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Why I'm not playing.


Kypp's Avatar


Kypp
01.26.2012 , 06:37 AM | #41
I'm not gonna quote the person above but just wanted to say 1 of the things I agree with is they have allowed us to become attatched to our characters. this is the first mmo that my character doesnt feel like its just a toon, but is actually apart of an epic story and I find that just awesome.

Vastalee's Avatar


Vastalee
01.26.2012 , 06:37 AM | #42
Greetings folks!

As a gentle reminder to everyone, please remember the following:
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Thank you!

Liquidacid's Avatar


Liquidacid
01.26.2012 , 06:40 AM | #43
Quote: Originally Posted by Ortof View Post
I liked how in Vanilla, it was "go pick up so many piles of dung". In BC, "go pick up so many piles of dung". In WoTLK, "go pick up so many piles of dung." (I quit after that).....
should have raged on the forum for them to buff the shovel
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

snowmon's Avatar


snowmon
01.26.2012 , 06:45 AM | #44
not sure why you think others shouldnt buy it cause u dont like it, personally i think its ****** brill and will continue playing for many years and will neva go back to WoW.

kkthxbye
lvl 55 PT DPS, ToFN Server

Elgarr's Avatar


Elgarr
01.26.2012 , 06:47 AM | #45
My biggest gripe from a playing perspective, the game is way to solo friendly.

If they have added in more joint/group story modes so that you needed to group up with people to do certain parts it would have brought the players together more.

Yes you have FP's and even the heroic 4 mans but they arent really needed.

As its so quick to level in the game, it's just another get to 50 to then really have to group up.

The amount of times I can quite easily just level through pvp and just do the class quest when I am the appropriate level and skip all the other content as its just a filler, is so annoying.

The MMO is meant to be massively MULTIPLAYER online, it's a game where yes you see other people, but from 1-49 there is no real incentive to group up with people which is such a shame.

Shaiar's Avatar


Shaiar
01.26.2012 , 06:47 AM | #46
Thank you OP for posting this well-written text of yours. It - sadly - coincides with some of my own ideas concerning TOR. I am calming myself with an experience of some past MMO being vastly bugged and under-developed at their start... but this is rather a dangerous path. For example, Age of Conan which been reduced to 3-4 servers, dying Warhammer Online and such. I sincerely hope SWTOR will not follow their path and developers will find a way to improve and get rid of bugs and terrible design ideas but at the moment it feels clumsy, single-player and sometimes even irritating in it's most important parts as companion system, voiceovers, lore and quest systems.

Angorak's Avatar


Angorak
01.26.2012 , 06:49 AM | #47
Quote: Originally Posted by SirMario View Post
Why I`m not playing ? ...

That`s not a hard question ... BUGS BUGS BUGS ... me and 2 of my friends allready canceled our subscriptions (my friends that are at home (I`m at work) allready uninstalled tha game .. I`ll do so when I`ll go home) and more will do so in the near future.. We payed money to play what ? A bugged game ? Something that`s borring and anoyng ? This in not fair ... Too bad .. We where expecting this game with such enthusiasm but it was such a dissapointment ... The crew behind the technical department is just incapapble of handling such a job.
Show me one game that wasn't riddled with bugs at launch.
If you try you are blowing smoke out your YOU KNOW WHAT.

And to the OP..your opinion is yours..nothing more, nothing less. Doesn't happen to be mine. The game is just over one month past release. I remember your much loved WoW one month out and it was riddled with bugs....loot lag, graphical errors, falling through the geometry, frames rates that dropped to less tha 1fps in IF, ORG, SW so on.

Nighthawked's Avatar


Nighthawked
01.26.2012 , 06:51 AM | #48
Quote: Originally Posted by Elgarr View Post
My ingest gripe from a playing perspective, the game is way to solo friendly.

If they have added in more joint/group story modes so that you needed to pp up with people to do certain parts it would have brought the players together more.

Yes you have FP's and even the heroic 4 mans but they are really needed.

As its so quick to level in the game, it's just another get to 50 to then really have to group up.

The amount of times I can quite easily just level through pvp and just do the class quest when I am the appropriate level and skip all the other content as its just a filler, is so annoying.

The MMO is meant to be massively MULTIPLAYER online, it's a game where yes you see other people, but from 1-49 there is no real incentive to group up with people which is such a shame.
Being way too solo friendly was the main idea behind the game, and what was advertised so many times in the past. Personally, I like it this way.

I have said it before, but I have done more group activities in this game than even the mother of all MMOs WoW. I just find it more fun and variety having 5 different heroics (give or take a few) on each planet.

Doing the same handful of dungeons in WoW day after day after day is very very boring....for me!

but from 1-49 there is no real incentive to group up with people which is such a shame

Um this game gives you heroic missions and flashpoints. In WoW, you usually have to go to the dungeon finder tool to get grouping. I have solo'ed WoW from 1 to 85, only to see people in Org/Storm (a few people in the questing areas, but not many).

Yes WoW does give you a few group quests from quest givers, but not as much as this game.

Sparklehorse's Avatar


Sparklehorse
01.26.2012 , 06:53 AM | #49
You know what. After reading Bob's breakdown on this thing I have come to the conclusion that this is just a really really long winded whine post.

About 40% of what is written is completely inaccurate and 60% of it is opinion.

How could you post such a long and detailed review of a game you obviously haven't played in weeks?

A great number of your complaints have been fixed and fixed well. You don't mention this at all.

I think it's shameful you posted such an inaccurate review on Amazon and take great solace in knowing that the vast majority of people will flatly ignore it due to its formatting and length.
Stop exploding you cowards!

Kellogg's Avatar


Kellogg
01.26.2012 , 06:53 AM | #50
Quote: Originally Posted by GloveOfBuns View Post

This is fundamentally behind the times in terms of theme park MMO's. Even WoW, the old mainstay, has quests that are more than that, even going back to its first release in 2004. In WoW, many of the quests would be variations on the 'kill this theme', but there were also such quests where I could bomb an enemy fortress, seek assistance for a dying crusader, throw parachutes to falling warriors in the air, or even compete in racing orcs on dragons. You could even reveal the royal adviser to be an evil dragon, and trigger a city wide event that could involve dozens of players (sadly, this quest is long gone.). The Old Republic, as far as I saw it, does not do this. It is simply two types of quests, repeated ad nauseam, with voice acting to cover it up. It is simply unacceptable for an MMO to have this design in 2011. It is even beat by WoW in what should be most important in a story-driven game - the permanence of your actions. For example, on the planet Balmorra, I was ordered to take an Imperial base for the resistance on the planet. I cleared out the base, and reached what the game calls a 'group phase' - essentially, a walled off area that only you and members of your group, if you are in one, can access. I wiped out the base, and watched the cutscene where the resistance establishes itself in the base. Then I left the group based phase. Now I am no longer allowed in the interior of the base, and furthermore, the outside of the base was still covered in Imperials. It was if I'd done nothing at all, except turn a bunch of green lines in a door into red ones saying I could no longer enter this door and explore that part of the game world. In WoW, this would have been handily carried out by phasing. Instead of entering a 'group phase', the whole world would have phased, from being an Imperial base into a Republic one, with generic Republic NPC's instead of Imperial ones. There is even a quest line like this in WoW, in the second expansion, Wrath of the Lich King, where you build the Crusaders Tower, and add a new town for yourself to the map, along with the quest hub. In The Old Republic, the world does not change with your actions. The base is still the same as if you had left it.
My guess is they saw these types of quests the same way I do, Stupid.