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Why I'm not playing.


xGETGOTx's Avatar


xGETGOTx
01.26.2012 , 06:15 AM | #31
nice post! I 100% agree!

EssBen's Avatar


EssBen
01.26.2012 , 06:19 AM | #32
So are you one of the ones complaining because it's too much like WoW, or one of the ones complaining because it's not enough like WoW?

I got bored of WoW a few years back, you should too!

Ultrazen's Avatar


Ultrazen
01.26.2012 , 06:19 AM | #33
Pretty much spot on, and I agree with just about everything said. Some of it is a bit harsh, because I have a soft spot for BW, but sadly true.

Hebrind's Avatar


Hebrind
01.26.2012 , 06:21 AM | #34
I read the whole thing, OP. And while I commend you on your well-thought-out points, and your elocution, three things come to mind:

1) This is, ultimately, your opinion. While you are entitled to your opinion, and while I would fight to the death for you to be able to voice it, I don't think "You should not buy this game!" is a particularly impartial piece of advice. I love the game, and am quite happy playing it, and it's because of some of the similarities to WoW that you claim to dislike that I actually like it. Swings and roundabouts.

2) Is this post really necessary? It's massive. I personally wouldn't write something this long unless I was getting paid for it. By the word. And as well as being unnecessary, it's very subjective. It seems that to be an internet reviewer, you have to either gush, or damn. You have chosen to opt for the latter. You've also inadvertently drawn more attention to the game.

3) The game's been out a month, now. People are forming their own opinions, and have decided whether they don't like it during the first 30-day grace period. We don't need your opinion forcing down our necks. Just put it down to experience, "Hey, I don't like TOR. Oh well, onwards to Guild Wars 2/EVE Online/Whatever".

To summarise - I thought we'd stopped getting massive walls of text complaining about the same thing over and over, ranting about how it's too much of a WoW clone, and this and that and the other. It's really, really boring. Not only is it boring, in fact, but it's futile to compare a game that's a month old to a game that's been on the market for SEVEN YEARS. If you wanted TOR to be everything WoW is and more, then you'd have been looking at a 10-12 year development time.

The trouble with everyone who played WoW is, they want everything now! Now! Now! Now! There's no patience. You've had it sucked out by insta-epics and pandering. Chill out, play the MMO *alongside* other games. I play loads of games as well as TOR, and after a month I've only reached level 39. Why? because I like to take my time, I like to see the sights, learn the lore, and immerse myself.

I do not understand why people who don't like a game feel the urge to write an essay on it, unless they're employed to do so.
*Bweeeeeeeee biddleboddle boopboop!*

Sparklehorse's Avatar


Sparklehorse
01.26.2012 , 06:27 AM | #35
Quote: Originally Posted by lunabaguna View Post
Ive noticed that people who dont like swtor seem to have an EXCESSIVE amount of time on their hands with which to advertise for hours on end exactly how much they dont like it. Know what I do when I dont like a game? I stop playing it and move on to something else...
I linked this to a friend who isn't a gamer (I like to show my friends some of the more excessive hate threads for laughs occasionally.)

Her response was "with that much time on his hands, he shoulda just wrote his own game..."

It was intended as a joke but after trying yet again to slog through the post, (I failed) I believe this is actually great advice for the OP.

OP you should make your own game. I don't think any developer could satisfy your tastes.

Edit to add:

I'm serious here and mean no disrespect. Not trying to troll OP at all.

Just go write your own game.
Stop exploding you cowards!

Narblazu's Avatar


Narblazu
01.26.2012 , 06:27 AM | #36
Good post.

Although I'm enjoying the game right now and will probably bare it out until I hit 50, I'm 45 now I will not probably not continue playing when I do so.

One of the most obvious things I agree with this post is the way quests are ALL SIMILAR, hack n slash kill that, kill this, get that, get this.

My evil sith lord has to help ****** scum as soon as i step onto a planet, and all side quests and "heroics" are basically boring. And no, i can't just skip them, these are what gives you exp and makes you able to continue your class quest, or you will be too low level to advance.

