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Security Chests Are Ruining The Economy...

STAR WARS: The Old Republic > English > General Discussion
Security Chests Are Ruining The Economy...

Yotan's Avatar


Yotan
01.26.2012 , 05:57 AM | #41
If I wana ride my speeder all over corellia getting chests to gain money then how is that bad?
If you send your companions on crew missions you can sit your lazy behind at the fleet.
I spend 3 hours just riding around on my speeder picking up chest do you have any idea how borning this is?

I do agree the bots need to burn in hell but people like me who ride around do not deserve to get punished.

DariuszPol's Avatar


DariuszPol
01.26.2012 , 06:07 AM | #42
Illium is just big exploit area :P What I encountered there after hitting 50 is:
~ noobs hunting for security chest
~ imps killing rep in large groups
~ imps AND rep standing in some remote location naked killing each other in turns :P

This is why I call this game a failure.
REMEMBER: People in PVP don't hate you. They just want you dead :-)
Stun Wars: Just Stun Republic

Lyability's Avatar


Lyability
01.26.2012 , 06:14 AM | #43
I think chests should be tied to a mob. Kill the mob, mob drops key, chest opens.

This fixes so many issues in this game.

Symbiose's Avatar


Symbiose
01.26.2012 , 06:31 AM | #44
Every MMO has the same people that "just want to have fun". They pvp all day or hang out in fleet trolling general then show up for ops/raids with no consumables and no money to repair. Part of raiding/endgame is earning the credits to support it..and in this game if you cant do that then you are DEFINITELY slacking. Repairs and consumables, thats all you have to come up with....as the big lebowski said to the dude: "Get a Job sir!" lol

TOGFelix's Avatar


TOGFelix
01.26.2012 , 11:21 AM | #45
Quote: Originally Posted by ChicoTyrell View Post
so 233 hours its 29 days? hmm intersting so your days have less than 10 hours? you should live very close to sun i guess.


anyhow, they are booting that, so have 8 milions on your back pack to do NOTHING (while you are at work, holydays or sleeping) i seem worth it.
Doh! And all the cool kids said I would not need math when I got out of school.
Asumi Ozsumi
HoGgy Style

XiliX's Avatar


XiliX
01.26.2012 , 11:31 AM | #46
Quote: Originally Posted by cloneslds View Post
what economy...? Doesnt everyone have like 1mil credits already :|
Who does? I didn't even get my level 40 speeder & training until 42.
All those people making millions seriously need to show me which chests they are camping. I have looted 10 different security chests, 8 of those in a row gave me those stupid frilly gloves (white item). Chest #9 gave me leather pants ( white item) & chest #10 finally gave me a green item that was for some other class 15 levels below me. Why chests on Belsavis is giving level 15-20 items is beyond me. Of course, chests dropping level 7 white items is fairly rediculous too.
Gene pool needs more chlorine
Life is the leading cause of death
Do what thou will shalt be the whole of the Law
I walked through the Valley of Death & became the Shadow of Evil

Jezzikah's Avatar


Jezzikah
01.26.2012 , 10:37 PM | #47
Quote: Originally Posted by Lyability View Post
I think chests should be tied to a mob. Kill the mob, mob drops key, chest opens.

This fixes so many issues in this game.
Great idea, just like the Ethereum Prison Keys in BC

Palathas's Avatar


Palathas
01.26.2012 , 10:53 PM | #48
Quote: Originally Posted by Lyability View Post
I think chests should be tied to a mob. Kill the mob, mob drops key, chest opens.

This fixes so many issues in this game.
The big one this would fix for me are the chest ninjas. You fight the critters guarding the chest and as you are fighting, the ninja comes along and loots the chest. Same with harvest nodes. This happens to me so often it's driving me crazy. I've never seen it happen this often in any other MMO I've played.

Avalean's Avatar


Avalean
07.23.2012 , 02:06 AM | #49
Ok there seems to be a load of complaints here in all of the forums but I see very few suggestions on how something should be fixed, so let us take a basic look at this issue.
1) People camping chest is due to over inflated prices on the galactic market and in trade simply because if you want to buy the stuff you NEED the credits end of story and people are going to try and figure the fastest and easiest way to do that.
2) Over inflated prices in the market is caused by three factors.
A) In Game money sellers which thankfully is not a problem so far.
B) The mathematics in the game has drops for needed crafting materials so low it takes tons of runs and time to collect it of course costing the character tons of time and cash to craft it causing them to by need over price the items in an attempt to make enough profit to buy other now overinflated items on the market.
C) Lastly the game economics itself being too inflated. If developers want people to play the game they need to understand that players yes want a challenging game but NO do not want to be forced to spend half their online game time trying to build cash.

