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Sad to see some people quiting already....

STAR WARS: The Old Republic > English > PvP
Sad to see some people quiting already....

JonnyMorrow's Avatar


JonnyMorrow
01.26.2012 , 09:08 AM | #231
I had the same thing as many of you have stated here. I got to 50 quick. Got a full set of champion gear from boring wz's farm and then got bored. The end game content is not good enough in my opinion and the PvP system lacks the depth required to keep me interested. I cancelled but I plan to come back if the PvP is sorted out.
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Cluexyst's Avatar


Cluexyst
01.26.2012 , 09:13 AM | #232
I'm level 50. Full pvp t2 gear. Full t2 pve gear.

I raid 10 hours or so a week.

I'm likely not subscribing after this paid month.

I'd keep playing if the game ran better on my computer..

I have a youtube channel and I wanted to make montage videos of SWTOr, however because of the terrible performance and ability lag I just can't make the quality of videos I wish to create.

It's really sad. I had quite a good time 1-50 and even at 50 for several weeks.

Right now I have nearly 350 hours played but I can't get past the performance issues.

Callo's Avatar


Callo
01.26.2012 , 09:14 AM | #233
Quote: Originally Posted by daays View Post
There is absolutely no reason to do HM flash points.

PvP gear is easier to obtain and is 136 compared to the 126 of Tionese gear.


There is absolutely no reason to do HM raids as well. Not only is the gear only 140, compared to 136, but it's completely re-itemized, and a down grade is most situations.

The 140 tanking sets for example sacrifice defensive stats for Surge rating.

The 140 offensive sets sacrifice power for accuracy.

The 140 healing sets sacrifice power for alacracity.
Then quit QQing about lack of end game content if you don't want to do it. The fights are fun if you have a good group. If you can only find PUGs maybe it's not the game's issue but a lack of ability on your end. Just saying. I enjoy PvP as well as PvE, but the PvP gear is really not as good for PvE as the PvE sets. And that is just comparing stats on my Champion gear to the T2 set. From what I've read, the Rakata raid set is broken atm.

tl;dr Not wanting to do end game content =/= lack of end game content
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Some men just want to watch the world burn.

Anthiel's Avatar


Anthiel
01.26.2012 , 09:22 AM | #234
i though the op was describeing wow there for a sec. not sure if hes trolling or a payed goon to flame boards with bs no pvp? then *** have i been doing for the last 2 weeks to get battlemaster? no content what *** have i been going into dungeons for i thought that was content? what do you want a game from 15 years in the future where comps can handle the ****in rediculous pipe dream things people like you want from a game? get real

Holysorrow's Avatar


Holysorrow
01.26.2012 , 09:28 AM | #235
I am nerd raging over the people nerd raging about pvp and game mechanics. If you really think that the new GW mmo will be any better then this then you are a fool. If you dont like the game quit playing so the rest of us can enjoy the forums and not have to listen to your crying day in and day out.

Callo's Avatar


Callo
01.26.2012 , 09:48 AM | #236
Quote: Originally Posted by Holysorrow View Post
I am nerd raging over the people nerd raging about pvp and game mechanics. If you really think that the new GW mmo will be any better then this then you are a fool. If you dont like the game quit playing so the rest of us can enjoy the forums and not have to listen to your crying day in and day out.
^^^^^this^^^^^
I am gonna laugh when GW2 starts introducing micro transactions for PvP related things. My friends said, "Oh no! They said that will not happen!" Then I reply, "Remember when Lotro devs said that the Store would not give people advantages in PvP? Then they started selling Pots that were better than anything in game on the store and eventually started letting Creeps buy all their skills and maps? They also started selling short R15 brands that you can pop in-combat. Yeah, GW2 devs definitely will keep their word and not try to milk you with micro transactions."
(▓▓c▓▓o▓▓o▓▓k▓▓i▓▓e▓▓s▓▓▓▓║Σ║╪╟████████╫╢
Some men just want to watch the world burn.