It's like they hit a randomize button that created all of them in one go. Except with some "fancy" voice acting put ontop of it (which probably cost every penny they spent on this game. So they had to hire bums to do the coding and game design, sorry no offense meant to these people personally. Not to mention license a TERRIBLE game engine, heroengine).

The side quests are so dull and boring you just "space" through them all (and no I have not missed anything, I went through my fair share of them until i puked). All the money spent on voices for these side quests are money spent RIGHT into the thrash.

But... I just gotta get 50... must. Heck, seems I event paid the subscription for another month...

Kypp's Avatar


Kypp
01.26.2012 , 06:31 AM | #37
Really the biggest argument is the quests are all go kill or gather this? WTH? have ever played wow...I actually have fallen asleep questing in that game. I really enjoy killing stuff in this game lol.

I also dont understand those that are getting bhind by not doing heroics or bonus. I rarely do heroics on any planet and I only do the bonus's if I feel like it. I'm usually 1 or 2 levels ahead of the zone when I start. I also very rarely pvp.

Daeth's Avatar


Daeth
01.26.2012 , 06:33 AM | #38
TLDR: OP found out this game was a MMO and didn't like it. Doesn't like the fact that all class stories lead up into the player character becoming a champion for the Sith or the Republic.

Ortof's Avatar


Ortof
01.26.2012 , 06:34 AM | #39
Quote: Originally Posted by Kypp View Post
Really the biggest argument is the quests are all go kill or gather this? WTH? have ever played wow...I actually have fallen asleep questing in that game. I really enjoy killing stuff in this game lol.
I liked how in Vanilla, it was "go pick up so many piles of dung". In BC, "go pick up so many piles of dung". In WoTLK, "go pick up so many piles of dung." (I quit after that).....

BobTheTeepo's Avatar


BobTheTeepo
01.26.2012 , 06:34 AM | #40
Quote: Originally Posted by GloveOfBuns View Post
The Old Republic was very much a hyped game. Announced in 2008 to much anticipation, it promised a revolutionary gaming experience that would create a new standard in the MMO genre. Not only were the great development team at BioWare behind it, but it was based on a very good license and on a series of single-player RPGs - Knights Of The Old Republic and its sequel, Knights of The Old Republic 2 : The Sith Lords. More than a few fans of those games (I included), were disappointed that we were not to have a sequel but nevertheless, we were looking forward to this game, to see what it could be. Perhaps the first warning sign though, is that Rich Vogel, former lead on Star Wars Galaxies and Everquest, is working on the MMO, and that BioWare are using an untested prototype engine - the HeroEngine.

Flash forward to 2011. The Old Republic nears release date, after being pushed back a few times, but pre-order numbers are huge and the hype machine is working even harder than it was in 2008. Anticipation builds, ignoring the cries of beta testers who are commenting that the game might not be as good as made out. The game is released, and I pick up a copy for both me and my younger brother, as we eagerly await an MMO that would replace World Of WarCraft, which was quit a year before in frustration at dumbed down game mechanics and a serious stale feeling.


The first twenty levels I found fun and engaging. The game shines here. I picked a Jedi Knight, and began playing the story on Tython. The dialogue over all seemed relatively good, and the voice acting in the MMO (much vaunted in previews), was relatively impressive compared to similar games, such as WoW, which often left me cringing. However, skills felt sluggish, and my character seemed oddly blurry. I blamed my own connection for the sluggishness (I live in New Zealand and was played throughout with 200ms ping), and perhaps a bug for the textures, that would hopefully be quickly fixed. The first twenty levels, that ranged from the planets Tython, Coruscant and the first chunk of Nar Shaddaa were generally interesting quest wise. The planet Taris was very much a low point, and later, I realized, a sign of things to come.

