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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

Eldren's Avatar


Eldren
01.25.2012 , 04:50 PM | #401
Quote: Originally Posted by Sufran View Post
As per my observation earlier, I find it intriguing that it’s the people displaying no concerns for utility (e.g. Eldren’s signature) after collectively earning something that are the ones attempting to convince people that penalties are unenforceable or that we should rely on ‘the system’ rather than informal conventions or social contracts. It’s clearly to your advantage to tell people that such is impractical or to discourage them from trying, it’s imperative to your ‘survival.’

The simple fact of the matter is that consensus is never reached in any domain of this nature and we cannot really rely on individual sovereignty as we would in reality due to the fact that everything is collectively earned thus collectively owned. Consequently, we can only rely on majoritarian approaches. In a domain like this, I see nothing wrong with ‘mob rule’ provided that people are ostracised based on reasonable evidence. I encourage metaphorical pitchforks. In reality, I'm a social libertarian but I don't apply that here because I recognise that the dynamics are very different.
I don't have to agree with your more socialist perspective, though it's at least beneficial that you're honest about it. I don't believe in collective ownership, and I don't think the game supports that paradigm. An item is not actually owned until it's in someone's inventory, and it only goes into their inventory once they win a roll on it. The party collectively downed a boss. At that point, they're each individually rolling on the item for their own personal purposes. They each individually want the item. Unless they're in a guild together (in which case loot contentions like this frequently don't arise to begin with), the upgrade only benefits that group until they disband, at which point it's a benefit solely to its owner. As a result, it's largely pointless to use group benefit as a hammer by which to discourage fulfilling one's own interests at the expense of consideration for the collective.

Your earlier analyses of utilitarian benefit applied across a group is inexact due to the dispersed nature of said groups, even once people start collapsing on one another again in endgame. True benefit applies only to the individual in this case, and motives aren't in question: people are there to upgrade their characters, and they participate in collective effort to have an opportunity at a higher quality of personal upgrades. They don't roll to disburse amongst the group, they roll to acquire a personal upgrade.

I can't disabuse you of any views you hold to the contrary, I can only point to my own perspective on this with any real authority and sovereignty. It isn't crucial to my "survival", I'm a realist in what's actually happening vs. an idealist appealing to what I hope will happen. Groups cooperate so each individual has a shot at individual upgrades, since not enough gear is disbursed in a given bit of group content for each person to have a guarantee of walking out with an upgrade. This is why people are largely expected to run the same content multiple times until they reach the point where, in their own consideration, the effort is no longer commensurate with their rewards, at which point they move on. This is intentional on BioWare's part, as people running content repeatedly improves the chances of ongoing subscription.
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vvp_pe's Avatar


vvp_pe
01.25.2012 , 04:51 PM | #402
Quote: Originally Posted by Sufran View Post
As per my observation earlier, I find it intriguing that it’s the people displaying no concerns for utility (e.g. Eldren’s signature) after collectively earning something that are the ones attempting to convince people that penalties are unenforceable or that we should rely on ‘the system’ rather than informal conventions or social contracts. It’s clearly to your advantage to tell people that such is impractical or to discourage them from trying, it’s imperative to your ‘survival.’

The simple fact of the matter is that consensus is never reached in any domain of this nature and we cannot really rely on individual sovereignty as we would in reality due to the fact that everything is collectively earned thus collectively owned. Consequently, we can only rely on majoritarian approaches. In a domain like this, I see nothing wrong with ‘mob rule’ provided that people are ostracised based on reasonable evidence. I encourage metaphorical pitchforks. In reality, I'm a social libertarian but I don't apply that here because I recognise that the dynamics are very different. If people have no concern overall utility, why should I have any concern for their desires?


You mean just like it works in any other domain where individual sovereignty can't apply due to the ramifications it has for others, whether online or in reality? Let's strong-arm people into playing with those they fundamentally disagree with so that the individual they disagree with consistently gets advantages. If a person is place in an ignore list or their actions made known to the 'public' sphere then people choose to reject them too, just as the person chose to reject the values of those people. I fail to see how that is 'unfortunate.'
lol you don't think things are built by the community in real life.

chton's Avatar


chton
01.25.2012 , 04:51 PM | #403
Quote: Originally Posted by Gereon View Post
Yes, of course. But just because you are in a videogame dosent mean that you have to be an egoist, right? After all you ar playing togetherr with other people

That was just an extreme example, no harm intended
Yes I'm playing a video game, and I likely contributed as much to the success of the mission, thus I'm due same as anyone else. It's not that big a deal in the long run. It is after all simply pixels.

Galbatorrix's Avatar


Galbatorrix
01.25.2012 , 04:54 PM | #404
Quote: Originally Posted by chton View Post
Who cares I'm not in your guild and anyone who PUGs a raid gets what they deserve.

Yeah, because expecting random kids on the interwebs to be decent to one another "just because" is ludicrous.

