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As a warhammer veteran, this brings back horrific memories...

STAR WARS: The Old Republic > English > PvP
As a warhammer veteran, this brings back horrific memories...

Belzuba's Avatar


Belzuba
01.25.2012 , 03:57 AM | #31
And again the same general problem, people do not understand that most sorces are doing high numbers by spamming AOE and playing zero for team..

They should stop showing numbers in the result tables and all those rage against sorcers threads will dissapear.

Also reminder for all sorc bashers, we have 41 skills points as everybody else and no , we cannot be DPSHeal masters, we must choose to be either healers or DPS and then it you have only so much of benefits and not all!!

So no , sorcerrors do not have epic DPS+Heals+CC+everything that pwns you else.

L2P

Sogui's Avatar


Sogui
01.25.2012 , 03:58 AM | #32
Quote: Originally Posted by Akyio View Post
I see no problem being as a HEALER sage, and getting no medals for it, except times when I pull a lot of heal and my team nominates me more than anybody else.
As a Sage i see that i have too much CC and if I put my talents on telekinetics and balance i can get ridiculous amount of CC..

I mean even now, as a healer.. I have stun, i have 2 slows, i have knockback, i have lift, i have force speed.. this is way too much CC. But every class here has too much CC.

When it comes to PvP and pure dmg sorcs/sages it comes to the fact that they do a lot of damage from RANGE, they have a lot of CC to stop threat approaching them, and when its needed they can heal quickly, especially with their 20% alacrity skill.
So too versatile, same like scoundrel, operative.
I have no problem with pure healing specs either, they come across as well balanced and game-changing when utilized properly. My problem is that, in addition to a VERY strong CC/DPS package, sorcs can go hybrid and pump out decent healing as well. It's not enough if you're the only sorc on a team... but when you start seeing 4+ in a warzone, its like trying to play whack-a-mole... you focus one and he force speeds away, shields, starts getting heals, breaks LOS, and anyone chasing gets stunned to high heaven. 10 seconds later he's back at full health and it goes on and on....

Sogui's Avatar


Sogui
01.25.2012 , 04:00 AM | #33
Quote: Originally Posted by Guinden View Post
Agree with the underdog system, it should realy help the population imbalance in Ilum. I would love to see the war cc system also which rather than this we have here actually worked :P No chainstuns, chainroots knockbacks that would be great...

I'm trying to find the old screenshot where we went against 11(obviously not op) BW in tier 3 sc :P
I don't have my Warhammer screenies anymore, but that's what my OP reminded me of... games against 70-90% BW teams that would just carpet bomb the battlefield.

Sogui's Avatar


Sogui
01.25.2012 , 04:01 AM | #34
Quote: Originally Posted by Belzuba View Post
And again the same general problem, people do not understand that most sorces are doing high numbers by spamming AOE and playing zero for team..

They should stop showing numbers in the result tables and all those rage against sorcers threads will dissapear.

Also reminder for all sorc bashers, we have 41 skills points as everybody else and no , we cannot be DPSHeal masters, we must choose to be either healers or DPS and then it you have only so much of benefits and not all!!

So no , sorcerrors do not have epic DPS+Heals+CC+everything that pwns you else.

L2P
Given that every warzone encourages people to clump up, AOE is very potent and being able to have multiple sorcs dumping AoE on a group is almost a guaranteed win for that teamfight.

aleiro's Avatar


aleiro
01.25.2012 , 04:03 AM | #35
Quote: Originally Posted by Belzuba View Post
And again the same general problem, people do not understand that most sorces are doing high numbers by spamming AOE and playing zero for team..

They should stop showing numbers in the result tables and all those rage against sorcers threads will dissapear.

Also reminder for all sorc bashers, we have 41 skills points as everybody else and no , we cannot be DPSHeal masters, we must choose to be either healers or DPS and then it you have only so much of benefits and not all!!

So no , sorcerrors do not have epic DPS+Heals+CC+everything that pwns you else.

L2P
What a lame attempt to get ppl off the idea that sorcs need a nerf. Maybe you are the one that needs to l2p, because every time i encounter a good sorc he can beat me.
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Rhazesx's Avatar


Rhazesx
01.25.2012 , 04:03 AM | #36
Look at all those deaths, in that picture. For a class that is "unkillable" and some how able to spec 31-31-31 they always have tons of deaths.