However, after about level 18, the game begins to slow down. Enemies took longer to burn down, and my droid companion T7, rapidly became very useless, very quickly. The sluggishness in my abilities became even more noticeable to the point my connection couldn't be possibly to be blame, and one thought that went constantly through my head was 'didn't I quit this game a year ago?'. I dismissed this and continued to soldier through. I reached level 24, and immediately shipped off from Nar Shaddaa to Tatooinne, the next planet in my quest, after completing my class quests on Nar Shaddaa two levels before reaching the minimum level requirement for Tatooinne. This would become a much bigger issue, which I will elaborate on later. I worked my way to Alderaan, the next planet after Tatooinne, and then levelled to level 33 on the planet Balmorra before quitting in complete and utter boredom.
Okay, no real problems here. Going to be typing above each quote when I feel you were being TOO subjective, or inaccurate and that sort of thing. It's important to, with a review, be as objective as is humanly possible. I know that in some cases you just can't help but be subjective, so I'm going to ignore cases like that. But when you're being TOO subjective, to the point where a lot of -- if not most people would disagree with you, I will be pointing that out in red.

Innacurate, Subjective.

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Generally the class quests post level-20 still remain as fun and engaging as ever. They are usually a step-above other quest lines in terms of writing, and more or less kept me interested as I ploughed through enemies. However, generally quest design was just that - plough through enemies. Or plough through enemies and take their stuff. Or left click a chest to collect an item, or disable a turret. That's it. That's every quest in the game, all fifty levels worth. They might have voice-acting in an attempt to disguise this, but generally, every quest feels more or less the same. Sometimes an interesting environment or enemies will distract the player from this, or an interesting plotline tying the quests together. Because that feels like what all the voice acting is for, not to give character, but to hide the fact the quests are all the same. The same could be achieved with the old quest dialogue box from WoW with 'Accept/Decline' available. Heck, WoW even had dialogue options!
Firstly, no, that does not accurately sum up every quest in the game. There are multiple puzzle quests, and cinematics don't "disguise" anything. Cinematics are VERY important, they can change the outcome of quests completely, they can change what you have to accomplish during the quest, and they can even change what quest you'll be doing entirely.

They're there to do two things:
Provide and engaging experience that breaks up the monotonous, repetitive, and ultimately inescapable fact that quests in MMOs (without introducing full scale phasing) are VERY limited in scope and possibility. Do you know what other type of quest could be implemented? Puzzle/Kill X/Talk to X/Collect X/Plant Explosive in X are the only ones I can think of.

To allow you to grow attached to your character, the quest givers, and the companions that travel with you. As well as to feel the urgency of the story. This draws you in, it makes you (when done properly) feel the urgency or the need to accomplish something. It -- on so many levels -- makes the game just so much better for those of us who see it for what it is -- as opposed to what it COULD be.

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This is fundamentally behind the times in terms of theme park MMO's. Even WoW, the old mainstay, has quests that are more than that, even going back to its first release in 2004. In WoW, many of the quests would be variations on the 'kill this theme', but there were also such quests where I could bomb an enemy fortress, seek assistance for a dying crusader, throw parachutes to falling warriors in the air, or even compete in racing orcs on dragons. You could even reveal the royal adviser to be an evil dragon, and trigger a city wide event that could involve dozens of players (sadly, this quest is long gone.).
Those quests were few and far between, if you'd played TOR enough you'd realize that they have certain quests that feel the exact same as you describe. Except for the racing orcs on dragons (those mini game type of things will come later I bet), and the one that's a city-wide event.

Innacurate, Subjective.
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The Old Republic, as far as I saw it, does not do this. It is simply two types of quests, repeated ad nauseam, with voice acting to cover it up. It is simply unacceptable for an MMO to have this design in 2011. It is even beat by WoW in what should be most important in a story-driven game - the permanence of your actions. For example, on the planet Balmorra, I was ordered to take an Imperial base for the resistance on the planet. I cleared out the base, and reached what the game calls a 'group phase' - essentially, a walled off area that only you and members of your group, if you are in one, can access. I wiped out the base, and watched the cutscene where the resistance establishes itself in the base. Then I left the group based phase. Now I am no longer allowed in the interior of the base, and furthermore, the outside of the base was still covered in Imperials. It was if I'd done nothing at all, except turn a bunch of green lines in a door into red ones saying I could no longer enter this door and explore that part of the game world. In WoW, this would have been handily carried out by phasing. Instead of entering a 'group phase', the whole world would have phased, from being an Imperial base into a Republic one, with generic Republic NPC's instead of Imperial ones. There is even a quest line like this in WoW, in the second expansion, Wrath of the Lich King, where you build the Crusaders Tower, and add a new town for yourself to the map, along with the quest hub. In The Old Republic, the world does not change with your actions. The base is still the same as if you had left it.
You're comparing content that came out WAY later in WoW to SW:ToR content at release. Let me tell you, there are certain areas where it is fair to compare a game (accessibility, graphics, gameplay -- things that are expected at launch) but there are things where it is simply NOT fair to compare an older MMO to a newer one in (polish, bugs, amount or variety of content). Please, for your sake and mine, do not use the old argument "this is 2012, we haz better standards", because I can literally think of 3 long and painful ways to shoot that down off the top of my head -- please, just don't ):.