Honestly, it's sad, but I really Hope Bioware just gets rid of dungeon loot all together in the future and just drops a loot bag per boss for each participant with a random item that you or your companion could use. Heck, they could even make Orange items tradeable for the people present in case the Trooper and Guardian want to switch.

Gereon's Avatar


Gereon
01.25.2012 , 04:56 PM | #405
Quote: Originally Posted by chton View Post
It's not that big a deal in the long run. It is after all simply pixels.
On that i completely agree, i wont get angry over some colored pixels

We are just discussing different opinions, thats what forums are for, right?


21/2/18 Carolina Parakeet

chton's Avatar


chton
01.25.2012 , 04:59 PM | #406
Quote: Originally Posted by Gereon View Post
On that i completely agree, i wont get angry over some colored pixels

We are just discussing different opinions, thats what forums are for, right?
That's what I'm doing some people want to make some moral judgment or other over loot in a video game. LOL they're gonna black list people and put it on your permanent record, go to your guild leader. Lots of drama over nothing but it's entertaining watching them get worked up.

Liquidacid's Avatar


Liquidacid
01.25.2012 , 05:00 PM | #407
this is really more of a rule that the group should decide ..

but who cares cause

WHATEVA I DO WHAT I WANT
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

Sufran's Avatar


Sufran
01.25.2012 , 05:04 PM | #408
Quote: Originally Posted by Eldren View Post
I don't have to agree with your more socialist perspective, though it's at least beneficial that you're honest about it. I don't believe in collective ownership, and I don't think the game supports that paradigm. An item is not actually owned until it's in someone's inventory, and it only goes into their inventory once they win a roll on it. The party collectively downed a boss. At that point, they're each individually rolling on the item for their own personal purposes. They each individually want the item. Unless they're in a guild together (in which case loot contentions like this frequently don't arise to begin with), the upgrade only benefits that group until they disband, at which point it's a benefit solely to its owner. As a result, it's largely pointless to use group benefit as a hammer by which to discourage fulfilling one's own interests at the expense of consideration for the collective.

Your earlier analyses of utilitarian benefit applied across a group is inexact due to the dispersed nature of said groups, even once people start collapsing on one another again in endgame. True benefit applies only to the individual in this case, and motives aren't in question: people are there to upgrade their characters, and they participate in collective effort to have an opportunity at a higher quality of personal upgrades. They don't roll to disburse amongst the group, they roll to acquire a personal upgrade.
Whilst I disagree due to my perspective on collective effort rendering items within the realm of collective values/ownership and regard the utility as on-going beyond the dispersal of the group, I can certainly appreciate your perspective and respect it. As to the comment on repeatedly running content, I think Bioware would rapidly change the system if people did begin rolling Need on every item due to the personal benefits such confers (even the tiny fraction of credit value helps you buy items from the GTN, after all). If they had intended that to start with then I imagine they'd allocate items equally to everyone irrespective of class or need, it would procedurally fair rather than substantively fair. There would be no options, hence why I take what you label a 'socialist' approach. Anyway, take care.
Artemisia - Sith Sorceress (Corruption) - Lord Calypho
"We have almost succeeded in levelling all human activities to the common denominator of securing the necessities of life and providing for their abundance." - Hannah Arendt.

Jedi_Wannabe's Avatar


Jedi_Wannabe
01.25.2012 , 05:12 PM | #409
Quote: Originally Posted by Descento View Post
if I am able to press NEED, then i'm allowed to do it


/thread
If I'm able to stab you in the eye with a pencil, then I'm allowed to do it.

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BaronSamedi's Avatar


BaronSamedi
01.25.2012 , 05:12 PM | #410
Quote: Originally Posted by Eldren View Post
... An item is not actually owned until it's in someone's inventory, and it only goes into their inventory once they win a roll on it. The party collectively downed a boss. At that point, they're each individually rolling on the item for their own personal purposes. They each individually want the item. Unless they're in a guild together (in which case loot contentions like this frequently don't arise to begin with), the upgrade only benefits that group until they disband, at which point it's a benefit solely to its owner. As a result, it's largely pointless to use group benefit as a hammer by which to discourage fulfilling one's own interests at the expense of consideration for the collective.

Your earlier analyses of utilitarian benefit applied across a group is inexact due to the dispersed nature of said groups, even once people start collapsing on one another again in endgame. True benefit applies only to the individual in this case, and motives aren't in question: people are there to upgrade their characters, and they participate in collective effort to have an opportunity at a higher quality of personal upgrades. They don't roll to disburse amongst the group, they roll to acquire a personal upgrade. ...
This is the best rational for this side of the argument I've read to date across all threads on this topic.

While I still lean towards the side of "need" for the character, not the companion or the looks, after reading this argument I doubt I'll get upset over the issue any more. In fact, I may even consider rolling "need" for my companion or looks in the future.