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Bioware caved in to the forum whines, prepare for the start of a doomed pvp game.

STAR WARS: The Old Republic > English > PvP
Bioware caved in to the forum whines, prepare for the start of a doomed pvp game.

Chaos_Distortion's Avatar


Chaos_Distortion
01.25.2012 , 11:05 AM | #321
Quote: Originally Posted by Soulaufein View Post
Nerfed, and good riddance.


Ops/Scoundrels were ruining PVP for everyone : almost double the crits of any other class, 3 seconds to burn most of anyone's HP bar, while disabled. If OPs did this to say, a couple of classes (as in being a counter class) if would't be half bad. But every single class???

If you think this is "OK", well bye bye have fun playing whatever you'll be playing.
Sorcerors/Sages can do it much worse and at ranged, rofl.. The kids in this thread are hilarious. I can be stunned for 4 seconds at range by a sorceror, then have another sorceror stun me again from ranged, finally triggering full resolve but in that time span I was stunned for a full 8 seconds. You tardaloos complaining about a 3 second stun simply ignore those facts, don't you? A 3 second stun that gives you full resolve, while the 4 second stuns don't so you can stun someone again.. How convenient for all of you bads to ignore this simple fact. As a scoundrel healer I run into premades with two sorcerors all the time, that chain stun me for 8 seconds straight while slowing the **** out of me with force lightning spam, so there's no way for me to escape.. Do I come on the forums and cry about it? No I don't..
Empathetic (Chaos Legacy): 50 Scoundrel (Sawbones) Healer, Empathetic: 50 Sage (Seer) Healer on Helm of Graush and various other Alts.
Been playing pvp Support/Healing in nearly every MMO since 1997 UO.

Kakokun's Avatar


Kakokun
01.25.2012 , 11:06 AM | #322
Who cares? It's not like they managed to do anything right to begin with.

jdnyc's Avatar


jdnyc
01.25.2012 , 11:09 AM | #323
Quote: Originally Posted by Chaos_Distortion View Post
The title says it all, Bioware like every other developer caved in to the very vocal forum minority which also usually tends to be some of the very worse MMO players in MMOs. This is the beginning of the end. Scoundrels/Operatives did not need a nerf Bioware, as a healer I say this. You need to test your game and use your own metrics before implementing any class changes in game. Do not go by made up scenarios and imaginary numbers that forum posters use to try to make a point. That's the mistake of past mmo devs that has caused their subscriptions to dwindle in the past and I say that as an MMO veteran since 1997 UO, that has played nearly every MMO since then. You should, if possible release surveys in game to also see how players feel about x and x changes before implementing them. You can also use surveys to see if players think some classes are over the top, currently. You will see that the majority of people that actually play the game at 50, don't feel like the random forum whiners/posers that aren't even 50 yet.
Oh come on! I mean when I PvP all I see is Operatives and Scoundrels. With all their lightning and rock throwing and running fast and jumping and pulling and CC and more CC and wait for it...more CC. Operatives and Scoundrels absolutely needed attention first. Otherwise they would be the only classes people would play. You'd see 3 or 4 of them at least in every match of Warzones.

OdamanPrime's Avatar


OdamanPrime
01.25.2012 , 11:11 AM | #324
OP/Scoundrel needed a nerf. Cry more, quit, or **** and try to find a balanced solution if they nerfed them to hard (even though they didn't).

Veala's Avatar


Veala
01.25.2012 , 11:12 AM | #325
Just so I understand you OP, are you saying that Bioware got everything perfectly right on the first try and should never buff or nerf any class? Buffs and nerfs are a part of MMOs, if you've been playing them as long as you claim you should know that by now.

Ops and Scoundrels weren't OP per se, but they were poorly designed. Before the nerf, if an Op got his full opener on you, you lose and there's nothing you can do about it. That's not fun for the target. If his opener got disrupted in some way, odds are the Op was gonna die. That's not fun for the Op. That kind of binary, success/fail situation may or may not be OP, but it is poor design and very often isn't fun for one of the parties involved.

I do genuinely believe that Ops are gonna deserve a buff once the dust settles on this one, but their initial concept needed to be reworked.