Additionally, you are INCORRECT, you do not know enough about the game. I will concede that most quests are the typical kind, but there are others that are not. There are more than two types of quests, play the game and get to them or else you're not qualified to speak about them (trying not to sound rude, because I don't mean to).

WILDLY SUBJECTIVE
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Also to take issue with the quests is the writing of the game. BioWare have long been trumpeted as the masters of RPG writing. I would argue this point very much (my vote for that would go to Obsidian Entertainment), but generally find BioWare to be tolerable at worst to rather fun and interesting, even if it follows an obvious formula. I should perhaps have seen warning signs in Dragon Age 2, released earlier in March 2011. The games share writers (Jennifer Hepler, for example), and I generally found Dragon Age 2 one of the most intolerable games I have ever had the misfortune to play, with flat, boring and stereotypical characters to often cringe worthy writing. Dragon Age 2 reaching a blinding crescendo of 'barely tolerable', writing wise and game play wise, and did nothing to go beyond this.
Off topic, but I'll submit that even as it being some of the worst Bioware writing that has even been done, Dragon Age 2 is still leagues beyond a lot of other companies in terms of quality (Bethesda comes to mind).

Fairly objective.
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I played through the Jedi Knight class story. The first line you hear in game playing as a Jedi Knight is about how special you are, how you were the BEST duelist at whichever Jedi training academy you were at. You then proceed to defeat the opening quest mobs single-handedly, (or at least treated so by the quest-givers), defeat a Dark Jedi at level three with a training saber, which is supposedly impossible, and are met by the grand master of the Jedi herself at level four. You then get the bestest Knight ever as your Master, who hasn't taken a Padawan in over thirty years. Then every Jedi you talk to admires you, or compliments you on your achievements. Then you 'save' Tython by killing another Dark Jedi at level 10 and build your own lightsaber at the special Forge, where only the best make their lightsabers. Then you get applauded by the Jedi Council and made a Knight because you ~ saved Tython ~.
He wasn't a full blown Dark Jedi, that's like saying a recruit in the military is a full-blown soldier because he used a gun, pardon my military terms, I'm really not that knowledgeable when it comes to military ranks and that sort of thing. He is not the bestest knight ever, he's respected, but he's FAR from the best on the council.

A game starts out typical... NO... WAY. That's how things develop, they start out not-so-unique, not-so-polished, then they're built upon. As things are added, they increase in complexity and increase in level of uniqueness. The Jedi Knight -- from the beginning -- was meant to be based on Luke Skywalker, which means that you're the ultimate super-powerful person in the entire galaxy (ask people who know how each class story ends, they'll tell you the Jedi Knight one is easily the most important). The story itself does get better.