ForceWelder's Avatar


ForceWelder
01.26.2012 , 09:49 AM | #237
Quote: Originally Posted by chton View Post
I really think you over estimate how much PVP means to an MMOs success. Good luck moving on to next game, "beating it" getting bored and moving on to the next one that will be the big one LOL. You people make me laugh. Damn I went out of my way to power through an MMO in a month, then I act shocked there's nothing to do. Oh well the next game will keep you occupied for a month. Thanks for the $60, move along.
I think you underestimate how important PVP is on a PVP server.

I can even give you an example.

I joined a hard core PVP guild when Age of Conan came out. Most of my guild mates didn't even sleep during early access. They played because the guild had but one objective. To PVP. By the time the game went full release, we had guildies already knocking on the door of max level.

And for a solid month, that is exactly what my guild did. We PVP every day. The fact that many of the game's endgame instances were broken, only pushed us to PVP more. We controlled the one zone where people could level to max level. They had to go through us if they wanted to do anything. And if they brought friends to kick us off the terf ... well let's just say that fit our objective perfectly. More people to kill and more PVP experience gained.

But after about a month people started to drop out of the guild. The same PVP fights had gotten old. With no new content, bugs still present in the end game instances, and crafting pvp forts a pain ... people just lost interest.

Most of my guildmates were done with the game by month two. I was about the only one left and even I was gone before the end of the third month.

There are quite a few similarities between AoC and SWTOR.

Both have one area for the max levels to PVP in and accomplish missions that give them something worth completing.

Both also have bugged end game instances.

Both released with issues with class balances in PVP.

And if Bioware isn't careful, this game may share the same fate as AoC.
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Callo's Avatar


Callo
01.26.2012 , 10:06 AM | #238
Quote: Originally Posted by ForceWelder View Post
I think you underestimate how important PVP is on a PVP server.

I can even give you an example.

I joined a hard core PVP guild when Age of Conan came out. Most of my guild mates didn't even sleep during early access. They played because the guild had but one objective. To PVP. By the time the game went full release, we had guildies already knocking on the door of max level.

And for a solid month, that is exactly what my guild did. We PVP every day. The fact that many of the game's endgame instances were broken, only pushed us to PVP more. We controlled the one zone where people could level to max level. They had to go through us if they wanted to do anything. And if they brought friends to kick us off the terf ... well let's just say that fit our objective perfectly. More people to kill and more PVP experience gained.

But after about a month people started to drop out of the guild. The same PVP fights had gotten old. With no new content, bugs still present in the end game instances, and crafting pvp forts a pain ... people just lost interest.

Most of my guildmates were done with the game by month two. I was about the only one left and even I was gone before the end of the third month.

There are quite a few similarities between AoC and SWTOR.

Both have one area for the max levels to PVP in and accomplish missions that give them something worth completing.

Both also have bugged end game instances.

Both released with issues with class balances in PVP.

And if Bioware isn't careful, this game may share the same fate as AoC.
Lotro has only ever had ONE zone for PvP. Period.
Lotro had bugged end game instances and still does.
Lotro had class imbalances in PvP, wait, it still does...
Lotro is about to hit its 5 year mark.

We should definitely use AoC to describe the recipe for failure because it's 100% accurate for determining every MMO's success chance. Even if the PvP servers die down, the PvE people will probly stay and this game will thrive. In time they will fix most of the issues like Rift did. I would still be playing Rift, but most of my friends that played it left and lotro was free for me (still is thanks to making a smart choice with the Lifetime Sub).
(▓▓c▓▓o▓▓o▓▓k▓▓i▓▓e▓▓s▓▓▓▓║Σ║╪╟████████╫╢
Some men just want to watch the world burn.

Vincedaddy's Avatar


Vincedaddy
01.26.2012 , 10:17 AM | #239
Yeah 6 of my friends I use to raid and run premades with have quit, and a'lot of the people I know on my server who ran really solid premades are solo queing. Seems like pvp'ers are unsubing until more content rolls out.

TheFigment's Avatar


TheFigment
01.26.2012 , 10:24 AM | #240
My whole guild has unsubbed, including myself.

The poorly designed pvp is what drove us to do so... Well that and the fact the devs don't really communicate with us even though they claim to have enough people to create new content AND fix the current game.

I hate pvp, but that may just be because I am an underwhelming gunslinger, but the poor customer service is what really tossed me over that line.

Please don't get me wrong, I -really- want to enjoy this game but it's just not happening.