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Buff Melee or nerf Ranged

STAR WARS: The Old Republic > English > Classes
Buff Melee or nerf Ranged

Trayes's Avatar


Trayes
01.25.2012 , 12:53 PM | #1
Hey everyone!

Yesterday we had an awesome fight in Ilum. The Reps had a group of 30+ people and so did the Imps. This led to some epic fighting. However any class that didnt have 30m range got auto killed before they could get credit for anything.

Why should a ranged class deal as much damage if not more then a melee class? Melee have to be within 4-10m to do their damage while ranged get to be 30m away.

Why should a ranged class have as much if not more defense than a melee class? Melee classes wear Assassins wear light armor while BH mercs wear heavy armor. Assassins can avoid 50% of basic attacks for 12 sec while BH can lower all damage they take by 25% for 12 seconds.

I feel like ranged classes have way to much going for them as a whole vs melee.
Where there is light, there is darkness...

JAVAjedi's Avatar


JAVAjedi
01.25.2012 , 01:02 PM | #2
You know, they're called "gap closers" for a reason... what happened to force leap? And the assassin/shadow classes can't use stealth to sneak there way into the target range? Not even a CC or a Stun to buy some time?
Squadron 11-11-11: The Da'Kallig Legacy
Kolatus - Sorceror
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Sek'nos - Marauder

GeoLager's Avatar


GeoLager
01.25.2012 , 01:05 PM | #3
It's how massive world pvp always works.

Ranged classes set up lines and melee going into the dead zone gets blasted to hell and back.


Welcome to 20 years of design.

pheonixf's Avatar


pheonixf
01.25.2012 , 01:07 PM | #4
Quote: Originally Posted by GeoLager View Post
It's how massive world pvp always works.

Ranged classes set up lines and melee going into the dead zone gets blasted to hell and back.


Welcome to 20 years of design.
they don't get blasted to hell and back.. just straight to hell!
"using force choke on Ewoks" PRICELSS!
Guildmaster of Sith Happened -Shoii-Cho

Caelrie's Avatar


Caelrie
01.25.2012 , 01:10 PM | #5
Huge battles always favor ranged. It's just the way it is in any game with tab-targeting. The ranged nukers are tabbing looking for targets and the melees are always the closest targets. It has nothing whatsoever to do with class strength.


You can't fix it through nerfs or buffs.

Quote: Originally Posted by Trayes View Post
Why should a ranged class deal as much damage if not more then a melee class? Melee have to be within 4-10m to do their damage while ranged get to be 30m away.

Why should a ranged class have as much if not more defense than a melee class? Melee classes wear Assassins wear light armor while BH mercs wear heavy armor. Assassins can avoid 50% of basic attacks for 12 sec while BH can lower all damage they take by 25% for 12 seconds.

I feel like ranged classes have way to much going for them as a whole vs melee.
Gap closers is why. The other balancing factor is mobility. As a melee, you're generally able to do 100% of your potential DPS while moving. Ranged classes can't. It gives you repeated chances to catch them because they have to stop to do any real damage to you.

Trayes's Avatar


Trayes
01.25.2012 , 01:18 PM | #6
Quote: Originally Posted by JAVAjedi View Post
You know, they're called "gap closers" for a reason... what happened to force leap? And the assassin/shadow classes can't use stealth to sneak there way into the target range? Not even a CC or a Stun to buy some time?
Gap closers, why didn't I think of that. OHH its because all of the ranged have AOE knockbacks.

Force leap, Knocked back. Run at someone spamming blaster fire at you or dots. Also most ranged classes have a 30m range slow.

Also assassin gap closer is force speed. Oh look at that Sorc also has force speed and an AOE knockback. Force speed at a BH merc and they have the biggest knockback in the game. They also have TWO knockbacks.
Where there is light, there is darkness...

Quor's Avatar


Quor
01.25.2012 , 01:23 PM | #7
Quote: Originally Posted by JAVAjedi View Post
You know, they're called "gap closers" for a reason... what happened to force leap? And the assassin/shadow classes can't use stealth to sneak there way into the target range? Not even a CC or a Stun to buy some time?
Others have mentioned why this doesn't work in large-scale pvp, but it's also important to note that if you outrange your healers you're as good as dead too. Force leaping into a huge pack of enemies in order to gain melee range also puts you out of range of your healers. Because if they're good healers, they're doing their best to not stand in range of the enemy.

So in short, melee has much more risk just in being melee when it comes to large scale pvp. Unless defenses are fixed to accommodate for the inherent disadvantage melee classes face versus large numbers of ranged classes, then melee is better off just sitting back and being guard bots while running interference on any enemies that get too close.
Will interrogate for food.

GarfieldJL's Avatar


GarfieldJL
01.25.2012 , 01:24 PM | #8
I actually suggested something for force using melee classes.

http://www.swtor.com/community/showthread.php?t=217165

Not sure if any Sith Warriors have read it, but it would certainly make Defense a worthwhile stat.

Ukita's Avatar


Ukita
01.25.2012 , 02:03 PM | #9
Why nerf ranged because Ilum is a big cluster****? Fix the cluster****, then we'll talk.

Trayes's Avatar


Trayes
01.25.2012 , 02:05 PM | #10
Quote: Originally Posted by Ukita View Post
Why nerf ranged because Ilum is a big cluster****? Fix the cluster****, then we'll talk.
This problem happens outside of ilum too. Melee are weaker in damage and defense then most ranged.
Where there is light, there is darkness...