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Can a Jugg DPS spec be on par with a Marauder's DPS?

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Can a Jugg DPS spec be on par with a Marauder's DPS?

Yssta's Avatar


Yssta
01.24.2012 , 12:15 PM | #31
Quote: Originally Posted by Somedokin View Post
Can you provide some information about that? I'd like to see some sort of data that "suggests that Marauders do more damage than Juggernauts". I wouldn't be completely surprised if that were the case, but I suspect you're just talking out of your *** (like most people that make claims about comparative DPS).

As far as raid utility, I'm certainly envious of the 15% raid-damage cooldown that Marauders have; that alone is a good reason to level a Marauder. However, I don't think it's fair to say that Juggernauts don't bring comparable raid utility. Juggernauts can be tanks or DPS, which, in my opinion, is just as valuable to a raid as a 15% extra damage for 15 seconds. Not in terms of a fight by fight basis, to be sure, but in the long run of managing a flexible raid.

I'll definitely concede the point that DPS-wise, Marauder seems to be the way to go, but raiding isn't just about DPS numbers. In my current raid group, I run as Vengeance, but I keep a tanking set ready to go at all times in case a fight calls for two tanks (rarely, atm) or the MT can't make a raid (also rare). This gives the raid flexibility that wouldn't be possible with a Marauder. So far, none of content we've cleared has required the Marauder buff, save for maybe HM Soa which has been giving us trouble in P3. The point is, as a Juggernaut I can bring a different type of raid utility that may be even better in the long run.

One last thing that's been bugging me, Juggernauts and Mercenaries provide the armor debuff, which reduces a targets armor by 20%. Some people have suggested that these effects stack, which would be amazing if true. The first question that comes to mind, though, is can a 15% damage increase for 15 seconds compare to a 20% armor debuff for nearly an entire fight? I would love to see some information about this, but I haven't yet seen anything.
Since there is no combat log as of yet, we've been doing comparisons on the same mobs. And by we, I mean myself as a juggernaut and another marauder friend; both with the exact same gear--full champion. We decided on that due to the ease of gathering the exact same set over Columi gear, as neither of us had full sets at that point. Results? He always kills his mob faster, and we both maintain perfect rotations.

We ran trials on various levels and types of mobs (Elites, champions, etc), soloing with a healer guild member as to kill a mob with enough health that it wouldn't resolve down to just burst. We tested AoE situations as well as single target. We tested with buffs, without buffs, with cooldowns, without, etc.

From what we saw, the AoE potential of Marauders and Juggernauts is essentially equal. If anything, a Juggernaut has more if specced rage. Marauders, however, won in terms of single target damage, edging out juggernauts by roughly a 7-10% time differential.

Don't get me wrong; I'm not saying that Juggernauts aren't viable. They are. It's just that marauders, being a pure DPS class, has that extra utility and damage that most raid leaders would rather bring to your raid. As much as the convenience of having a potential tank around is, it's not really enough to warrant taking a Juggernaut over a Marauder in competitive situations.

If you're just running casually, sure. Take the Juggernaut. He'll do just fine if he knows what he's doing. Otherwise, take the Marauder.

In terms of debuff stacking, I have not found any evidence to support either side of it, with the exception that debuffs from the same class do not appear to make any difference; I do not think that they stack. In my own experience, I have not noticed a difference in my damage if there's a merc in the group to stack his debuff. I do pay pretty close attention, but it can't exactly be taken as hard evidence.
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Hrost Vangis (50 DPS Juggernaut) <Forsaken> US - The Ebon Hawk

appolo's Avatar


appolo
01.24.2012 , 12:28 PM | #32
this reminds me of the dps warrior V Ret paladin arguments on wow , and not in a bad way, ret paladins do less damage than warriors but they can still hold there own which is good


and once again sorry for bringing WoW into it lol

Yssta's Avatar


Yssta
01.24.2012 , 12:30 PM | #33
Quote: Originally Posted by appolo View Post
this reminds me of the dps warrior V Ret paladin arguments on wow , and not in a bad way, ret paladins do less damage than warriors but they can still hold there own which is good


and once again sorry for bringing WoW into it lol
If anything, Marauder is a Feral Druid/Fury Warrior hybrid, and a Juggernaut is an Arms Warrior/Death Knight hybrid.
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appolo's Avatar


appolo
01.24.2012 , 12:56 PM | #34
thats a really good way of putting it, was same story they would do slightly more dps overall,