As objective as it really could be I think.
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What does this sound like to you? To me, it sounds like an almost typical Mary Sue story, for the perfect self-insert character that does all this ~ awesome ~ stuff and is really special and everyone admires them because they are ~ awesome ~. The game continues in this manner, where your neophyte Jedi Knight defeats a Sith Lord at level 16, saves Coruscant in random side-missions. A few quests had interesting choices - do I choose to expose a corrupt Senator who is nevertheless fighting for the poor, or do let her continue?. But these choices are presented in a blanket light/dark dualistic way. Also, apparently it is the dark side thing to ask for money before doing something, and gives the same amount of Dark Side points for committing random murder.. Jedi don't buy food, apparently. The quest line gets even more ridiculous from there - the Sith Lord has leaked all the locations of the Republic's doomsday weapons and you've got to save the galaxy before they get all of them. Coincidentally, all the doomsday weapons weren't hidden on out-of-the-way planets in the middle of a nebula or a random asteroid, but in highly-populated planets that are also, coincidentally, the zones where everyone else goes. A few quests throw planets at you in the form of 'instances', but these are generally extremely brief, and do not cover these doomsday weapons. You go ahead and annihilate the weapons, saving each planet in the process, because you are the Jedi Knight. Rather than sending an experienced Knight or even a Master to accompany you, or even go in your stead, it is you who gets to save all these planets! Because.
You really should have played the Imperial Agent. Anyone who was following this game -- at all -- from the start would've known that the Jedi Knight was supposed to be the "I r teh saviorz of teh universz, stop in teh name of justicz evil dooer". Again, I'll say the story does get better.

Subjective.
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On the last planet you've got to save (funnily enough, the Sith seem to wait for you to get there before doing anything with the weapons), you meet your Master again, who tells you he's going to go after Darth Angral, the Sith behind the scheme. You save the planet of Alderaan, but then get to see a cutscene of your master dying. This is obviously meant to evoke sadness and an urge to avenge this character but.. well.. in game, I'd had a grand total of 10 minutes out of at least 30 hours played talking to him. I felt no attachment to him at all - I'd spent more time talking to generic quest NPC's than my apparent Jedi Master. Also evoking Mary Sue traits is the fact that the player character then goes after Darth Angral and avenges their master, despite the fact that your master is, apparently, one of the best combat masters in the Order. But he can't beat you, Player Character!. Then the Jedi Council asks you to go kill the Big Bad, the Sith Emperor. Coincidentally, all the clues for getting the Emperor are where all the other player characters are going to do their story quests! And so on. It feels extremely contrived.
Dude, this is not the spoiler forums. Spoiling this for people is not acceptable. I'm going to outline this for one last time, you are the standard posterboy superhero. That is what the Jedi Knight is SUPPOSED to be. If you wanted good and witty dialogue, you should have went Smuggler. If you wanted an interesting and unique story, you should have went Imperial Agent. If you wanted to be someone totally hardcore, you should have went Bounty Hunter. If you wanted a war story you should have went Trooper. If you wanted diplomacy you should have went Consular. If you wanted to be a manipulator and a schemer (and experience some uber twists) you should have went Sith Inquisitor. If you wanted to be the super powerful dark side version of the Jedi Knight, you should have went Sith Warrior (they really did make the Sith Warrior the most impressive Dark Side character, and the Jedi Knight the most impressive light side character).

It was all laid out in a common sense way, each class was meant to appeal to a certain audience. They all had their strengths, and their weaknesses. By making it that way, they ensured that A LOT of us will be rerolling to experience another story.

Inaccurate (to my knowledge), Subjective
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I also have several issues on how game lore was done. I may disconnect with some readers on this (if you ARE still reading), but Revan, the great big hero of the first game in Knights of The Old Republic, is a straight white dude with stubble. Like every video game hero, including the recent Galen Marek of the Star Wars franchise. It also completely rewrites a previous fan favourite, Knights Of The Old Republic 2, to advance a boring storyline that ultimately feels tired and generic,.
Err, rewrites how? I can agree to an extent on this, I think they should have hidden his face somehow. But I don't think the story was THAT bad, I just think that some things are better left unknown.

Inaccurate, Subjective, ihateugodie.
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It was at this point, I stopped playing. I can find better writing in Dragon Ball than in BioWare.
Dragon Ball... DRAGON BALL? I have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. I will look for you, I will find you, and I will slap you, hard. Like really, have you ever been slapped by someone who's 6'4"? HUH? You're about to know pain like you've never known it before.

Decent, somewhat objective.
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This depiction of you as the Big Kahuna, the Next Big Thing in the class quests, also completed conflicts from how every other quest in the game sees you. Sure, I'm addressed as 'Master Jedi', but then I'm asked to go punch ten guys in the face because they're shooting at the quest giver. Or shut down three turrets. Or collect cat teeth. Or beat up three guys and take their guns. I don't even remember quests in much detail any more - they all mashed together into one big generic lump, because they are all the same.
I'll agree to this, inter-galactic errand boy.