Posixgod's Avatar


Posixgod
01.25.2012 , 11:13 AM | #326
Quote: Originally Posted by Chaos_Distortion View Post
The title says it all, Bioware like every other developer caved in to the very vocal forum minority which also usually tends to be some of the very worse MMO players in MMOs. This is the beginning of the end. Scoundrels/Operatives did not need a nerf Bioware, as a healer I say this. You need to test your game and use your own metrics before implementing any class changes in game. Do not go by made up scenarios and imaginary numbers that forum posters use to try to make a point. That's the mistake of past mmo devs that has caused their subscriptions to dwindle in the past and I say that as an MMO veteran since 1997 UO, that has played nearly every MMO since then. You should, if possible release surveys in game to also see how players feel about x and x changes before implementing them. You can also use surveys to see if players think some classes are over the top, currently. You will see that the majority of people that actually play the game at 50, don't feel like the random forum whiners/posers that aren't even 50 yet.
/agreed entirely, the terribads / whiners have a way of destroying every game

IlexGlabra's Avatar


IlexGlabra
01.25.2012 , 11:14 AM | #327
Quote: Originally Posted by Chaos_Distortion View Post
The title says it all, Bioware like every other developer caved in to the very vocal forum minority which also usually tends to be some of the very worse MMO players in MMOs. This is the beginning of the end. Scoundrels/Operatives did not need a nerf Bioware, as a healer I say this. You need to test your game and use your own metrics before implementing any class changes in game. Do not go by made up scenarios and imaginary numbers that forum posters use to try to make a point. That's the mistake of past mmo devs that has caused their subscriptions to dwindle in the past and I say that as an MMO veteran since 1997 UO, that has played nearly every MMO since then. You should, if possible release surveys in game to also see how players feel about x and x changes before implementing them. You can also use surveys to see if players think some classes are over the top, currently. You will see that the majority of people that actually play the game at 50, don't feel like the random forum whiners/posers that aren't even 50 yet.
Your post is riddled with assumptions that I'm pretty sure you cannot back up. The one thing I think you have right is that BW has a whole pile of statistics from which they can base their decisions.

Egnar's Avatar


Egnar
01.25.2012 , 11:16 AM | #328
Quote:
The kids in this thread are hilarious. I can be stunned for 4 seconds at range by a sorceror, then have another sorceror stun me again from ranged, finally triggering full resolve but in that time span I was stunned for a full 8 seconds
You're comparing 1 player against 2 players. That's like me saying Warriors should be nerfed because a group of 12 of them can kill me in 2 seconds.


The truth is that it's silly to think perfect balance can be achieved in the vanilla aspects of the game - especially when the majority of beta users are there to play the game, not to test. Actually, it's silly to think perfect balance can ever be achieved - if you cannot grasp this simple fact about an MMO you should probably stick to singleplayer games. That is to say that in every single MMO game no matter how successful there will always be balance changes.

Chaos_Distortion's Avatar


Chaos_Distortion
01.25.2012 , 11:21 AM | #329
Quote: Originally Posted by Egnar View Post
You're comparing 1 player against 2 players. That's like me saying Warriors should be nerfed because a group of 12 of them can kill me in 2 seconds.


The truth is that it's silly to think perfect balance can be achieved in the vanilla aspects of the game - especially when the majority of beta users are there to play the game, not to test. Actually, it's silly to think perfect balance can ever be achieved - if you cannot grasp this simple fact about an MMO you should probably stick to singleplayer games. That is to say that in every single MMO game no matter how successful there will always be balance changes.
It's funny because pvp should be balanced around team pvp and not 1v1s. Your ignorance to that fact shows in this post. So scoundrels/operatives shouldn't have any stuns at all but sorcerors should be allowed to perma stun lock someone because there's more than one doing it? Are you honestly taking yourself seriously right now, really? 3 second stun that triggers full resolve against a 4 second ranged stun that doesn't trigger full resolve, which one is worse? Riddle me that.

Note: For the idiots chiming in here about my sig, I'm pointing out the false assumptions from ArenaNet claiming that players don't enjoy healing, I'm not saying that I don't agree with the way they're making the game. I, like plenty of other healers didn't like the fact that they claimed healers didn't enjoy healing so we pointed it out to them.
Empathetic (Chaos Legacy): 50 Scoundrel (Sawbones) Healer, Empathetic: 50 Sage (Seer) Healer on Helm of Graush and various other Alts.
Been playing pvp Support/Healing in nearly every MMO since 1997 UO.

Sumwun's Avatar


Sumwun
01.25.2012 , 11:23 AM | #330
Quote: Originally Posted by Chaos_Distortion View Post
I don't think you have played many MMOs in the past, have you? Devs rarely test their own game/use their own metrics before implementing class nerfs. They mainly go by what they see on the forums. If they see a huge thread about x class is OPd, they don't even bother to read the whole thread, they just assume there are so many posts in it because the majority of the posts agree with the OP. When it clearly isn't the case, if Bioware and other Devs read the entirety of every huge nerf x class thread, they would see that the majority of the posts disagree with the original poster; sadly they don't.

You don't read these forums much, do you? It has been stated numerous times, BY BW, that they pay close attention to metrics when researching complaints about imbalance. To say a dev doesn't test prior to making chances is ludicrous. at best.
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