like the battle will rage back and forth on a ever moving front-line going between the imperial and republic home worlds. But what determines which side will attack/defend and how is it determined what system becomes vulnerable? (Edit: The map you suggested seem to only have one base, so i assume each planet "copy" would have a imperial base map for imperial defence and vice versa. but it still has to be determined somehow who actually attacks and defends. you see where i'm going with this i hope)

You mentioned that more than one system can become vulnerable at a given time. When this happens, how is it then determined which one will have a battle?

i am asking because... Say you have a line of planets (simplified): [imp world] [planet 1] [planet 2] [planet 3] [planet 4] [planet 5] [republic world] Then planet 3 and 4 becomes vulnerable. Republic then wins the battle of planet 3 and imperials win the battle of planet 4. Now what just happened to the front-line? Or am i misunderstanding?

Now don't get me wrong, i like the idea and i really really think this game needs something like this. But what i want to avoid, seeing how we now play "the siege at the republic base" day after day on ilum. I really want to avoid playing the invasion of coruscant over and over.

Chadwokie's Avatar


Chadwokie
01.26.2012 , 09:28 AM | #242
Quote: Originally Posted by CrunchyGremlin View Post
fighting planets is great! fighting for gear? eh. forget it.
whilst i agree there should be more of a incentive to win and hold these planets (i personaly like the idea of having pvp venders on certain bases or having a auction house that sells to both factions maybe even having rare resources on to farm) if you dont fight for the gear how else do you sugest people gain it?

hold a tea party and vote who makes the best lemon cakes?
Vengeance Of The Fallen
Chadwokie
"Owning since 2003"
www.VoTF-online.net

Zeratulz's Avatar


Zeratulz
01.26.2012 , 09:34 AM | #243
To the top!
Zera - DAOC - WoW - AoC - WAR - Aion - Rift - GW - SWTOR


Zera - Battle Master Jedi Shadow - Prophecies of The Five

Apim's Avatar


Apim
01.26.2012 , 09:40 AM | #244
/Signed, This type of pvp play would be legendary, however i would like to propose an idea as well.
Implement Guild banks and charge the guildbank instead for base upgrades. That way not one individual has to pay the bill
I do not suffer from Insanity...
...I enjoy every single minute from it

Stranger_LDR's Avatar


Stranger_LDR
01.26.2012 , 09:41 AM | #245
Bump! + rate 5/5.

Suitmonster's Avatar


Suitmonster
01.26.2012 , 09:41 AM | #246
This is an impressive volume of work, even if I don't agree with all of it. A pity it seems to have gone unnoticed by BW thus far.

No feedback from Devs on a post of this magnitude? Sad.

Apim's Avatar


Apim
01.26.2012 , 09:42 AM | #247
BW check this post, an unusual amount fo work was poured into this , it be a shame if no Dev responded
I do not suffer from Insanity...
...I enjoy every single minute from it

TUXs's Avatar


TUXs
01.26.2012 , 09:45 AM | #248
Wow...impressive

But I gotta ask...is that a Lion King background in your link?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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FoE_Jamjafish's Avatar


FoE_Jamjafish
01.26.2012 , 09:47 AM | #249
amazing write up!

good to see alot of people want this game to succeed.
bioware, make it happen.

Make this game an MMO not a online single player experience.
Fist of the Empirewww.FistoftheEmpire.com

nallard's Avatar


nallard
01.26.2012 , 09:56 AM | #250
I applaud the effort and it sounds fun (which is why a lot of people are responding so positively), but I think we all need a little perspective about the scale of what you're proposing.

Essentially what you suggest (which again is an interesting concept) is an entirely new MMO and the time and resources it would realistically take to create, code, write, balance, etc. all of this is unfeasible.

Again, I think this is a remarkable display of creativity and passion, and I applaud you for it, but short of a paid-for expansion, nothing like this will ever happen. If Ilum is going to change in the short (6mo-1yr) term, then they will have to make adjustments within the framework already established.

The game has a core architecture that cannot be radically changed at this point.

You can't simply clone a planet and make it into a PvP zone. Look at the development history of any good (or not so good) PvP map and you will see that they take a significant amount of time to develop, test, balance, and fix, and fix, and fix.

And that's just one of the many areas where Bioware would have to spend time and money if they were to try anything like this.

It's a beautiful dream, but it's never going to happen in this game.