Innacurate, Subjective.
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Space combat also suffers from being overly generic. You get a ship at the completion of your second planet, that lets you fly around the galaxy at will. The same ship that everyone else gets in your class. Wanted to craft ships and sell them to people in this game? Go back to EVE Online. Space combat could have made up for this, but it is literally the same four missions repeated over and over again, with little variation. Station Attack 2 is the same as Station Attack 1, except the hard points you need to destroy have SHEILDS! And everything hits twice as hard, so you better buy upgrades! Oh, and you've got to shoot two more hangars! But otherwise, Station Attack 2 is identical to Station Attack 1, even down to the on-rails flight route.
Dude, it's a MINI GAME. No, it literally is not the same 4 missions repeated. There are more, though some are reused as far as setting. Also, the station 1 station 2 thing, was really incorrect :P.

Subjective
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Overall, the writing felt like a concentrated attempt to make the player feel special in a game where 50 other people are probably saving the planet all at the same time as you. To facilitate this, group phasing and story phasing are used to split off areas of the zone/planet from other players except you, which makes The Old Republic feel like a solo game. As aforementioned, the problem is that changes to the world brought about by your actions only appear in these phases - nowhere else. Characters in the phase will talk about how they are making the area their own, and then the area, outside the phase, is uh, not their own. Phasing areas of the game like this also does not contribute to the MMO experience. I am playing an MMO to play with other people, not to play a single player game with a subscription.
That's because, they're very careful on this one, you do nothing that IMMEDIATELY changes the world. They may say something like "you've won the war for us this day!" but that doesn't mean that the war is over, or that Imp scum do not remain to fight. Just that you've given them a serious blow they can never recover from.

Subjective
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Which brings me to The Old Republics MMO experience - simply put, there is none. Planets are sharded (meaning they are hosted on different servers), which means it can be hours before you see other players on certain planets. Phasing off areas also does not contribute to the experience of playing a Massively MULTIPLAYER game. Grouping with a player is not necessary, you merely need to whip out a companion and kill the elites with them instead. Chat channels in game are near dead, even in the most populated areas. I saw a grand total of five guild recruitment ads while playing for over twenty hours.
The problem isn't that they're sharded, but instead that there's too many of them. So many people spread out across so many planets, not to mention so many warzones going on, things like that. Also, you rarely run into more than 1 instance of a planet anymore, they eliminated the low cap for making a 2nd instance a LONG time ago I believe.

Inaccurate, Subjective.
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What is also detrimental to the MMO experience of the Old Republic is not simply the empty feeling of the game, but also the simple fact that as an MMO, it is very much behind the times. The UI is cumbersome and overly flashy. It is not there to be usable first, but to look cool first. What is also terrible about the UI is the fact that it is missing industry mainstays that have been around since 2007. You can form a guild, but this provides no appreciable benefit beyond a green coloured chat channel. There are no guild banks, no guild achievements, no guild anything. There is no default threat meter, or target of target, or even a combat log to track your damage or what killed you whilst tanking a boss. Nothing. The UI also does not have the ability to be modded, to have these added in (as WoW did in 2005!), but is completely unable to be customized. BioWare have not made up for this by, perhaps, paying attention to excellent player UI's created for WoW since 2005, or even the default WoW UI itself, which has all I mentioned above as defaults since 2008. The Old Republic was announced in 2008. Surely they could have learned?
Sorry, got to say this. WoW IS NOT THE INDUSTRY STANDARD. As someone who has played MANY MMOs (F2P AND P2P), MOST games have problems like these if not worse than these in the UI. Now, I will concede that a game like this should not because it had so much put into development, and so much time spent on it. But just because popular MMO A has feature X, that does not mean that it is an industry standard. I've played popular MMOs, I've played MMOs that failed and shut down months after launch. I've played MMOs that had LITERALLY NO ENDGAME, I've played MMOs that have so much endgame you'd be stuck playing them for months straight and the end wouldn't be in sight. Yet MOST of these do not great UI, or even modifiable UI.