Kallist_Rhoka's Avatar


Kallist_Rhoka
01.25.2012 , 06:48 AM | #35
If Juggernaut DPS specs (or just Juggernauts in general) do in fact get a buff in the near future, would their DPS then be on par with a Marauder DPS? Or again, would it be up to "/shrug It's a guess" since we have no DPS meters such as a Recount addon? I want to roll a Juggernaut DPS but I'm hesitant because once I get to endgame PvE, I would be glossed over for something else because my DPS wasn't as desirable as say a Marauder.

May have been a rather pointless question, but. People in this thread seem to know what they're talking about versus other threads I've read about Juggernaut DPS.

EDIT: Now that I re-read my post my question is sorta invalid(?) since we don't know if Juggernauts will be buffed, and if they do, WHAT will be buffed. >_< I guess it's all hypothetical at that point.

Nemmar's Avatar


Nemmar
01.25.2012 , 07:57 AM | #36
Quote: Originally Posted by Noth View Post
Ataru's extra attack is on a 1.5 second cooldown meaning it can occur every time you hit an ability. Also if they are carnage spec their offhand is 66% of the mainhand. Carnage isn't even their big dps spec. Annihilation is which has better dots than Vengeance, hard hitters just like vengeance, more mobility than vengeance, and builds rage with the damage they do from dots.
Ataru is a 20% chance. So its 5*1.5 seconds=7,5 seconds. Thats on average how often an ataru form strike happens. Sorry to have burst your bubble there. :P

The off-hand incresing damage is available to all marauder specs, but still does much less than the same damage as the main hand. It more like a DoT on every attack. Not saying Marauders dont do good DPS, im saying that with the evidance presented by the other poster one cant conclude that is better than what Juggernauts do.
The exact damage output itself is questionable though.

Marsobot's Avatar


Marsobot
01.25.2012 , 02:10 PM | #37
Quote: Originally Posted by Gorstog View Post
Obviously, if the maurader ONLY uses his force smash on single targets and the jug is constantly using it on 2+ people overall the Jug will end up with lots more DPS. But all things being equal with the same player sitting behind the characters not only does marauder have better DPS they also have better baseline survivability over a Rage specced jug.

Jugs do not get a 99% damage reduction. Jugs do not get invisibility (Vanish). Jugs do not get a long duration damage reflect/reduction. Jugs do not get a run speed boost.

Marauders are a significantly better choice if you want to go the melee DPS route.
This...

Lord_Itharius's Avatar


Lord_Itharius
01.25.2012 , 03:31 PM | #38
... until you roll marauder and realize PvE dps is the only thing you won't be gimped at

There's definitely something to be said about versatility, something that vengeance Juggernaut has in spades.
"can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out." - battlebug

Darth_Sookie's Avatar


Darth_Sookie
01.27.2012 , 07:29 AM | #39
Our damage seems comparable i my experience rading with a rakata geared Marauder with me as a Rakata geared Rage jugg. He does have a very nice bloodlust type spell and the talent tree suggests that he should be doing a bit more damage. I on the other hand can pick up offtanking duties in my dps gear such as on fourth boss karaga hard mode when needed.

The damage is close enough that it shouldnt keep you from getting a raid spot.

tulisin's Avatar


tulisin
01.28.2012 , 10:03 AM | #40
Quote: Originally Posted by Lord_Itharius View Post
There's definitely something to be said about versatility, something that vengeance Juggernaut has in spades.
I think the supposed Juggernaut versatility is being overplayed here. The ability to drop your damage form for a tank saber form does not a tank class make. Even the ability to reassign your points into a tank spec will not make you a tank: you need the gear.

"Oh but they can tank in a pinch" is not an equivalent trade-off to Marauder's raid utility unless Marauders, too, need to collect a second set of gear to utilize their utility. You can call it flexible if you like, but unless you're collecting another 10+ pieces of equipment that is up to the standards of the content you're tackling, you won't be comparable in whichever role you're playing. At the point where you have to completely regear someone to fill that role, why not simply give the gear to someone who can fill that role permanently?