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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

DestyOwn's Avatar


DestyOwn
01.24.2012 , 09:21 PM | #401
@above

Yes this is guy is not playing sniper for ****.


Sniper needs a buff in damage department , either change ambush/sos/ft for tech damage

and maybe add more range.

or add armor peneration wayyyyyyyyy over 20% and if we are lucky the shot will go thru the shields.

deanguedo's Avatar


deanguedo
01.24.2012 , 09:21 PM | #402
well if all they bring is damage, as a dps, i would say that alright with me. Bad players will whine and complain and be bad, do bad, and get bad dps, kb's, solo kills,and won't work toward objectives in pvp.

DestyOwn's Avatar


DestyOwn
01.24.2012 , 09:24 PM | #403
Quote: Originally Posted by deanguedo View Post
well if all they bring is damage, as a dps, i would say that alright with me. Bad players will whine and complain and be bad, do bad, and get bad dps, kb's, solo kills,and won't work toward objectives in pvp.
You don't even know what you are talking about go back to your sorc/sage Merc/Commando.

deanguedo's Avatar


deanguedo
01.24.2012 , 09:26 PM | #404
im a gunslinger sharpshooter, that doesn't ***** and complains and works with whats there. Anyone who isn't bad knows that they can do just fine in pvp, yah maybe a few bones could be thrown our way, but its not broke either. Welcome to mmo's.

Mackuss's Avatar


Mackuss
01.24.2012 , 09:27 PM | #405
I think Op may just be a bad player.

However - nothing wrong with our damge - survivability needs to be buffed.
while(horse.State == dead)
{
horse.beat();
}

deanguedo's Avatar


deanguedo
01.24.2012 , 09:30 PM | #406
Quote: Originally Posted by Mackuss View Post
I think Op may just be a bad player.

However - nothing wrong with our damge - survivability needs to be buffed.
yes, the few bones i was talking about. People just get mad when they aren't good at everything. Go play rift. baddies will be bad, end of story.

ArchTyrian's Avatar


ArchTyrian
01.24.2012 , 09:31 PM | #407
Gunslinger/Sniper is by far the worst class to play against as a Marauder from my experience they hit like a truck, I can't jump to them and they are extremely tough while in cover to the point where my Champ lightsabers feel like wet noodles if this class is buffed I shudder to think what would happen.

-My 2 cents

Sabredance's Avatar


Sabredance
01.24.2012 , 09:42 PM | #408
I feel very strong with my Gunslinger.

I donīt see an issue here.

The cover mechanic is obviously not everyones cup of tea tho.

justntrue's Avatar


justntrue
01.24.2012 , 09:47 PM | #409
I'm playing 41 GS atm valor 21 I think.

I started PVPing around 20ish, and since then just cruising through. I've found there are certainly some weak points in our setup, but, in general around 40 we really start coming into our own.

Since we are so obviously an offensive class, we really need our offensive attacks in order to produce the kind of DPS necessary to produce kills. you just can't and won't be able to do that sub ~40ish, where you can cap out your top tier talents.

GSers, in general, with reasonable gear and reasonable planning can produce kills and yes, we will die as well. you won't survive long when you're outnumbered by people who know how to play, but, you can't expect to survive long in that situation anyway.

That said, I've been in a jam before, with 4 guys on me, hit flash grenade, and dropped one attacker, in the time that the others were stunned, hit the next with dirty kick, and took the next guy to 50% health, then died to damage... still though, the point is that we aren't completely defenseless.

I'd rather not be in that position, though, and thats what making best use of positional defences is all about.

Best advice I can give is to use your run-up time to prepare for your fight, choose your cover location carefully, and, when you choose targets, don't play hero. go for the easy kills first and got waste your big attacks on low priority targets.
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Loganthm's Avatar


Loganthm
01.24.2012 , 10:38 PM | #410
GS is a very mediocre class right now. Yes it is capable of some burst once in a while but everything a GS can do a sorc/bh can do better. The "proof" see: anecdotal evidence, that people are giving about how in the right hands the class is great doesn't cut it. You can say the same about any class.

Sharpshooter is the play style I prefer but right now it's a struggle to line up that burst without being crippled by a melee zerg or some combination of tracer/lightning spam. There is also an unbalanced ratio of classes that can mitigate the bulk of your damage vs how little damage you as a GS/sniper are able to mitigate (basically nothing except damage by another GS/sniper and your small absorb from dampers). I like the playstyle, I like the defensive talents in this tree but the top half of the tree is pretty much a disaster:

- 3 points for a stacking alacrity buff that falls off unless you are only chain casting charged burst, which you should never be doing in any environment
- Rapid fire is lackluster. I'd much prefer it reset the CD on Aimed shot.
- Spacer. Another worthless talent.
- 3 points for trickshot. Horrendous talent bloat. Why not just make it baseline 5 sec CD and lowered cost.
- Sharp aim is only in the 2nd tier but 2 points to ignore armor on 1 attack is horrible talent bloat. It should at least apply to charged burst as well.

Dirty fighting is probably the go to pvp spec but it takes too long to setup and anyone with half a brain will just purge your dots because there's no dispell protection or penalty in place. Bleed ticks barely do any damage it's just extra work to setup the debuffs for your channel which is actually very strong and one of my favorite attacks as a GS. Hemorrhaging blast CD is too long and the cost too high compounding DF's energy problems. This tree also suffers from serious talent bloat where you basically can't take any of the pvp related talents (lowered CDs on trinkets etc.) because you will lose essential damage talents somewhere else.

So with all this in mind I'm currently playing a hybrid SS/DT spec deep enough in DT to get the channel bleed but taking all the defensive CDs in SS as well as the energy regen talent.

My final thoughts on GS are that while the damage could use an adjustment the main hindrance is on our ability to mitigate damage; especially while in cover. In pvp if you are spotted you have 1 GCD to blow all your survival CDs (after you trinket, if you need to) and desperately try to reposition or you are dead. I think with all the effort it takes you get setup and start dealing damage this gives literally everyone an unfair advantage. I'm not asking to be a ranged tank like a vanguard/powertech just give me enough time to actually react before I get destroyed in 2 GCDs.