Inaccurate, WILDLY SUBJECTIVE.
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Instances, outside of the first one you run, are standard generic fare with the chance to gain light side or dark side points. If you've played WoW and run dungeons, they are more or less exactly the same thing.
No, they really aren't, but okay.

Objective.
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This is not to speak of the abominable Auction House (GTN) interface, which does not even have the option to name filter what you after. You have to pick the category of item, the subcategory, and then search, and then use the name filter. There is no general search to perhaps see the most expensive items of the day, or browsing by name because you want a specific item. Again, WoW had these options in 2008 (though present in 2005), the same year as The Old Republics announcement. The Looking For Group interface is even worse. It consists of marking yourself as 'Looking For Group', but not what dungeons you are interested in, or even your role that you wish to play. You also have to type /who to find these players, then whisper them to find out what they want to do, and then either invite or decline. This is far cry from even the system used in WoW in 2007, or even in 2009. Other options include sitting in a major center spamming for three hours. Simply put, The Old Republic has a worse interface than WoW in 2007. And you can't modify it, so you're stuck with the flashy blue UI that doesn't do what you need it to do. The UI is possibly the worst element of The Old Republic - it fails to even measure up to an eight-year-old game based on an even older RTS engine.
WoW had these things put in AFTER launch, not before. Polish comes in AFTER a game launches, rarely before a game launches. You're only comparing it to the MOST successful MMO in the history of MMOs, try comparing it to average MMOs to be fair. I'll concede that the UI is bad, but I refuse to say that having a super slick and functional UI is the "industry standard" because that is flat out untrue.

WILDLY INACCURATE, Subjective.
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Technically, The Old Republic appears, on the surface, to be okay. Environments are gorgeous, and everything but the character models looks great on high settings. Because the character models are stuck at low texture forever, because of a bug. This was later justified by a BioWare employee to actually be a feature - high resolution textures on player characters would stress systems too much. Except for the fact that beta testers report that high resolution textures were in the game before, worked fine, and did not cause any noticeable lag on decent computer systems. However, for what the graphics are, they should not require a heavy system to render. In essence, the game is badly optimized, and it shows. Low FPS will randomly occur, before shooting up again. This is not my system - my GTS 250 flew through Skyrim on Ultra High with no issues whatsoever, at around 60 FPS - but rather the game. The level of graphics in The Old Republic should not require what they do to display. Furthermore, bad graphics on characters are possibly the worst move by an MMO, as the characters are what we build and should care about. I was rightly impressed when my gnome in WoW went from a level 1 wearing crappy chain mail into a juggernaut of destruction with an enormous shield that was so big it clipped through the ground. In contrast, The Old Republic will have your character left with muddy textures forever, because apparently you can't handle it. Except in cutscenes, where they magically appear.
The Hi-Res textures will likely be implemented in the future. Bioware isn't TRYING to make everyone miserable, they don't do things just 'cus. They'll implement the systems when they think it's ready.

THE MOST SUBJECTIVE THING OF THIS ENTIRE POST
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Companions were also supposedly a revolutionary innovation that would sweep us off our feet. In reality, it's like every class has a hunter pet from WoW, except the hunter pet can sometimes use a lightsaber! You also can't use them in dungeons, and some companions are very much worse than others, especially tank companions. Companions are also trite, and boring. Romances are included, but because my Jedi Knight was female, she couldn't romance the only standable NPC in the party who wasn't a droid. After level 50, you don't even need your companions with you, so what was the point in them?
You actually do need them at level 50, try doing Belsavis dailies without them. You clearly don't have the same appreciation for them that a lot of us do, but let me sum it up like this: I like them, tons of people like them, you don't, sorry to hear that.