Cempa's Avatar


Cempa
01.25.2012 , 04:04 AM | #37
Quote: Originally Posted by LoL-K-Noob View Post
These threads about DPS spec'd sage/sorc outhealing dmg comming in is BS. As a fully spec'd Sage healer with 501 expertise I get dropped in seconds and cant out damage 2 people on me. No way a 3 SECOND heal that heals for 2k outheals damage comming in.
I would drop you in 3 to 5 globals as a 6xx expertise Assassin if my consumables/relic/CD is up.

Ultrazen's Avatar


Ultrazen
01.25.2012 , 04:13 AM | #38
Yay, more Hyperbole.

I played Warhammer, , I played in a duo with a friend, ironbreaker and ruinpriest. Best fight I was ever in, we won a 2 v 8. We routinely won 4-5 v 2's, matter of fact I don't remember a single time I ever lost anything less than 4 v 2. *THAT* was overpowered. BW were just like Sorc/sages in this game, cannon fodder if you knew what you were doing. Squishy as heck.

Classes like this do well in unorganized play, but are nothing but a speedbump in any kind of organized PvP. Focus fire on squishy class = dead, nothing you can do about it.

You got killed by a sorc, because there are a lot of them. The reason there are a lot of them, is because most of the classes in this game are a laughable jumble of skills that make no sense together. Most of the classes in this game have about 50%of the toolset rendered useless depending on spec, and that's a real issue that needs to be addressed. Nerfing the one class that doesn't seem like it was created by a combination of alcohol and dart boards is not the best solution to the problem.

Adzzy's Avatar


Adzzy
01.25.2012 , 04:14 AM | #39
Quote: Originally Posted by Kjetl View Post
What I find hilarious is the SS that shows these "OP" sorcs doing meh damage, and low heals, and killing at a ~2:1 kills to death ratio...

I play with a gunslinger that does 300-399k in warzones...
oh not just that his screenshot showed a powertech, not even a mercenary (notice how it has protection points? sure give away) as the 2nd highest damage and the most medals in the warzone.


And their all sorc team...lost too.
Keys are lame

Sogui's Avatar


Sogui
01.25.2012 , 04:15 AM | #40
Quote: Originally Posted by Falkonwing View Post
People seem to always misinterpret "Quantity" and "Quality" of a class...

This game is 1 Month old! People didn't reroll Sorc because it seems op to them or anything. They played Sorc, because long before anybody had a clue about numbers in this game, BW presented the Sorc/Sage as the only real casterclass, so most people decided to play the "cooler" archtype. Stwarwars may be Si-fi but it has heavy fantasy elements and people love the Magixx.

The baddies on these forums see half a warzone filled with sorcs, some of them may be good players some not. At some point anyway there will be a good Sorc player and if this player deals some more dmg or outplays them, said baddies come to this forum and cry -.-

People have no feelings for number as it is now.
@OP So your screen shows a warzone game with 9! enemy players(which is a ridiculous bug but one of them was afk-ing) with 7 of them happen to be Sorcs and all of them seem to be medicore players. None of them did really good dmg if this game went for nearly its full length which i assume(based on you played 4:6 objektive pointwise - what indicates a balanced strenght between teams)

Good players deal 300k+ with ease in a warzone game and it mostly doesn't matter which class they play, i saw juggernauts,marauder,operatives, sorcs, powertechs, etc.. deal those amounts of damage.

The blancing in this game is opposed to your argument really good. Sorcs are fine, play one you'll see. If anything i'd say dmg or better said burst dmg overall sometimes a little to high.
You misinterpret my post. The theme of seeing 8 sorcs on a team reminded me of a similar class made by many of the same people balancing PvP for this game. In that old game (Warhammer Online), Bright Wizards (and their mirror) were a badly broken class, yet it took the developers WAY WAY WAY too long to properly tone down the class. Meanwhile on the forums, legions of Bright Wizards (many of whom switched to them because it was the flavor of the... 6 months) would harass and insult anyone who pointed out how badly OP they were.

Seeing many of the same class on one team could just be a coincidence. But from what I've seen, with ops/scoundrels being nerfed... everyone is breaking out a sorc/sage because they are simply a better package than the other ranged classes.