Solutions:
1) Fairly simply fix remarks 2A thru C.

2A) currently not a real issue but I guarantee in time if things continue it will be. Maybe the MMO companies have stock with these guys over time not sure.

2B) Reduce the cost of Vendor purchased crafting materials by at least 50% current rates.
Reduce the cost of Companion based skill missions again by at least 50% while NOT reducing the mission returns.
Raise the numerical factors by 50% of needed crafting material drops during a companion skills mission.
Reduce the cost of repairs, Training, and vendor items by at least 50%.
Reduce the time require for crafting items by 50%.

Now this would then raise the crafting production levels and available materials while in turn reducing the overall player cost in all areas thus allowing the player to actually raise funds rather than be forced to continually spend time trying to gather cash flow.

As for this reducing the Market cost for player sells of items, well that in part by at least 10 to 20% is actually the fault of the players themselves as I have even seen the most common of items priced so high I could only shake my head and leave the market Kiosk in absolute wonder. Ergo, in the end EVEN IF the developers used these ideas and YES it would help, but then the players themselves would have to rethink their gluttony to make a fast million credits and lower the asking prices of their sold items crafted or not at reasonable rates as well.

How to fix this problem you ask? Basically the same way as the others since all items have a base price when sold to a vendor the selling price to the vendor should reflect the actual value price in whole for the item, then a ceiling is placed by X2 of that price to be able to sell on the market.

Example, current MK-6 augment kits sell for 30 to 40,000 BUT if you try to sell it to a vendor they will only buy it for something like 75 credits a total imbalance of game economics.
You take a look at how much cost wise the materials are to acquire in total that means JUST for the Modules you have to build and disassemble 10 sets of orange gear, a costly sum at that currently in materials AND time alone.
You then need to gather all of the other required materials again not an easy nor inexpensive issue due to drop rates and cost per missions or time needed to hand farm items. Ergo when a player FINALLY does craft one of these time and cost consuming monsters they of course want to get something from it right, ergo over pricing driving the cash flow problems discussed.

Solution, reduce the needed materials from 10 to 1, reduce all other crafting materials needed by 50% when added to the other above listed concepts you can see how suddenly by basic math the prices and times drop for production.

Now since IF they would do it which we have seen they have not, IF they actually developed a proper vendor buy rate at an equal level of the items actual value for all involved materials and time considered, TGHEN placed a ceiling level of 100% to the Market Kiosk, a player could then craft or collect dropped items and sell them at the vendor for a fair productive price, OR, have the option for selling crafted or dropped items on the market at 100% the vendor sell value raising that to a 100% Profit over the vendor price buy, BUT game mechanics would not allow any item to be sold on the market above that ceiling rate, this in turn keeps the cost and selling factors under control, it also reduces the insertion of in game credit sellers since in essence there would be no market or demand for such. At this point all a player would need to do it simply apply a little money management to their characters spending habits for Stims, Healing packs and other luxury items and you essentially can have a balanced economy, reduce sales and buy cost, reduce lost crafting time and gathering times, increase gaming time and productivity PLUS virtually eliminate the intrusion of illegal game money sales.

Of course this again in the end is totally reliant on the developers initiating such changes and limitations. Then of course I am sure these same people would start screaming that the "Market" is over controlled and that they cannot make a decent profit on their items at that point as well. So much for the "Give it to me Now" Generation...

Mind you this is not so much a matter of discussion but one of simple math which seems was not initially done by the developers when taking into consideration the human element of greed and the fact people PAY for the game to have fun not to generate additional stress. On many forums I have show mathematically how the game can be dramatically enhanced easily with-in the current frame work and design, to date I have not gotten a single reply for any developer or company member on such ideas maybe because they are afraid I want money for it.
In turn to date all I get is stupid childish negative comments from the forum participants which the majority it seems has not taken the time to do the math themselves before replying. As such I am not following this thread so if you think you’re going to troll me sorry. This is here simply as a statement of mathematical fact what is done with it is up to the community but at least now you no longer have just a complaint as you now have a means, method, and design to fix this problem.

Cleet_Xia's Avatar


Cleet_Xia
07.23.2012 , 02:59 AM | #50
Holy necro thread !!
~Master Telagtun Telag of Lord Calypho~