Inaccurate, not your fault but you shouldn't spread rumors that you have no way of knowing if they're true or not.
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I cannot comment on endgame, but from what I have heard, the boss design is terrible, heavily bugged (loot chests cannot be opened by players), and very easy and quick to complete. PVP at endgame has also suffered from a World PVP area where before Patch 1.1, the way to win was win-trading flags, and now it is Empire camping the Republic base and gathering inordinate amounts of PVP rewards for doing so. Republic and Empire population is heavily imbalanced also, with a 1:10 ratio on some servers.
Bugs are getting fixed left and right, the design is not HORRIBLE, it has some of the best boss fights to date in actuality. They're just nothing that blows peoples minds. That issue of them camping the Republic was fixed ages ago. Some boss fights have problems, and the hardmore/nightmare mode implementation was pretty weak, but the bosses themselves are usually very good.

Fallacious
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This is not to mention the treatment of the community by BioWare. Threads criticizing BioWare are locked, or consolidated into one big thread where not a voice can be distinguished from the crying masses - an informative post can be drowned out by
'QQ RAGE QUIT' -type posts. The forums are, more or less, a cesspool. Recently, players asked for server forums - a standard in sharded MMO's. BioWare responded with a thoroughly inadequate system and then said 'this is the best you are going to get'.
Ya, now you're trying to come up with reasons to hate on the game. That is perfectly normal AND understandable. This is not a democracy, you don't have ANY rights, you should be thankful people are allowed to post at all. Also, the system is not inadequate, do you know what the definition of inadequate is?

REALLY, REALLY INACCURATE, REALLY, REALLY SUBJECTIVE.
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The patches also don't fix anything. Ability lag was a major problem in the game, causing the sluggish controls I mentioned earlier. It is still a problem, despite apparently being 'fixed', and appears to be an issue with the engine, rather than anything else. Anti-aliasing was also added in the patch. Except enabling did nothing and the tool tip read 'not implemented yet'. But according to the patch notes, anti-aliasing is in. Outright lies around the patch have also been sighted - James Ohlen, lead designer says that the Auction House interface was apparently fixed in the patch. Except it wasn't! Huzzah! This isn't to mention that the bugged endgame is still not fixed.
The ability delay was mostly fixed for me (someone who is definitely a hardcore PvPer, I know my stuff), and MOST others. In a thread, I did a count, and only 20% of people said it was not fixed, and people come to the forums TO complain, not to say "thanks guyz", so it should be higher. Anti-Aliasing IS in and it DOES work, the issue where for some people it does not work is being resolved (or was it already?).

Inaccurate, Subjective.
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The design team also puff up around the game, insisting it is the most revolutionary game ever released while the actual game insists this is not so. I wonder, have the developers played another MMO released in the last five years, or even looked at a screenshot? Because their game says they haven't. Their game is stuck in 2005, rotting with vanilla WoW, a game that was ever more interesting than this one, even at its lowest points.
Ugh...

Subjective, Harmful to everyone in this game.
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In short, don't buy this game. Maybe get a trial account when they release them to see the class stories. But do not play this game. If you want an MMO, play something else, because this game is simply not worth your time when it can't even do MMO right when so many others can. This is not the revolutionary game promised, it contains one new innovation - voice-acting to hide the fact that all the quests are the same and the quest designers are extremely lazy.
So tired of this...

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What I want to ask, is why did they hire Rich Vogel, the man who wrecked another Star Wars MMO, to have another go. Because that is the most confusing element of all.

tl;dr I am disappointed in the Old Republic and you shouldn't buy it.
I'm pretty well known for typing WAY too much. You typed WAYYYYYYYYYYY TOO MUCH.

The review started out somewhat okay, I wasn't mad and I had no real negative opinion of you. I started out with a "this guy doesn't like the game, may as well see why he objectively thinks it's bad". Little did I know I would find that everything I like would be attacked and downplayed, truths hidden, misinformation coated with an ever-so-thin layer of truth. You sounded to reasonable to start with, you're clearly an adult and an educated person who's not necessarily mean or a jerk or anything. But dude, you take every small problem, blow it WAY out of proportion (the UI, the GTN, that sort of thing), and you say that every positive feature is IN FACT a negative feature.

I'm trying to sound as... well... not mean as possible. But it really is hard. There are tons of inaccuracies, tons of super subjective statements, tons of things that may in the end harm the game since this was posted as a review on Amazon... I just really can't help but respond in the only way possible.

Please, ignore the typos. I rushed through this because it was so long.
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