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world first 10k crit?

STAR WARS: The Old Republic > English > PvP
world first 10k crit?

mandrillagon's Avatar


mandrillagon
01.25.2012 , 03:43 PM | #51
Yeah we all know commandos need grav round nerfed at least as hard as scoundrels were nerfed to bring balance to pvp classes. Also commandos need a longer cooldown on their self healing. Scoundrels got a hard nerf in two of their top tier abilities so its not unreasonable to nerf a several of the commandos perks that make them obscenely opverpowered right now.

RamzaBehoulve's Avatar


RamzaBehoulve
01.25.2012 , 03:47 PM | #52
Quote: Originally Posted by hdrain View Post
I stand corrected, it is possible that poor guy didn't have any pvp gear. This changes little, though. Operatives still couldn't do that kind of damage pre-1.1.
Let's see :

Ops/Scoundrel : Stealthed, 3s knockdown followed by 2-3 attacks totaling over 10k with crits, so 4.5s at most with nothing the target can do if CC breaker not available, restealth and finish if needed.

Guardian : Always targetable, needs 4s to setup the damage boost. Needs to be further than 10m to Leap, so we are at 5.5s already (in a perfect scenario, almost never happens) and finally can use his skill for maximum output if he was not stunned or snared and the target is still in range after the Leap. Once done, most likely everyone will target him into oblivion, no combat stealth to flee.

See a difference?

I'm not saying the Guardian attack is not powerful, but compared to the OP Ops/Scoundrel combo with extra vanish, it's nothing. It can be countered by anyone by simply not standing still without requiring a 2m cooldown skill that was probably used 30s ago already.

PS : as pointed further down, this is pre-patch with full buff stacking, now it's about 6k max.

Biboonz's Avatar


Biboonz
01.25.2012 , 03:48 PM | #53
i'm not going to cry nerf on any class , I am actually fine with ops/scoundrels as they are and i'm against all sorts of nerfs.

I'm just going to say this particular spec revolves around using that skill , and for it to do this kind of damage , you have :
1. to spec accordingly , making you only good at this
2. it requires a lot of setup ( 4 'dot' tics + a charge within a short time frame )
3. it requires the target to be really close as the range of that aoe is really short. ( tanks have it easier with their aoe snare though )

I tried that spec as a marauder , it sure made big numbers but i didn't feel as efficient and didn't contribute as much for the group as in the other specs, where i did less overall maybe but only single target , not some aoe that could be healed. Knowing how it works its very easy to avoid it as well , as if you're a bit observant you see the guy setting up.
Agiel, Marauder for Neraka , on The Swiftsure .

Ashanor's Avatar


Ashanor
01.25.2012 , 03:48 PM | #54
That's pre patch. Notice all the stacking buffs? In any case, plenty of people did that pre patch, no big surprise.

Ashanor's Avatar


Ashanor
01.25.2012 , 03:50 PM | #55
Quote: Originally Posted by hdrain View Post
I stand corrected, it is possible that poor guy didn't have any pvp gear. This changes little, though. Operatives still couldn't do that kind of damage pre-1.1.
Erm, yes they could. You have no idea what you are talking about. There are countless videos and screenshots of Shoot First and the Op equivalent hitting for 9.5k+, only it was then followed by 7k, 5k, 6k etc.

Supercaptain's Avatar


Supercaptain
01.25.2012 , 03:55 PM | #56
Quote: Originally Posted by Ashanor View Post
Erm, yes they could. You have no idea what you are talking about. There are countless videos and screenshots of Shoot First and the Op equivalent hitting for 9.5k+, only it was then followed by 7k, 5k, 6k etc.
Link the video or you are full of ****.

(I know you won't find a video with that sort of damage timeline)

Chaos_Distortion's Avatar


Chaos_Distortion
01.25.2012 , 03:55 PM | #57
Quote: Originally Posted by copasetic View Post
Also, please stop posting pre-1.1 screenshots where damage numbers that high aren't possible anymore. The Guardian in this screenshot was taking advantage of two things that were removed in Patch 1.1:

1. He is stacking Expertise pickup buff and Adrenals, along with multiple other buffs, which isn't possible anymore.

2. He is doing this 10k hit on a low level player that is most likely in the 10-30 range. This isn't possible anymore due to level 50 brackets.

Of course a Guardian's strongest hitting ability will hit that hard with every buff possible on a gray level 20 enemy.

I wish these old screenshots would just be deleted or threads closed instantly that involve them.
Scoundrels/Operatives said the same thing to you guys and you simply loled at them while applauding Bioware on their decision to nerf them. So don't expect sympathy from scoundrels/operatives.
Empathetic (Chaos Legacy): 50 Scoundrel (Sawbones) Healer, Empathetic: 50 Sage (Seer) Healer on Helm of Graush and various other Alts.
Been playing pvp Support/Healing in nearly every MMO since 1997 UO.

hdrain's Avatar


hdrain
01.25.2012 , 03:57 PM | #58
Quote: Originally Posted by RamzaBehoulve View Post
Let's see :

Ops/Scoundrel : Stealthed, 3s knockdown followed by 2-3 attacks totaling over 10k, so 4.5s at most with nothing the target can do if CC breaker not available, restealth and finish if needed.

Guardian : Always targetable, needs 4s to setup the damage boost. Needs to be further than 10m to Leap, so we are at 5.5s already (in a perfect scenario) and finally can use his skill for maximum output if he was not stunned or snared and the target is still in range after the Leap. Once done, most likely everyone will target him into oblivion, no combat stealth to flee.

See a difference?

I'm not saying the Guardian attack is not powerful, but compared to the OP Ops/Scoundrel combo with extra vanish, it's nothing.
I'll bite.

So 4.5s for 10k for operatives (and yes, we're talking perfect scenario here, too)

5.5s for 14k for the guardian. Hm.

And if you assume that CC break is on CD, why not assume that vanish is as well? By the way, if you restealth and finish, you're dead, for the same reason the guardian would be ('most likely everyone will target him into oblivion, no combat stealth to flee.') And let me tell you, it takes way less time to drop an operative than a guardian.

Also, let me remind you, outside of 10m range ops are helpless. Zero speedup skills, zero gap closers, virtually zero DPS (autoattack).

-Arcane-'s Avatar


-Arcane-
01.25.2012 , 03:59 PM | #59
not world first, these a video from beta with 10k+
Arcane Nerdherder - GM of Glory Guild on Niman
PvE Completion 10/10 Nightmare 16man - Videos


Gone to Play Diablo III, SWTOR failed.

Rancorzealot's Avatar


Rancorzealot
01.25.2012 , 04:01 PM | #60
We guardians are not op, we actually have to wind up for that move. Not click once, but we have to have several buffs in place before we can do that. I have personally only hit over 9k, 10k must be nice That has to be on a character that has 0 to no Expertise though, because when I crit battlemasters It's usually around 5-7k
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